CHAMPION GUIDE / BUILD
Jungle JAX Build
Recommended items, runes and spells for playing JAX in the Jungle lane.
No published build has been assigned to this lane.
Solo Baron Item Build & Spells
TIPS: Start your build with
Ruby Crystal. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy
Boots of Speed at an early stage.
SUMMONER SPELLS
START
CORE
BOOTS
TIPS: Finally, for your items, you should build
Trinity Force (Well-Rounded) as your first item, followed by
Plated Steelcaps (Reduces damage from champion attacks) or
Mercury's Treads (Reduces Magic Damage) depending on the situation. (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is
Sundered Sky (Periodically empowers attacks).
Maybe now it's time to think about upgrading your boot, invest in
Armored Advance (Grants Armor and a shield). You may want to replace it with
Chainlaced Crushers (Gain a magic shield upon taking magic damage), it all depends on your playstyle and the situation on the battlefield.
The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
EXAMPLE BUILD
Instead of Zhonya's Hourglass
Instead of Death's Dance
Instead of Sterak's Gage
Solo Baron Rune Build
For runes, you should pick
Grasp of Undying (When in combat, your next attack on a champion will occasionally deal bonus magic damage, heal you, and permanently increase your health.) as your keystone, followed by
Demolish (Your third attack against a turret deals bonus damage),
Second Wind (Heals you after taking damage.) and
Overgrowth (Gains bonus scalable max Health.) in the primary tree, as well as
Sudden Impact (After dashing or exiting invisibility/stealth, your next damaging attack or ability deals true damage on hit. The attack/ability gains bonus effects at higher levels.) in the secondary tree. Below you can see possible options for replacing runes.
When in combat, your next attack on a champion will occasionally deal bonus magic damage, heal you, and permanently increase your health.
Your third attack against a turret deals bonus damage
Heals you after taking damage.
Gains bonus scalable max Health.
After dashing or exiting invisibility/stealth, your next damaging attack or ability deals true damage on hit. The attack/ability gains bonus effects at higher levels.
Solo Baron Ability Order
Max: W→E→QJungle Item Build & Spells
TIPS: Start your build with
Long Sword. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy
Boots of Speed at an early stage.
SUMMONER SPELLS
START
CORE
BOOTS
TIPS: Finally, for your items, you should build
Trinity Force (Well-Rounded) as your first item, followed by
Mercury's Treads (Reduces Magic Damage) or
Plated Steelcaps (Reduces damage from champion attacks) depending on the situation. (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is
Blade of the Ruined King (Attacks deal bonus damage).
Maybe now it's time to think about upgrading your boot, invest in
Chainlaced Crushers (Gain a magic shield upon taking magic damage). You may want to replace it with
Armored Advance (Grants Armor and a shield), it all depends on your playstyle and the situation on the battlefield.
The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
EXAMPLE BUILD
Instead of Zhonya's Hourglass
Instead of Death's Dance
Instead of Guardian Angel
Jungle Rune Build
For runes, you should pick
Lethal Tempo (Stack Attack Speed with each consecutive attack. At max stacks, gain additional Attack Speed and deal bonus damage with your attacks) as your keystone, followed by
Brutal (Attacks deal bonus damage to enemy champions.),
Coup de Grace (Increases damage dealt to enemy champions with low Health.) and
Legend: Alacrity (Gains Attack Speed.) in the primary tree, as well as
Overgrowth (Gains bonus scalable max Health.) in the secondary tree. Below you can see possible options for replacing runes.
Stack Attack Speed with each consecutive attack. At max stacks, gain additional Attack Speed and deal bonus damage with your attacks
Attacks deal bonus damage to enemy champions.
Increases damage dealt to enemy champions with low Health.
Gains Attack Speed.
Gains bonus scalable max Health.
Jungle Ability Order
Max: W→E→QCHAMPION GUIDE / COMMUNITY BUILDS
Jungle JAX Community Builds
Explore published community builds for playing JAX in the Jungle lane.
0 COMMUNITY BUILDSBe the first to share a JAX build with the WR-META community.
CREATE BUILDCHAMPION PROFILE / BASE STATISTICS
JAX Champion DNA
Explore the champion’s playstyle and base statistics. Select a level to preview how recorded starting values and growth change from level 1 to 15.
01 / BASE STATS / LEVEL SCALING
CHAMPION STATISTICS
Recorded attributes at the selected level. Numbers below the chart remain in their original units.
02 / CHAMPION IDENTITY / PLAYSTYLE
PLAYSTYLE PROFILE
Damage, toughness, utility and difficulty use the champion’s stored profile and do not change with level.
CHAMPION PROFILE / BALANCE HISTORY
JAX Patch Changes
Explore the buffs, nerfs, adjustments and reworks recorded across previous Wild Rift patches. Expand a patch to see its detailed changes.
BASE STATS
Critical Strike Damage: 175% → 200%.
Attack Speed cap: 2.5 → 3 attacks per second.
Attack Speed Ratio: 0.638.
Base Attack Speed: 0.638.
Base Bonus Attack Speed: 0.15.
Attack Speed per Level: 0.03.
Base Health: 690 → 660.
Base Armor: 46 → 44.
Health per Level: 120 → 130.
BASE STATS
Armor per level: 3.9 → 4.5.
(PASSIVE) ELENTLESS ASSAULT
Attack Speed per level: 5 ~ 19 (Based on Level) → 6~20 (Based on Level).
(E) COUNTER STRIKE
Max Health Damage: 3% → 3.5%.
(R) GRANDMASTER'S MIGHT
Passive Base Damage: 60/110/160 → 75/130/185.
Active Base Damage: 150/250/350 → 100/200/300.
(R) GRANDMASTER'S MIGHT
Bonus Attack Damage based on Armor gained by hitting a champion: 40% → 50%.
Bonus Attack Damage based on Magic Resist gained by hitting a champion: 24% → 30%.
(W) EMPOWER
Damage to monsters: 125% → 175%.
(Q) LEAP STRIKE
[New] Can be cast to wards.
[Adjustment] Jump speed increased.
(E) COUNTER STRIKE
[New] Jax now dodges abilities with on-hit effects..
BASE STATS
Base Health: 650 → 690.
Health per level: 112 → 120.
Base Armor: 40 → 46.
Magic Resist per level: 1.6 → 2.
(Q) LEAP STRIKE
Damage: 70/125/180/235 + (100% bonus Attack Damage + 60% Ability Power) → 70/125/180/235 (+100% bonus Attack Damage).
(W) EMPOWER
[New] damage to monsters: 125%.
(E) COUNTER STRIKE
Damage: (55/90/125/160 + 50% bonus Attack Damage) physical damage → (35/75/115/155 + 3% target’s max Health + 70% Ability Power) magic damage.
(R) GRANDMASTER'S MIGHT
[Removed] Grandmaster’s Might.
[Adjustment] Passive: Deals an additional (60/110/160 + 70% Ability Power) magic damage with every 3 consecutive basic attacks he launches within 3s.
[New] Active: Swings his stave, dealing (150/250/350 + 100% Ability Power) magic damage to nearby enemies. When hitting only one enemy champion, gains 30/50/70 (+ 40% bonus Attack Damage) Armor and Magic Resist equal to 60% of that Armor. If he hits more than one champion, he gains bonus 15/20/25 (+ 10% bonus Attack Damage) Armor and Magic Resist equals to 60% of that Armor for 8s per additional champion hit. During this time, his size increases by 10%, and he deals additional magic damage with every second attack.
[New] Damage to monsters: 110%.
(W) EMPOWER
Increased attack range: 200 → 225.
BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
BASE STATS
Health per level: 105 → 112.
BASE STATS
Base Attack Damage: 64 → 58.
BASE STATS
Attack Damage: 58 → 64.
(PASSIVE) ELENTLESS ASSAULT
No longer effective on monsters.
Now max 5 stacks, 1 stack per hit, no doubling on minions/champs.
Per stack: 2.5/4.5/6.5/8.5% → 5~19%.
(Q) LEAP STRIKE
Base damage: 60/115/170/225 → 70/125/180/235.
(W) EMPOWER
Base damage: 45/90/135/180 → 55/100/145/190.
(E) COUNTER STRIKE
Cooldown: 14/12/10/8s → 12.5/11/9.5/8s.
(PASSIVE) RELENTLESS ASSAULT
Attack Speed gained per stack: 3/5.5/8/10.5% → 2,5/4,5/6,5/8,5%.
(PASSIVE) RELENTLESS ASSAULT
Attack Speed per stack: 2.4%+ level × 0.6% → 3/5.5/8/10.5% (at levels 1/5/9/13).
BASE STATS
Base health regen: 9 → 12.
Health regeneration growth: 0.55 → 0,81.
BASE STATS
Base bonus attack speed: 20% → 10%.
(PASSIVE) RELENTLESS ASSAULT
Jax now gains 2 stacks of Relentless Assault when attacking enemy champions or minions.
Max Relentless Assault stacks: 8 → 10.
Bonus attack speed per Relentless Assault stack: 3,6/4,2/4,8/5,4/6/6,6/7,2/7,8/
(E) COUNTER STRIKE
[NEW] Jax now takes 25% reduced damage from champions during his defensive stance.
BASE STATS
Base mana per level: 33 → 57.
Mana at Level 15: 852 → 1188.
(Q) LEAP STRIKE
Range: 6 → 6,5.
Cooldown: 9/8/7/6s → 7,5/7/6,5/6s.
Damage: 55/110/165/220 → 60/115/170/225.
BASE STATS
Mana regen: 15 → 12
CHAMPION GUIDE / COUNTERS
Jungle JAX Counters
Explore champion matchups and synergies for JAX in the Jungle lane.
THREATS
Champions that can make this matchup difficult.
SYNERGIES
Champions that work well alongside this pick.
THREATS
Champions that can make this matchup difficult.
SYNERGIES
Champions that work well alongside this pick.
No champion matchups have been added for this lane.
CHAMPION GUIDE / COUNTER ITEMS
Jungle JAX Counter Items
Discover items that help counter JAX in the Jungle lane.
ARMOR
Armor helps against basic attacks and physical damage.
REDUCE ATTACK SPEED
Items that reduce this champion's attack speed.
CLEANSE OR BLOCK SPELLS
Items that cleanse or block negative spell effects.
REDUCE MOBILITY
Items that decrease this champion's mobility.
CHAMPION GUIDE / COMBOS
JAX Skill Combos
Learn skill combinations from beginner to advanced. Choose a difficulty to explore execution steps, tips and videos.
SEVEREADVANCED EXECUTION
HARDADVANCED COMBOS
COMBO 1 / HARD
Jax Stun Redirect
Jax Stun Redirect
E1
Q
F
E2
AA
W
eAAUse (E1) COUNTER STRIKE then (Q) LEAP STRIKE onto a minion/champion to close the distance. Upon landing, immediately FLASH towards your target and (E2) to stun. Finish with AA, (W) EMPOWER and AA.
MEDIUMINTERMEDIATE COMBOS
EASYBEGINNER COMBOS
CHAMPION GUIDE / TIPS
Jungle JAX Tips
Practical laning tips, matchup decisions and tactical advice for playing JAX in the Jungle lane.
Advice for this lane has not been added.
CHAMPION GUIDE / STRENGTHS & WEAKNESSES
Jungle JAX Strengths and Weaknesses
Explore the strengths and weaknesses of JAX in the Jungle lane and prepare for favorable and difficult matchups.
Advice for this lane has not been added.
CHAMPION GUIDE / GAME PLAN
Jungle JAX Strategy and Tactics
Plan your early, mid and late game decisions for JAX in the Jungle lane.
Advice for this lane has not been added.
CHAMPION GUIDE / POWER SPIKES
Jungle JAX Power Spikes
Learn when JAX is strongest in the Jungle lane across early, mid and late game.
Advice for this lane has not been added.
CHAMPION GUIDE / JUNGLE PATH
JAX Jungle Path
Explore JAX jungle clear routes, camp orders and pathing tips for Wild Rift.
01 / JUNGLE CLEAR / PATHING
full clear with a Red Buff start
































































































