Wild Rift Champion Buffs & Nerfs by Patch
Select a recorded patch to browse champion buffs, nerfs, adjustments and reworks. Filter balance changes or open a champion guide for more detail.
No champion changes are recorded for the selected patch.
AKALIBUFFED
Attack Speed per Level: 0.02 → 0.04.
Base Armor: 34 → 37.
ASHENERFED
Bonus Damage Dealt to the Target by Basic Attacks: 0~130% (based on crit stats) → 0~123.5% (based on crit stats).
CAMILLEBUFFED
Attack Speed per Level: 0.016 → 0.028.
EKKONERFED
Damage Modifier Against Monsters: 120% → 110%.
(Q) TIMEWINDER
Damage Modifier Against Monsters: 115% → 100%.
LEE SINBUFFED
Attack Speed per Level: 0.02 → 0.04.
(R) DRAGON'S RAGE
Base Damage: 125/350/575 → 150/375/600.
MALPHITENERFED
Maximum Health Ratio: 11% → 10%.
(W) THUNDERCLAP
Base Damage of the First Attack: 40/60/80/100 → 30/45/60/75.
Armor Ratio of the First Attack: 30% → 20%.
MISS FORTUNEBUFFED
Bonus Attack Damage Multiplier: 40% → 50%.
(R) BULLET TIME
Critical Strike Damage: 130%~139% (based on crit stats) → 135%~145.5% (based on crit stats).
NASUSADJUSTED
Attack Damage: 58 → 62.
(E) SPIRIT FIRE
Base Damage: 55/110/165/220 → 50/90/130/170.
(R) FURY OF THE SANDS
Armor and Magic Resistance: 40/50/60 → 40/55/70.
SAMIRANERFED
Attack Damage Ratio: 125% → 115%.
(R) INFERNO TRIGGER
Attack Damage Ratio: 50% → 45%.
SHYVANAADJUSTED
Health per Level: 120 → 130.
Health Regen per Level: 9 → 12.
Attack Speed per Level: 0.012 → 0.024.
(Q) TWIN BITE
Cooldown: 8.5/7.5/6.5/5.5s → 7/6.5/6/5.5s.
(W) BURNOUT
Cooldown: 13/12/11/10s → 12/11/10/9s.
Wings of the Cloud's Bonus Movement Speed: 25% → 15%.
(E) FLAME BREATH
Cooldown: 11/10/9/8s → 10/9/8/7s.
Damage Ratio: 30% Attack Damage + 40% Ability Power → 50% Attack Damage + 80% Ability Power.
Dragon Form Detonation Damage Ratio: 50% Attack Damage + 70% Ability Power → 100% Attack Damage + 100% Ability Power.
Dragon Form Scorched Earth Attack Damage Ratio: 10% → 15%.
(R) DRAGON'S DESCENT
Life of the Ocean Omnivamp: 20% → 10%.
SINGEDNERFED
Health: 690 → 660.
Movement Speed: 355 → 350.
(W) MEGA ADHESIVE
Cooldown: 11s → 14/13/12/11s.
(E) FLING
Cooldown: 12s → 13s.
Champion Balance Changes in Wild Rift
Wild Rift patches can change how champions deal damage, survive fights and use their abilities. This WR-META page brings together champion buffs, nerfs, adjustments and reworks recorded in our champion guides. Choose a patch from the selector above to review the available changes, then filter by change type to focus on what matters for your next match.
How to Browse Buffs, Nerfs and Reworks
A buff generally strengthens a champion, while a nerf reduces part of their effectiveness. Adjustments can move power between abilities or situations, and a rework can make larger changes to a champion's kit. Select a patch and use the status filters to narrow down the entries. Each listed champion links to a detailed guide for more context. You can also browse Assassin champions or Mage champions to compare different playstyles; the list above includes only champions with recorded changes for the selected patch.
Check Your Build After a Balance Update
An ability or stat adjustment does not automatically mean that a champion needs a completely new build. Review the champion guide and compare community builds before changing items or runes. For a wider view, check the Wild Rift Tier List, ranked statistics and the items and runes reference. Some ranked and historical tools on WR-META require PRO access.
Recorded Champion History and Official Patch Notes
This tool reflects changes saved in WR-META's champion guide data; it is not a guaranteed complete archive of every game update. Some patches may have fewer entries or no recorded champion changes. For the full game update announcements, including changes outside champion balance, consult Riot Games' official Wild Rift patch notes. WR-META is an independent community resource and is not endorsed by Riot Games.
