CHAMPION GUIDE / BUILD
Mid EKKO Build
Recommended items, runes and spells for playing EKKO in the Mid lane.
No published build has been assigned to this lane.
Mid Item Build & Spells
TIPS: Start your build with
Amplifying Tome. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy
Boots of Speed at an early stage.
SUMMONER SPELLS
START
CORE
BOOTS
TIPS: Finally, for your items, you should build
Dusk and Dawn (Applies on-hit effects) as your first item, followed by
Boots of Mana (Grants Ability Power, Magic Penetration and Mana Regeneration) (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is
Infinity Orb (Abilities deal bonus damage).
Maybe now it's time to think about upgrading your boot, invest in
Spellslinger's Shoes (Deal bonus damage to minions).
The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
EXAMPLE BUILD
Instead of Rabadon's Deathcap
Instead of Zhonya's Hourglass
Instead of Void Staff
Mid Rune Build
For runes, you should pick
Fleet Footwork (Moving, attacking and casting builds Energy stacks. At maximum stacks, your next attack heals and grants increased Movement Speed.) as your keystone, followed by
Sudden Impact (After dashing or exiting invisibility/stealth, your next damaging attack or ability deals true damage on hit. The attack/ability gains bonus effects at higher levels.),
Chain Assault (Your attacks deal bonus adaptive damage after you hit an enemy champion with an ability.) and
Eyeball Collection (Gain Adaptive Force after scoring champion or epic monster takedowns.) in the primary tree, as well as
Bone Plating (Reduces incoming damage.) in the secondary tree. Below you can see possible options for replacing runes.
Moving, attacking and casting builds Energy stacks. At maximum stacks, your next attack heals and grants increased Movement Speed.
After dashing or exiting invisibility/stealth, your next damaging attack or ability deals true damage on hit. The attack/ability gains bonus effects at higher levels.
Your attacks deal bonus adaptive damage after you hit an enemy champion with an ability.
Gain Adaptive Force after scoring champion or epic monster takedowns.
Reduces incoming damage.
Mid Ability Order
Max: Q→E→WJungle Item Build & Spells
TIPS: Start your build with
Amplifying Tome. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy
Boots of Speed at an early stage.
SUMMONER SPELLS
START
CORE
BOOTS
TIPS: Finally, for your items, you should build
Dusk and Dawn (Applies on-hit effects) as your first item, followed by
Boots of Mana (Grants Ability Power, Magic Penetration and Mana Regeneration) (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is
Infinity Orb (Abilities deal bonus damage).
Maybe now it's time to think about upgrading your boot, invest in
Spellslinger's Shoes (Deal bonus damage to minions).
The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
EXAMPLE BUILD
Instead of Rabadon's Deathcap
Instead of Zhonya's Hourglass
Instead of Void Staff
Jungle Rune Build
For runes, you should pick
Fleet Footwork (Moving, attacking and casting builds Energy stacks. At maximum stacks, your next attack heals and grants increased Movement Speed.) as your keystone, followed by
Sudden Impact (After dashing or exiting invisibility/stealth, your next damaging attack or ability deals true damage on hit. The attack/ability gains bonus effects at higher levels.),
Chain Assault (Your attacks deal bonus adaptive damage after you hit an enemy champion with an ability.) and
Eyeball Collection (Gain Adaptive Force after scoring champion or epic monster takedowns.) in the primary tree, as well as
Transcendence (Grants more Ability Haste the higher your level is and also returns ability cooldown duration.) in the secondary tree. Below you can see possible options for replacing runes.
Moving, attacking and casting builds Energy stacks. At maximum stacks, your next attack heals and grants increased Movement Speed.
After dashing or exiting invisibility/stealth, your next damaging attack or ability deals true damage on hit. The attack/ability gains bonus effects at higher levels.
Your attacks deal bonus adaptive damage after you hit an enemy champion with an ability.
Gain Adaptive Force after scoring champion or epic monster takedowns.
Grants more Ability Haste the higher your level is and also returns ability cooldown duration.
Jungle Ability Order
Max: Q→E→WCHAMPION GUIDE / COMMUNITY BUILDS
Mid EKKO Community Builds
Explore published community builds for playing EKKO in the Mid lane.
0 COMMUNITY BUILDSBe the first to share a EKKO build with the WR-META community.
CREATE BUILDCHAMPION PROFILE / BASE STATISTICS
EKKO Champion DNA
Explore the champion’s playstyle and base statistics. Select a level to preview how recorded starting values and growth change from level 1 to 15.
01 / BASE STATS / LEVEL SCALING
CHAMPION STATISTICS
Recorded attributes at the selected level. Numbers below the chart remain in their original units.
02 / CHAMPION IDENTITY / PLAYSTYLE
PLAYSTYLE PROFILE
Damage, toughness, utility and difficulty use the champion’s stored profile and do not change with level.
CHAMPION PROFILE / BALANCE HISTORY
EKKO Patch Changes
Explore the buffs, nerfs, adjustments and reworks recorded across previous Wild Rift patches. Expand a patch to see its detailed changes.
(PASSIVE) Z-DRIVE RESONANCE
Damage Modifier Against Monsters: 120% → 110%.
(Q) TIMEWINDER
Damage Modifier Against Monsters: 115% → 100%.
BASE STATS
Critical Strike Damage: 175% → 200%.
Attack Speed cap: 2.5 → 3 attacks per second.
Attack Speed Ratio: 0.625.
Base Attack Speed: 0.625.
Base Bonus Attack Speed: 0.28.
Attack Speed per Level: 0.031.
Base Health: 630 → 650.
Health per Level: 120 → 126.
(PASSIVE) Z-DRIVE RESONANCE
Damage Ability Power ratio: 70% → 80%.
(W) PARALLEL CONVERGENCE
Missing Health ratio: 2% + 0.015% Ability Power → 3% + 0.025% Ability Power.
(PASSIVE) Z-DRIVE RESONANCE
Damage to monsters: 155% → 120%.
(W) PARALLEL CONVERGENCE
Passive damage: (3% + 0.02% Ability Power) lost health → (2% + 0.015% Ability Power) lost health.
(R) CHRONOBREAK
Cooldown: 70/55/40s → 80/60/40s.
BASE STATS
Base Health: 610 → 630.
Health per level: 105 → 120.
Armor per level: 3.5 → 4.
Magic Resist per level: 1.6 → 2.
(Q) TIMEWINDER
Cooldown: 9/8.5/8/7.5s → 8/7.5/7/6.5s.
Damage of outgoing temporal device: 85/105/125/145 + 30% Ability Power → 90/110/130/150 + 30% Ability Power.
Damage of returning temporal device: 65/100/135/170 + 60% Ability Power → 70/105/140/175 + 60% Ability Power.
Damage to monsters: 100% → 115%.
(PASSIVE) Z-DRIVE RESONANCE
Damage to monsters: 140% → 155%.
(Q) TIMEWINDER
Initial Damage: 70/90/110/130 + 30% Ability Power → 85/105/125/145 + 30% Ability Power.
Returning Damage: 50/85/120/155 + 60% Ability Power → 65/100/135/170 + 60% Ability Power.
(R) CHRONOBREAK
Health Regen: 100/150/200+50% Ability Power → 150/200/250+50% Ability Power.
(Q) TIMEWINDER
Outgoing damage: 60/80/100/120 + 30% Ability Power → 70/90/110/130 + 30% Ability Power.
Returning damage: 40/75/110/145 + 60% Ability Power → 50/85/120/155 + 60% Ability Power.
(R) CHRONOBREAK
Cooldown:80/60/40s → 70/55/40s.
BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
(PASSIVE) Z-DRIVE RESONANCE
Monster modification: 110% → 140%.
(Q) TIMEWINDER
Damage to monsters: 120% → 100%.
(R) CHRONOBREAK
Base damage: 150/300/450 → 200/350/500.
(PASSIVE) Z-DRIVE RESONANCE
Bonus damage to monsters: 120% → 110%.
(Q) TIMEWINDER
Bonus damage to monsters: 130% → 120%.
(PASSIVE) Z-DRIVE RESONANCE
Bonus damage to monsters: 150% → 120%.
(Q) TIMEWINDER
Mana cost: 60/70/80/90 → 50/60/70/80.
BASE STATS
Base Health: 570 → 610.
Base Armor: 35 → 40.
Base Mana: 345 → 390.
(Q) TIMEWINDER
[NEW] Now deals 130% bonus damage to monsters.
(W) PARALLEL CONVERGENCE
Passive base missing health magic damage: (2 + 1.5% AP)% → (3 + 2% AP)%.
(E) PHASE DIVE
AP ratio: 30% → 40%.
CHAMPION GUIDE / COUNTERS
Mid EKKO Counters
Explore champion matchups and synergies for EKKO in the Mid lane.
THREATS
Champions that can make this matchup difficult.
SYNERGIES
Champions that work well alongside this pick.
No champions have been added to this category.
THREATS
Champions that can make this matchup difficult.
SYNERGIES
Champions that work well alongside this pick.
No champions have been added to this category.
No champion matchups have been added for this lane.
CHAMPION GUIDE / COUNTER ITEMS
Mid EKKO Counter Items
Discover items that help counter EKKO in the Mid lane.
MAGIC RESIST
Magic resistance helps you survive this champion's magic damage.
CLEANSE OR BLOCK SPELLS
Items that cleanse or block negative spell effects.
REDUCE MOBILITY
Items that decrease this champion's mobility.
CHAMPION GUIDE / COMBOS
EKKO Skill Combos
Learn skill combinations from beginner to advanced. Choose a difficulty to explore execution steps, tips and videos.
HARDADVANCED COMBOS
COMBO 1 / HARD
Ekko Teamfight Re-Engage
Ekko Teamfight Re-Engage
W
HR
E1
R
E2
Q
AA
AAUse (W) PARALLEL CONVERGENCE as you retreat with
MEDIUMINTERMEDIATE COMBOS
EASYBEGINNER COMBOS
CHAMPION GUIDE / TIPS
Mid EKKO Tips
Practical laning tips, matchup decisions and tactical advice for playing EKKO in the Mid lane.
Advice for this lane has not been added.
CHAMPION GUIDE / STRENGTHS & WEAKNESSES
Mid EKKO Strengths and Weaknesses
Explore the strengths and weaknesses of EKKO in the Mid lane and prepare for favorable and difficult matchups.
Advice for this lane has not been added.
CHAMPION GUIDE / GAME PLAN
Mid EKKO Strategy and Tactics
Plan your early, mid and late game decisions for EKKO in the Mid lane.
Advice for this lane has not been added.
CHAMPION GUIDE / POWER SPIKES
Mid EKKO Power Spikes
Learn when EKKO is strongest in the Mid lane across early, mid and late game.
Advice for this lane has not been added.
CHAMPION GUIDE / JUNGLE PATH
EKKO Jungle Path
Explore EKKO jungle clear routes, camp orders and pathing tips for Wild Rift.
01 / JUNGLE CLEAR / PATHING
full clear with a Red Buff start


























































































