CHAMPION GUIDE / BUILD
Solo GAREN Build
Recommended items, runes and spells for playing GAREN in the Solo lane.
No published build has been assigned to this lane.
Solo Baron Item Build & Spells
TIPS: Start your build with
Ruby Crystal. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy
Boots of Speed at an early stage.
SUMMONER SPELLS
START
CORE
BOOTS
TIPS: Finally, for your items, you should build
Black Cleaver (Physical Damage reduces Armor) as your first item, followed by
Plated Steelcaps (Reduces damage from champion attacks) or
Mercury's Treads (Reduces Magic Damage) depending on the situation. (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is
Divine Sunderer (Anti-Health attacks).
Maybe now it's time to think about upgrading your boot, invest in
Armored Advance (Grants Armor and a shield). You may want to replace it with
Chainlaced Crushers (Gain a magic shield upon taking magic damage), it all depends on your playstyle and the situation on the battlefield.
The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
EXAMPLE BUILD
Instead of Stridebreaker
Instead of Sterak's Gage
Solo Baron Rune Build
For runes, you should pick
Conqueror (Gain stacks of AD or AP when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus Omnivamp (Adaptive).) as your keystone, followed by
Demolish (Your third attack against a turret deals bonus damage),
Second Wind (Heals you after taking damage.) and
Overgrowth (Gains bonus scalable max Health.) in the primary tree, as well as
Axiom Arcanist (Increases you ultimate ability's damage, heals and shields. Scoring a takedown on an enemy champion reduces your ultimate ability's remaining cooldown.) in the secondary tree. Below you can see possible options for replacing runes.
Gain stacks of AD or AP when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus Omnivamp (Adaptive).
Your third attack against a turret deals bonus damage
Heals you after taking damage.
Gains bonus scalable max Health.
Increases you ultimate ability's damage, heals and shields. Scoring a takedown on an enemy champion reduces your ultimate ability's remaining cooldown.
Solo Baron Ability Order
Max: E→Q→WCHAMPION GUIDE / COMMUNITY BUILDS
Solo GAREN Community Builds
Explore published community builds for playing GAREN in the Solo lane.
0 COMMUNITY BUILDSBe the first to share a GAREN build with the WR-META community.
CREATE BUILDCHAMPION PROFILE / BASE STATISTICS
GAREN Champion DNA
Explore the champion’s playstyle and base statistics. Select a level to preview how recorded starting values and growth change from level 1 to 15.
01 / BASE STATS / LEVEL SCALING
CHAMPION STATISTICS
Recorded attributes at the selected level. Numbers below the chart remain in their original units.
02 / CHAMPION IDENTITY / PLAYSTYLE
PLAYSTYLE PROFILE
Damage, toughness, utility and difficulty use the champion’s stored profile and do not change with level.
CHAMPION PROFILE / BALANCE HISTORY
GAREN Patch Changes
Explore the buffs, nerfs, adjustments and reworks recorded across previous Wild Rift patches. Expand a patch to see its detailed changes.
BASE STATS
Critical Strike Damage: 175% → 200%.
Attack Speed cap: 2.5 → 3 attacks per second.
Attack Speed Ratio: 0.625.
Base Attack Speed: 0.625.
Base Bonus Attack Speed: 0.28.
Attack Speed per Level: 0.024.
Base Health: 660 → 690.
Base Armor: 52 → 44.
Armor per Level: 5.8 → 5.
(PASSIVE) PERSEVERANCE
Health regeneration when not struck by damage or enemy abilities for a certain time: 1.3% ~ 5.5% (Based on Level) → 1.2 ~ 4.5% (Based on Level).
(E) JUDGMENT
Base Damage: 15/19/23/27 → 13/17/21/25.
Armor Shred: 15% → 10%.
(W) COURAGE
[REMOVED] Casting Courage grants Garen up to 70% damage reduction within 1s.
[New] Passive: Gains 10% bonus armor and magic resistance.
[New] Active: Grants a shield that decays over 2.5 seconds, absorbing 65 / 95 / 125 / 155 (+20% bonus Health) damage.
(E) JUDGMENT
[REMOVED] Enemies hit by the edge of the blade storm take critical damage.
[New] The number of spins increases with champion level, up to a maximum of 11 spins.
[New] Ending Judgment early reduces its cooldown.
[New] After hitting an enemy champion 6 times, Judgment applies 25% Armor Shred for 4.5 seconds.
[New] Deals 20% increased damage to the nearest enemy.
(E) JUDGMENT
Base damage per on-hit: 12/16/20/24 → 15/19/23/27.
BASE STATS
Base Health: 630 → 660.
Health per level: 125 → 128.
Base Armor: 45 → 52.
BASE STATS
Base Health: 650 → 630.
(PASSIVE) PERSEVERANCE
Health Regen: (2% + 0.2% per level) missing Health → (1% + 0.3%* per level) missing Health.
(Q) DECISIVE STRIKE
Cooldown: 8s at all Levels → 9/8.5/8/7.5s.
Duration: 3s at all Levels → 2/2.5/3/3.5s.
(W) COURAGE
Damage reduction in the first second: 80% → 70%.
(PASSIVE) PERSEVERANCE
Health regeneration: (1+ champion level × 0.2)% lost health → (2 + champion level × 0.2) % lost health.
(W) COURAGE
Duration of damage reduction: 2/3/4/5s → 4s at all levels.
Damage reduction at the 1st second: 70% → 80%.
(E) JUDGMENT
Damage: 12/16/20/24 + 30/35/40/45% AD → 12/16/20/24 + 35/40/45/50% AD.
(Q) DECISIVE STRIKE
Damage: 30/70/110/150 + 40% Attack Damage → 40/80/120/160 + 40% Attack Damage.
(E) JUDGMENT
Damage per on-hit: 11/14/17/20 + 30%/35%/40%/45% Attack Damage → 12/16/20/24 + 30%/35%/40%/45% Attack Damage.
(R) DEMACIAN JUSTICE
When casting Demacian Justice and the target dies, moves out of range, becomes untargetable, or activates Zhonya’s Hourglass or Guardian Angel, the mana cost will be refunded and go on a 5s Cooldown.
BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
(Q) DECISIVE STRIKE
Movement speed: 30% → 35%.
(W) COURAGE
First second damage reduction: 60% → 70%.
(E) JUDGMENT
Base damage: 9/12/15/18 → 11/14/17/20.
Total base damage for all ticks: 72/96/120/144 → 88/112/136/160.
Outer edge critical multiplier: 125/130/135/140% → 135/140/145/150%.
(E) JUDGMENT
Base damage: 11/14/17/20 → 9/12/15/18.
Total base damage for all ticks: 88/112/136/160 → 72/96/120/144.
(R) DEMACIAN JUSTICE
Base damage: 150/275/400 → 150/250/350.
Non-primary target damage: 75/137.5/200 → 75/125/175.
Bonus AD ratio: 0.08% of target’s missing health → 0.12% of target’s missing health.
Non-primary target damage bonus AD ratio: 0.04% of their missing heath → 0.06% of their missing health.
(E) JUDGMENT
Base damage: 15/20/25/30 → 11/14/17/20.
AD ratio: 0,25/0,3/0,35/0,4 → 0,3/0,35/0,4/0,45.
(R) DEMACIAN JUSTICE
Base damage: 150/300/450 → 150/275/400.
Missing health percentage damage: 20/25/30% → 15/20/25% +8% per 100 bonus AD.
Max damage towards epic monsters: 600/600/600.
BASE STATS
Health Growth: 135 → 125.
Armor Growth: 6,4 → 5,8.
(R) DEMACIAN JUSTICE
Cooldown: 65/60/55s → 80/70/60s.
CHAMPION GUIDE / COUNTERS
Solo GAREN Counters
Explore champion matchups and synergies for GAREN in the Solo lane.
THREATS
Champions that can make this matchup difficult.
SYNERGIES
Champions that work well alongside this pick.
No champion matchups have been added for this lane.
CHAMPION GUIDE / COUNTER ITEMS
Solo GAREN Counter Items
Discover items that help counter GAREN in the Solo lane.
ARMOR
Armor helps against basic attacks and physical damage.
PENETRATION
Armor and magic penetration help against this champion's resistances.
HEALTH DAMAGE
Items that deal damage based on enemy maximum health.
CLEANSE OR BLOCK SPELLS
Items that cleanse or block negative spell effects.
REDUCE MOBILITY
Items that decrease this champion's mobility.
GAIN A SHIELD
Shields increase your chance of survival against this champion.
CHAMPION GUIDE / COMBOS
GAREN Skill Combos
Learn skill combinations from beginner to advanced. Choose a difficulty to explore execution steps, tips and videos.
HARDADVANCED COMBOS
COMBO 1 / HARD
Garen Assassination Fade Away
Garen Assassination Fade Away
Q
eAA
E
R
FUse (Q) DECISIVE STRIKE to boost your
MEDIUMINTERMEDIATE COMBOS
EASYBEGINNER COMBOS
CHAMPION GUIDE / TIPS
Solo GAREN Tips
Practical laning tips, matchup decisions and tactical advice for playing GAREN in the Solo lane.
Advice for this lane has not been added.
CHAMPION GUIDE / STRENGTHS & WEAKNESSES
Solo GAREN Strengths and Weaknesses
Explore the strengths and weaknesses of GAREN in the Solo lane and prepare for favorable and difficult matchups.
Advice for this lane has not been added.
CHAMPION GUIDE / GAME PLAN
Solo GAREN Strategy and Tactics
Plan your early, mid and late game decisions for GAREN in the Solo lane.
Advice for this lane has not been added.
CHAMPION GUIDE / POWER SPIKES
Solo GAREN Power Spikes
Learn when GAREN is strongest in the Solo lane across early, mid and late game.
Advice for this lane has not been added.
CHAMPION GUIDE / JUNGLE PATH
GAREN Jungle Path
Explore GAREN jungle clear routes, camp orders and pathing tips for Wild Rift.
No jungle route has been published for this champion.




































































