CHAMPION GUIDE / BUILD
Duo SAMIRA Build
Recommended items, runes and spells for playing SAMIRA in the Duo lane.
No published build has been assigned to this lane.
Adc Item Build & Spells
TIPS: Start your build with
Long Sword. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy
Boots of Speed at an early stage.
SUMMONER SPELLS
START
CORE
BOOTS
TIPS: Finally, for your items, you should build
The Collector (Execute low health champions) as your first item, followed by
Berserker's Greaves (Grants Attack Speed) (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is
Infinity Edge (Increases Critical Strike Damage).
Maybe now it's time to think about upgrading your boot, invest in
Gunmetal Greaves (Increases Attack Speed and Movement Speed).
The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
EXAMPLE BUILD
Instead of Dominik’s Regards
Instead of Immortal Shieldbow
Instead of Bloodthirster
Adc Rune Build
For runes, you should pick
Conqueror (Gain stacks of AD or AP when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus Omnivamp (Adaptive).) as your keystone, followed by
Brutal (Attacks deal bonus damage to enemy champions.),
Coup de Grace (Increases damage dealt to enemy champions with low Health.) and
Legend: Bloodline (Gains Omnivamp.) in the primary tree, as well as
Sudden Impact (After dashing or exiting invisibility/stealth, your next damaging attack or ability deals true damage on hit. The attack/ability gains bonus effects at higher levels.) in the secondary tree. Below you can see possible options for replacing runes.
Gain stacks of AD or AP when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus Omnivamp (Adaptive).
Attacks deal bonus damage to enemy champions.
Increases damage dealt to enemy champions with low Health.
Gains Omnivamp.
After dashing or exiting invisibility/stealth, your next damaging attack or ability deals true damage on hit. The attack/ability gains bonus effects at higher levels.
Adc Ability Order
Max: Q→E→WCHAMPION GUIDE / COMMUNITY BUILDS
Duo SAMIRA Community Builds
Explore published community builds for playing SAMIRA in the Duo lane.
0 COMMUNITY BUILDSBe the first to share a SAMIRA build with the WR-META community.
CREATE BUILDCHAMPION PROFILE / BASE STATISTICS
SAMIRA Champion DNA
Explore the champion’s playstyle and base statistics. Select a level to preview how recorded starting values and growth change from level 1 to 15.
01 / BASE STATS / LEVEL SCALING
CHAMPION STATISTICS
Recorded attributes at the selected level. Numbers below the chart remain in their original units.
02 / CHAMPION IDENTITY / PLAYSTYLE
PLAYSTYLE PROFILE
Damage, toughness, utility and difficulty use the champion’s stored profile and do not change with level.
CHAMPION PROFILE / BALANCE HISTORY
SAMIRA Patch Changes
Explore the buffs, nerfs, adjustments and reworks recorded across previous Wild Rift patches. Expand a patch to see its detailed changes.
(Q) FLAIR
Attack Damage Ratio: 125% → 115%.
(R) INFERNO TRIGGER
Attack Damage Ratio: 50% → 45%.
BASE STATS
Health per Level: 128 → 136.
Armor per Level: 5 → 5.5.
Magic Resistance per Level: 1.4 → 2.
(PASSIVE) DAREDEVIL IMPULSE
Minimum Attack Damage ratio for melee damage: 3.5%-10.5% (based on level) → 5.8%-17% (based on level).
Maximum Attack Damage ratio for melee damage: 7%-21% (based on level) → 11.6%-34% (based on level).
(Q) FLAIR
Attack Damage ratio: 110% → 125%.
(R) INFERNO TRIGGER
Attack Damage ratio per shot: 40% → 50%.
BASE STATS
Critical Strike Damage: 175% → 200%.
Attack Speed cap: 2.5 → 3 attacks per second.
Attack Speed Ratio: 0.658.
Base Attack Speed: 0.658.
Base Bonus Attack Speed: 0.14.
Attack Speed per Level: 0.03.
Base Attack Damage: 62 → 60.
Attack Damage per Level: 4 → 3.5.
(PASSIVE) DAREDEVIL IMPULSE
Movement Speed bonus per Style grade: 4% → 3/3.25/3.5/3.75/4% (based on level).
(Q) FLAIR
Damage: 15/20/25/30 + 100/115/130/145% Attack Damage → 15/20/25/30 + 110% Attack Damage.
Critical Damage: current Critical Damage - 50% → 150%-165% (based on Critical Damage).
[New] Flair damage can no longer trigger Life Steal.
(W) BLADE WHIRL
Bonus Attack Damage ratio: 80% → 50%.
(E) WILD RUSH
Attack Speed: 35/40/45/50% → 25/30/35/40%.
(R) INFERNO TRIGGER
Cooldown: 8s → 6s.
Mana cost: 60/30/0 → 0.
Damage: 5/20/35 + 60% Attack Damage → 20/40/60 + 40% Attack Damage.
[New] Damage can now trigger 66.7% Life Steal.
(PASSIVE) DAREDEVIL IMPULSE
Movement speed increased per level-up: 3.5% → 4%.
(Q) FLAIR
Damage bonus: 90/105/120/135% Attack Damage → 100/115/130/145% Attack Damage.
(E) WILD RUSH
Attack speed gained: 25%/30%/35%/40% → 35%/40%/45%/50%.
BASE STATS
Base Health: 610 → 630.
Health per level: 115 → 128.
Armor per level: 4.5 → 5.
Magic Resist per level: 1 → 1.4.
(R) INFERNO TRIGGER
Damage: 5/20/35 + 50% Attack Damage → 5/20/35 + 60% Attack Damage.
(W) BLADE WHIRL
Cooldown: 26/23.5/21/18.5s → 22/20/18/16s.
(R) INFERNO TRIGGER
Damage of each shot: 5/15/25 + 50% Attack Damage → 5/20/35 + 50% Attack Damage.
BASE STATS
Base Attack Damage: 64 → 62.
(Q) FLAIR
Damage: 20/25/30/35 + 95/110/125/140% Attack Damage → 15/20/25/30 + 90/105/120/135% Attack Damage.
(R) INFERNO TRIGGER
Damage: 5/20/35 + 60% Attack Damage → 5/15/25 + 50% Attack Damage.
(R) INFERNO TRIGGER
Movement Speed reduction: 40% → 30%.
Damage of per shot: 5/15/25 + 55% Attack Damage → 5/20/35 + 60% Attack Damage.
BASE STATS
Armor per Level: 3.9 → 4.5.
Magic Resistance per Level: 0.8 → 1.
(Q) FLAIR
Damage: 15/20/25/30 + 90/105/120/135% Attack Damage → 20/25/30/35 + 95/110/125/140% Attack Damage.
(PASSIVE) DAREDEVIL IMPULSE
Bonus movement speed of each stack: 2.5% → 3.5%.
(Q) FLAIR
Base damage: 10/15/20/25 → 15/20/25/30.
Attack Damage: 80/95/110/125% → 90/105/120/135%.
(R) INFERNO TRIGGER
Mana consumption: 100/50/0 → 60/30/0.
Attack Damage: 50% → 55%.
(Q) FLAIR
Bonus Attack Damage: 75/90/105/120% → 80/95/110/125%.
(W) BLADE WHIRL
Cooldown: 30/27/24/21s → 26/23.5/21/18.5s.
BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
Attack range: 500 → 525.
Base attack speed: 20% → 30%.
Attack speed per level: 2.2% → 3.2%.
Attack Damage per level: 3.6 → 4.
(Q) FLAIR
Base Damage: 5/10/15/20 → 10/15/20/25.
(PASSIVE) DAREDEVIL IMPULSE
Movement Speed per Grade: 3.5% → 2.5%.
21% → 15% at max grade.
(R) INFERNO TRIGGER
Movement Speed Reduction: Increased from 30% → 40%.
BASE STATS
Base health: 570 → 610.
Health per level: 105 → 115.
Health at level 15: 2080 → 2220.
(PASSIVE) DAREDEVIL IMPULSE
Base bonus magic damage: 2 - 14 (Based on level) → 6 - 20 (Based on level).
(Q) FLAIR
Attack Damage ratio: 75/85/95/105% → 75/90/105/120%.
CHAMPION GUIDE / COUNTERS
Duo SAMIRA Counters
Explore champion matchups and synergies for SAMIRA in the Duo lane.
THREATS
Champions that can make this matchup difficult.
SYNERGIES
Champions that work well alongside this pick.
No champion matchups have been added for this lane.
CHAMPION GUIDE / COUNTER ITEMS
Duo SAMIRA Counter Items
Discover items that help counter SAMIRA in the Duo lane.
ARMOR
Armor helps against basic attacks and physical damage.
REDUCE ATTACK SPEED
Items that reduce this champion's attack speed.
REDUCE HEALING
Grievous Wounds help reduce healing effects.
CLEANSE OR BLOCK SPELLS
Items that cleanse or block negative spell effects.
REDUCE MOBILITY
Items that decrease this champion's mobility.
CHAMPION GUIDE / COMBOS
SAMIRA Skill Combos
Learn skill combinations from beginner to advanced. Choose a difficulty to explore execution steps, tips and videos.
HARDADVANCED COMBOS
COMBO 1 / HARD
Samira Fast S
Samira Fast S
AA
W
E
Q
AA
RWhile staying close to your enemy, AA, then immediately (W) BLADE WHIRL, (E) WILD RUSH, (Q) FLAIR at the same time to engage and quickly build up your Style point. Once you land, AA once to get to "S" and (R) INFERNO TRIGGER to finish the enemies.
MEDIUMINTERMEDIATE COMBOS
EASYBEGINNER COMBOS
CHAMPION GUIDE / TIPS
Duo SAMIRA Tips
Practical laning tips, matchup decisions and tactical advice for playing SAMIRA in the Duo lane.
Advice for this lane has not been added.
CHAMPION GUIDE / STRENGTHS & WEAKNESSES
Duo SAMIRA Strengths and Weaknesses
Explore the strengths and weaknesses of SAMIRA in the Duo lane and prepare for favorable and difficult matchups.
Advice for this lane has not been added.
CHAMPION GUIDE / GAME PLAN
Duo SAMIRA Strategy and Tactics
Plan your early, mid and late game decisions for SAMIRA in the Duo lane.
Advice for this lane has not been added.
CHAMPION GUIDE / POWER SPIKES
Duo SAMIRA Power Spikes
Learn when SAMIRA is strongest in the Duo lane across early, mid and late game.
Advice for this lane has not been added.
CHAMPION GUIDE / JUNGLE PATH
SAMIRA Jungle Path
Explore SAMIRA jungle clear routes, camp orders and pathing tips for Wild Rift.
No jungle route has been published for this champion.






































































