CHAMPION GUIDE / BUILD
Jungle GRAVES Build
Recommended items, runes and spells for playing GRAVES in the Jungle lane.
No published build has been assigned to this lane.
Jungle Item Build & Spells
TIPS: Start your build with
Long Sword. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy
Boots of Speed at an early stage.
SUMMONER SPELLS
START
CORE
BOOTS
TIPS: Finally, for your items, you should build
The Collector (Execute low health champions) as your first item, followed by
Plated Steelcaps (Reduces damage from champion attacks) (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is
Essence Reaver (Attacks casting an ability, your next attack deals bonus damage).
Maybe now it's time to think about upgrading your boot, invest in
Armored Advance (Grants Armor and a shield).
The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
EXAMPLE BUILD
Instead of Mortal Reminder
Instead of Infinity Edge
Instead of Black Cleaver
Jungle Rune Build
For runes, you should pick
Fleet Footwork (Moving, attacking and casting builds Energy stacks. At maximum stacks, your next attack heals and grants increased Movement Speed.) as your keystone, followed by
Brutal (Attacks deal bonus damage to enemy champions.),
Coup de Grace (Increases damage dealt to enemy champions with low Health.) and
Legend: Alacrity (Gains Attack Speed.) in the primary tree, as well as
Overgrowth (Gains bonus scalable max Health.) in the secondary tree. Below you can see possible options for replacing runes.
Moving, attacking and casting builds Energy stacks. At maximum stacks, your next attack heals and grants increased Movement Speed.
Attacks deal bonus damage to enemy champions.
Increases damage dealt to enemy champions with low Health.
Gains Attack Speed.
Gains bonus scalable max Health.
Jungle Ability Order
Max: Q→E→WCHAMPION GUIDE / COMMUNITY BUILDS
Jungle GRAVES Community Builds
Explore published community builds for playing GRAVES in the Jungle lane.
0 COMMUNITY BUILDSBe the first to share a GRAVES build with the WR-META community.
CREATE BUILDCHAMPION PROFILE / BASE STATISTICS
GRAVES Champion DNA
Explore the champion’s playstyle and base statistics. Select a level to preview how recorded starting values and growth change from level 1 to 15.
01 / BASE STATS / LEVEL SCALING
CHAMPION STATISTICS
Recorded attributes at the selected level. Numbers below the chart remain in their original units.
02 / CHAMPION IDENTITY / PLAYSTYLE
PLAYSTYLE PROFILE
Damage, toughness, utility and difficulty use the champion’s stored profile and do not change with level.
CHAMPION PROFILE / BALANCE HISTORY
GRAVES Patch Changes
Explore the buffs, nerfs, adjustments and reworks recorded across previous Wild Rift patches. Expand a patch to see its detailed changes.
BASE STATS
Critical Strike Damage: 175% → 200%.
Attack Speed cap: 2.5 → 3 attacks per second.
Attack Speed Ratio: 0.7.
Base Attack Speed: 0.7.
Base Bonus Attack Speed: 0.
Attack Speed per Level: 0.021.
(PASSIVE) NEW DESTINY
Shotgun Critical Strike Damage rate: 1.3 → 1.5.
(Q) END OF THE LINE
Bonus Attack Damage ratio of the explosion: 80/110/140/170% → 110/130/150/170%.
(E) QUICKDRAW
Cooldown: 16/15/14/13s → 13/13/13/13s.
BASE STATS
Base Magic Resistance: 38 → 40.
(Q) END OF THE LINE
Cooldown: 11.5/10/8.5/7s → 10/9/8/7s.
Damage to monsters: 105% → 110%.
(E) QUICKDRAW
Armor bonus per stack of True Grit: 8/14/20/26 → 13/18/23/28.
BASE STATS
Base Health: 630 → 660.
Health per level: 115 → 128.
Armor per level: 3.9 → 4.5.
Magic Resist per level: 1.6 → 2.
(Q) END OF THE LINE
Cooldown: 13/11/9/7s → 11.5/10/8.5/7s.
Initial Damage: 55/75/95/115 + 80% bonus Attack Damage → 70/90/110/130 + 80% bonus Attack Damage.
Damage ratio to monsters: 90% → 105%.
(E) QUICKDRAW
Bonus armor from True Grit: 6/10/14/18 → 8/14/20/26.
Maximum stack: 8 → 6.
(PASSIVE) NEW DESTINY
Damage of each bullet increased by equipping with Ruin - Infinity Edge: 40% → 50%.
(Q) END OF THE LINE
Damage of the first phase: 45/65/85/105+80% bonus AD → 55/75/95/115 + 80% bonus AD.
BASE STATS
Base Attack Damage: 64 → 66.
Base Health: 570 → 630.
(Q) END OF THE LINE
Second half bonus Attack Damage: 70/100/130/160% → 80/110/140/170%.
(R) COLLATERAL DAMAGE
Base damage: 275/425/575 → 300/450/600.
(PASSIVE) NEW DESTINY
Crit: 6 bullets, 120% damage each → 6 bullets, 130% damage each.
Crit with Infinity Edge: 6 bullets, 130% damage each → 6 bullets, 140% damage each.
BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
(PASSIVE) NEW DESTINY
Critical strike: 6 Bullets, 130% damage each → 6 Bullets, 120% damage each.
Critical strike with Infinity Blade: 6 Bullets, 140% damage each → 6 Bullets, 130% damage each.
(Q) END OF THE LINE
Cooldown: 11/10/9/8s → 13/11/9/7s.
Attack Damage ratio: 70% → 80%.
Monster mod: 120% → 90%.
(R) COLLATERAL DAMAGE
Hit damage: 250/400/550 → 275/425/575.
(Q) END OF THE LINE
Damage to monsters: 150% → 120%.
(Q) END OF THE LINE
Now deals 150% damage against monsters.
BASE STATS
Base critical strike damage multiplier: 140% → 130%.
(E) QUICKDRAW
Cooldown: 15/14/13/12s → 16/15/14/13s.
BASE STATS
Base HP: 610 → 570.
Armor per level: 4,3 → 3,9.
Base Mana Regen: 15 → 12.
BASE STATS
Base attack damage per level: 4,5 → 3,6.
(Q) END OF THE LINE
Cooldown: 12/11/10/9s → 11/10/9/8s.
Powder Shell Bonus AD ratio: 40% → 70%.
Powder Explosion Base Damage: 85/125/165/205 → 80/130/180/230.
Power Explosion Bonus AD Ratio: 100% at all ranks → 70/100/130/160% based on rank.
(E) QUICKDRAW
Armor per stack of True Grit: 4/8/12/16 → 6/10/14/18.
BASE STATS
Base HP: 650 → 610.
Base AD: 70 → 64.
AD / Level: 3,6 → 4,55.
BASE STATS
Mana regen: 18 → 15.
CHAMPION GUIDE / COUNTERS
Jungle GRAVES Counters
Explore champion matchups and synergies for GRAVES in the Jungle lane.
THREATS
Champions that can make this matchup difficult.
SYNERGIES
Champions that work well alongside this pick.
No champion matchups have been added for this lane.
CHAMPION GUIDE / COUNTER ITEMS
Jungle GRAVES Counter Items
Discover items that help counter GRAVES in the Jungle lane.
ARMOR
Armor helps against basic attacks and physical damage.
REDUCE ATTACK SPEED
Items that reduce this champion's attack speed.
REDUCE HEALING
Grievous Wounds help reduce healing effects.
CLEANSE OR BLOCK SPELLS
Items that cleanse or block negative spell effects.
GAIN A SHIELD
Shields increase your chance of survival against this champion.
CHAMPION GUIDE / COMBOS
GRAVES Skill Combos
Learn skill combinations from beginner to advanced. Choose a difficulty to explore execution steps, tips and videos.
SEVEREADVANCED EXECUTION
HARDADVANCED COMBOS
COMBO 1 / HARD
Graves Cross Terrain Assassination
Graves Cross Terrain Assassination
E
AA
W
Q
AA
R(E) QUICKDRAW through the wall to gap close. AA, (W) SMOKE SCREEN and buffer your (Q) END OF THE LINE. Finish the kill with AA and (R) COLLATERAL DAMAGE.
MEDIUMINTERMEDIATE COMBOS
EASYBEGINNER COMBOS
CHAMPION GUIDE / TIPS
Jungle GRAVES Tips
Practical laning tips, matchup decisions and tactical advice for playing GRAVES in the Jungle lane.
Advice for this lane has not been added.
CHAMPION GUIDE / STRENGTHS & WEAKNESSES
Jungle GRAVES Strengths and Weaknesses
Explore the strengths and weaknesses of GRAVES in the Jungle lane and prepare for favorable and difficult matchups.
Advice for this lane has not been added.
CHAMPION GUIDE / GAME PLAN
Jungle GRAVES Strategy and Tactics
Plan your early, mid and late game decisions for GRAVES in the Jungle lane.
Advice for this lane has not been added.
CHAMPION GUIDE / POWER SPIKES
Jungle GRAVES Power Spikes
Learn when GRAVES is strongest in the Jungle lane across early, mid and late game.
Advice for this lane has not been added.
CHAMPION GUIDE / JUNGLE PATH
GRAVES Jungle Path
Explore GRAVES jungle clear routes, camp orders and pathing tips for Wild Rift.
01 / JUNGLE CLEAR / PATHING
full clear with a Red Buff start




































































