CHAMPION GUIDE / BUILD
Mid YASUO Build
Recommended items, runes and spells for playing YASUO in the Mid lane.
No published build has been assigned to this lane.
Mid Item Build & Spells
TIPS: Start your build with
Long Sword. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy
Boots of Speed at an early stage.
SUMMONER SPELLS
START
CORE
BOOTS
TIPS: Finally, for your items, you should build
Blade of the Ruined King (Attacks deal bonus damage) as your first item, followed by
Berserker's Greaves (Grants Attack Speed) (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is
Immortal Shieldbow (Gain a shield when Health is low).
Maybe now it's time to think about upgrading your boot, invest in
Gunmetal Greaves (Increases Attack Speed and Movement Speed).
The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
EXAMPLE BUILD
Instead of Blade of the Ruined King
Instead of Dominik’s Regards
Instead of Infinity Edge
Instead of Death's Dance
Mid Rune Build
For runes, you should pick
Lethal Tempo (Stack Attack Speed with each consecutive attack. At max stacks, gain additional Attack Speed and deal bonus damage with your attacks) as your keystone, followed by
Brutal (Attacks deal bonus damage to enemy champions.),
Coup de Grace (Increases damage dealt to enemy champions with low Health.) and
Legend: Alacrity (Gains Attack Speed.) in the primary tree, as well as
Bone Plating (Reduces incoming damage.) in the secondary tree. Below you can see possible options for replacing runes.
Stack Attack Speed with each consecutive attack. At max stacks, gain additional Attack Speed and deal bonus damage with your attacks
Attacks deal bonus damage to enemy champions.
Increases damage dealt to enemy champions with low Health.
Gains Attack Speed.
Reduces incoming damage.
Mid Ability Order
Max: Q→E→WSolo Baron Item Build & Spells
TIPS: Start your build with
Long Sword. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy
Boots of Speed at an early stage.
SUMMONER SPELLS
START
CORE
BOOTS
TIPS: Finally, for your items, you should build
Blade of the Ruined King (Attacks deal bonus damage) as your first item, followed by
Berserker's Greaves (Grants Attack Speed) (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is
Immortal Shieldbow (Gain a shield when Health is low).
Maybe now it's time to think about upgrading your boot, invest in
Gunmetal Greaves (Increases Attack Speed and Movement Speed).
The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
EXAMPLE BUILD
Instead of Dominik’s Regards
Instead of Infinity Edge
Instead of Guardian Angel
Solo Baron Rune Build
For runes, you should pick
Grasp of Undying (When in combat, your next attack on a champion will occasionally deal bonus magic damage, heal you, and permanently increase your health.) as your keystone, followed by
Courage of the Colossus (Gains a shield after immobilizing an enemy champion.),
Second Wind (Heals you after taking damage.) and
Overgrowth (Gains bonus scalable max Health.) in the primary tree, as well as
Brutal (Attacks deal bonus damage to enemy champions.) in the secondary tree. Below you can see possible options for replacing runes.
When in combat, your next attack on a champion will occasionally deal bonus magic damage, heal you, and permanently increase your health.
Gains a shield after immobilizing an enemy champion.
Heals you after taking damage.
Gains bonus scalable max Health.
Attacks deal bonus damage to enemy champions.
Solo Baron Ability Order
Max: Q→E→WCHAMPION GUIDE / COMMUNITY BUILDS
Mid YASUO Community Builds
Explore published community builds for playing YASUO in the Mid lane.
0 COMMUNITY BUILDSBe the first to share a YASUO build with the WR-META community.
CREATE BUILDCHAMPION PROFILE / BASE STATISTICS
YASUO Champion DNA
Explore the champion’s playstyle and base statistics. Select a level to preview how recorded starting values and growth change from level 1 to 15.
01 / BASE STATS / LEVEL SCALING
CHAMPION STATISTICS
Recorded attributes at the selected level. Numbers below the chart remain in their original units.
02 / CHAMPION IDENTITY / PLAYSTYLE
PLAYSTYLE PROFILE
Damage, toughness, utility and difficulty use the champion’s stored profile and do not change with level.
CHAMPION PROFILE / BALANCE HISTORY
YASUO Patch Changes
Explore the buffs, nerfs, adjustments and reworks recorded across previous Wild Rift patches. Expand a patch to see its detailed changes.
(PASSIVE) WAY OF THE WANDERER
Standard Critical Strike Damage: 90% → 95%.
Shield Value: 77-529 (based on level) → 77-630 (based on level).
BASE STATS
Critical Strike Damage: 175% → 200%.
Attack Speed cap: 2.5 → 3 attacks per second.
Attack Speed Ratio: 0.67.
Base Attack Speed: 0.67.
Base Bonus Attack Speed: 0.2.
Attack Speed per Level: 0.04.
(PASSIVE) WAY OF THE WANDERER
Excess Critical Rate to Attack Damage conversion ratio: 0.6 → 0.5.
Basic attacks and Steel Tempest crits now deal 90% of normal Critical Strike Damage.
(R) LAST BREATH
Damage: 250/400/550 + 160% bonus Attack Damage → 200/350/500 + 150% bonus Attack Damage.
(PASSIVE) WAY OF THE WANDERER
Shield: 115 ~ 600 (Based on Critical Rate and level) → 125 - 680 (Based on level).
Shield generation is slower in the early game and faster in the late game. (roughly +-10%).
(W) WIND WALL
Cooldown: 18/18/18/18s → 22/20/18/16s.
(E) SWEEPING BLADE
Number of repeat-thrust damage amplification stacks: 2 → 3 (Maximum damage amplification remains 75%).
(R) LAST BREATH
Bonus: 40% Armor Penetration percentage → 55% Bonus Armor Penetration percentage.
(Q) STEEL TEMPEST
Base Damage: 25/55/85/115 → 20/50/80/110.
(R) LAST BREATH
Armor Penetration Rate: 50% → 40%.
(PASSIVE) WAY OF THE WANDERER
Shield value: 100~485 → 115~500+100% Critical Strike rate.
(Q) STEEL TEMPEST
Damage: 25/60/95/130 + 100%Attack Damage → 25/60/95/130 + 105%Attack Damage.
Damage of Critical Strike: 25/55/85/115 +175% Attack Damage → 25/55/85/115 +183.75% Attack Damage.
(E) SWEEPING BLADE
Cooldown of casting on the same enemy: 8/7/6/5s → 7/6/5/4s.
(R) LAST BREATH
Bonus armor penetration gained with Critical Strike: 30% → 50%.
BASE STATS
Base Attack Damage: 62 → 58.
Base Health: 600 → 630.
Health per level : 112 → 120.
(PASSIVE) WAY OF THE WANDERER
[Removed] Reducing crit damage by 10%.
Every 1% excessive crit converted to bonus Attack Damage: 0.4 Attack Damage → 0.6 Attack Damage.
Shield duration: 1.5s → 1s.
(Q) STEEL TEMPEST
Base damage: 25/60/95/130 → 25/55/85/115.
Crit damage: 25/60/95/130 + 165% Attack Damage → 25/55/85/115 + 175% Attack Damage.
Crit damage with Infinity Edge: 25/60/95/130 + 195% Attack Damage → 25/55/85/115 + 205% Attack Damage.
BASE STATS
Base Health: 570 → 600.
Health per level: 105 → 112.
Base Armor: 35 → 40.
Magic Resist per level: 1.6 → 2.
BASE STATS
Base Health regen: 9 → 12.
(Q) STEEL TEMPEST
Damage: 20/55/90/125 + 100% Attack Damage → 25/60/95/130 + 100% Attack Damage.
(R) LAST BREATH
Damage: 250/400/550 + 150% bonus Attack Damage → 250/400/550 + 160% bonus Attack Damage.
(W) WIND WALL
Cooldown: 21/20/19/18s → 18/18/18/18s.
BASE STATS
Base movement speed +10.
Crit damage rate:180% → 165%.
Base attack speed: 20% → 30%.
Attack speed per level: 2.2% → 3.2%.
(E) SWEEPING BLADE
Target immunity cooldown: 8s → 8/7/6/5s.
BASE STATS
Attack Damage per level: 3.6 → 4.5.
Attack Damage at level 15: 112 → 125.
BASE STATS
Base Attack Damage: 58 Attack Damage → 62 Attack Damage.
(R) LAST BREATH
Base damage: 200/350/500 → 250/350/550.
BASE STATS
Attack Damage per level: 2.65 → 3.6.
Attack Damage at level 15: 96 → 109.
(PASSIVE) WAY OF THE WANDERER
Shield: 100-520 → Shield: 100-485.
Shield duration: 2s → Shield duration: 1.5s.
(Q) STEEL TEMPEST
Whirlwind speed: 10 → 11.5.
Whirlwind range: 8.3 → 9.3.
BASE STATS
Base armor: 40 → 35.
Base health: 650 → 570.
(E) SWEEPING BLADE
Dash Speed: 1200 + Movement Speed → 900 + Movement Speed.
(R) LAST BREATH
Base damage: 200/300/400 → 200/350/500.
Animation time: 1,5s → 1,25s.
Knock-up duration: 1,5s → 1,25s.
CHAMPION GUIDE / COUNTERS
Mid YASUO Counters
Explore champion matchups and synergies for YASUO in the Mid lane.
THREATS
Champions that can make this matchup difficult.
No champions have been added to this category.
No champions have been added to this category.
No champions have been added to this category.
SYNERGIES
Champions that work well alongside this pick.
No champions have been added to this category.
No champions have been added to this category.
No champions have been added to this category.
THREATS
Champions that can make this matchup difficult.
No champions have been added to this category.
No champions have been added to this category.
No champions have been added to this category.
SYNERGIES
Champions that work well alongside this pick.
No champions have been added to this category.
No champions have been added to this category.
No champions have been added to this category.
No champion matchups have been added for this lane.
CHAMPION GUIDE / COUNTER ITEMS
Mid YASUO Counter Items
Discover items that help counter YASUO in the Mid lane.
ARMOR
Armor helps against basic attacks and physical damage.
CLEANSE OR BLOCK SPELLS
Items that cleanse or block negative spell effects.
CHAMPION GUIDE / COMBOS
YASUO Skill Combos
Learn skill combinations from beginner to advanced. Choose a difficulty to explore execution steps, tips and videos.
SEVEREADVANCED EXECUTION
HARDADVANCED COMBOS
COMBO 1 / HARD
Yasuo Beyblade
Yasuo Beyblade
E
Q3
FThis combo works with both Yasuo's normal (Q) STEEL TEMPEST and empowered (Q3). Use (E) SWEEPING BLADE - (Q) combo on a minion/champion that is close to the target. Quickly FLASH towards the enemy while dashing to deal damage and knock them up if you have (Q3).
MEDIUMINTERMEDIATE COMBOS
EASYBEGINNER COMBOS
CHAMPION GUIDE / TIPS
Mid YASUO Tips
Practical laning tips, matchup decisions and tactical advice for playing YASUO in the Mid lane.
Advice for this lane has not been added.
CHAMPION GUIDE / STRENGTHS & WEAKNESSES
Mid YASUO Strengths and Weaknesses
Explore the strengths and weaknesses of YASUO in the Mid lane and prepare for favorable and difficult matchups.
Advice for this lane has not been added.
CHAMPION GUIDE / GAME PLAN
Mid YASUO Strategy and Tactics
Plan your early, mid and late game decisions for YASUO in the Mid lane.
Advice for this lane has not been added.
CHAMPION GUIDE / POWER SPIKES
Mid YASUO Power Spikes
Learn when YASUO is strongest in the Mid lane across early, mid and late game.
Advice for this lane has not been added.
CHAMPION GUIDE / JUNGLE PATH
YASUO Jungle Path
Explore YASUO jungle clear routes, camp orders and pathing tips for Wild Rift.
No jungle route has been published for this champion.




















