CHAMPION GUIDE / BUILD
Jungle VI Build
Recommended items, runes and spells for playing VI in the Jungle lane.
No published build has been assigned to this lane.
Jungle Item Build & Spells
TIPS: Start your build with
Long Sword. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy
Boots of Speed at an early stage.
SUMMONER SPELLS
START
CORE
BOOTS
TIPS: Finally, for your items, you should build
Trinity Force (Well-Rounded) as your first item, followed by
Plated Steelcaps (Reduces damage from champion attacks) or
Mercury's Treads (Reduces Magic Damage) depending on the situation. (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is
Sundered Sky (Periodically empowers attacks).
Maybe now it's time to think about upgrading your boot, invest in
Armored Advance (Grants Armor and a shield). You may want to replace it with
Chainlaced Crushers (Gain a magic shield upon taking magic damage), it all depends on your playstyle and the situation on the battlefield.
The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
EXAMPLE BUILD
Instead of Sterak's Gage
Instead of Death's Dance
Instead of Guardian Angel
Jungle Rune Build
For runes, you should pick
Conqueror (Gain stacks of AD or AP when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus Omnivamp (Adaptive).) as your keystone, followed by
Brutal (Attacks deal bonus damage to enemy champions.),
Coup de Grace (Increases damage dealt to enemy champions with low Health.) and
Legend: Haste (Increase Ability Haste) in the primary tree, as well as
Overgrowth (Gains bonus scalable max Health.) in the secondary tree. Below you can see possible options for replacing runes.
Gain stacks of AD or AP when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus Omnivamp (Adaptive).
Attacks deal bonus damage to enemy champions.
Increases damage dealt to enemy champions with low Health.
Increase Ability Haste
Gains bonus scalable max Health.
Jungle Ability Order
Max: Q→E→WCHAMPION GUIDE / COMMUNITY BUILDS
Jungle VI Community Builds
Explore published community builds for playing VI in the Jungle lane.
0 COMMUNITY BUILDSBe the first to share a VI build with the WR-META community.
CREATE BUILDCHAMPION PROFILE / BASE STATISTICS
VI Champion DNA
Explore the champion’s playstyle and base statistics. Select a level to preview how recorded starting values and growth change from level 1 to 15.
01 / BASE STATS / LEVEL SCALING
CHAMPION STATISTICS
Recorded attributes at the selected level. Numbers below the chart remain in their original units.
02 / CHAMPION IDENTITY / PLAYSTYLE
PLAYSTYLE PROFILE
Damage, toughness, utility and difficulty use the champion’s stored profile and do not change with level.
CHAMPION PROFILE / BALANCE HISTORY
VI Patch Changes
Explore the buffs, nerfs, adjustments and reworks recorded across previous Wild Rift patches. Expand a patch to see its detailed changes.
BASE STATS
Critical Strike Damage: 175% → 200%.
Attack Speed cap: 2.5 → 3 attacks per second.
Attack Speed Ratio: 0.644.
Base Attack Speed: 0.644.
Base Bonus Attack Speed: 0.24.
Attack Speed per Level: 0.012.
Base Health: 690 → 660.
Base Armor: 46 → 42.
Health per Level: 112 → 130.
(Q) VAULT BREAKER
Minimum Damage Bonus Attack Damage Ratio: 80% Bonus Attack Damage → 60% Bonus Attack Damage.
Maximum Damage Bonus Attack Damage Ratio: 160% Bonus Attack Damage → 120% Bonus Attack Damage.
(R) ASSAULT AND BATTERY
Cooldown: 60/55/50s → 80/70/60s.
(E) EXCESSIVE FORCE
Charge time: 14/12/10/8 → 11/10/9/8.
(R) ASSAULT AND BATTERY
Cooldown: 70/60/50s → 60/55/50s.
(PASSIVE) DENTING BLOWS
Damage to maximum Health: 4.3%-8.5% + bonus 0.03% Attack Damage → 4.8%-9%+ bonus 0.03% Attack Damage.
(Q) VAULT BREAKER
Base damage: 55/90/125/160 to 110/180/250/320 → 60/95/130/165 to 120/190/260/330.
BASE STATS
Base Health: 650 → 690.
Health per level: 105 → 112.
Base Armor: 40 → 46.
Magic Resist per level: 1.6 → 2.
(PASSIVE) DENTING BLOWS
Damage: (4 + 0.2* per level + 0.03* bonus Attack Damage)% target's Maximum Health → (4 + 0.3* per level + 0.03* bonus Attack Damage)% target's Maximum Health.
(Q) VAULT BREAKER
Cooldown: 10/9/8/7s → 9/8/7/6s.
(E) EXCESSIVE FORCE
Damage: 10/35/60/85 + 15% Attack Damage + 70% Ability Power → 20/45/70/95 + 15% Attack Damage + 70% Ability Power.
BASE STATS
Base Armor: 34 → 40.
(W) BLAST SHIELD
Cooldown: 12/11/10/9s → 10/9/8/7s.
(E) EXCESSIVE FORCE
Increased attack range: 200 → 225.
BASE STATS
Armor: 30 → 34.
(R) ASSAULT AND BATTERY
Cooldown: 80/65/50s → 70/60/50s.
BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
(Q) VAULT BREAKER
Cooldown: 12/11/10/9s → 10/9/8/7s.
BASE STATS
Base Attack Damage: 58 → 64.
BASE STATS
Armor: 35 → 30.
(R) ASSAULT AND BATTERY
Cooldown: 85/65/45s → 95/75/55s.
(R) ASSAULT AND BATTERY
Mana: 100/125/150 → 100/100/100.
BASE STATS
Mana regen: 18 → 15.
CHAMPION GUIDE / COUNTERS
Jungle VI Counters
Explore champion matchups and synergies for VI in the Jungle lane.
THREATS
Champions that can make this matchup difficult.
SYNERGIES
Champions that work well alongside this pick.
No champion matchups have been added for this lane.
CHAMPION GUIDE / COUNTER ITEMS
Jungle VI Counter Items
Discover items that help counter VI in the Jungle lane.
ARMOR
Armor helps against basic attacks and physical damage.
CLEANSE OR BLOCK SPELLS
Items that cleanse or block negative spell effects.
GAIN A SHIELD
Shields increase your chance of survival against this champion.
CHAMPION GUIDE / COMBOS
VI Skill Combos
Learn skill combinations from beginner to advanced. Choose a difficulty to explore execution steps, tips and videos.
HARDADVANCED COMBOS
COMBO 1 / HARD
Vi Surprise Assassination
Vi Surprise Assassination
Q
F
AA
E
R
AA
E
AABriefly charge (Q) VAULT BREAKER. Let go of it, then immediately FLASH to redirect the hitbox/damage. Immediately AA, then use (E) EXCESSIVE FORCE as an auto attack reset. Follow up with (R) ASSAULT AND BATTERY to knock up the enemy. Finish with AA, (E), and AA one after another upon landing.
MEDIUMINTERMEDIATE COMBOS
EASYBEGINNER COMBOS
CHAMPION GUIDE / TIPS
Jungle VI Tips
Practical laning tips, matchup decisions and tactical advice for playing VI in the Jungle lane.
Advice for this lane has not been added.
CHAMPION GUIDE / STRENGTHS & WEAKNESSES
Jungle VI Strengths and Weaknesses
Explore the strengths and weaknesses of VI in the Jungle lane and prepare for favorable and difficult matchups.
Advice for this lane has not been added.
CHAMPION GUIDE / GAME PLAN
Jungle VI Strategy and Tactics
Plan your early, mid and late game decisions for VI in the Jungle lane.
Advice for this lane has not been added.
CHAMPION GUIDE / POWER SPIKES
Jungle VI Power Spikes
Learn when VI is strongest in the Jungle lane across early, mid and late game.
Advice for this lane has not been added.
CHAMPION GUIDE / JUNGLE PATH
VI Jungle Path
Explore VI jungle clear routes, camp orders and pathing tips for Wild Rift.
01 / JUNGLE CLEAR / PATHING
full clear with a Blue Buff start

This Vi Jungle Clear is great even in the hands of beginners as it's quite easy to do and doesn't require any camp min-maxing to make it in time for the Rift Scuttler. It's favored on the Blue Team because you get to path into Dragon and bottom lane.









































































