CHAMPION GUIDE / BUILD
Jungle TRYNDAMERE Build
Recommended items, runes and spells for playing TRYNDAMERE in the Jungle lane.
No published build has been assigned to this lane.
Solo Baron Item Build & Spells
TIPS: Start your build with
Long Sword. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy
Boots of Speed at an early stage.
SUMMONER SPELLS
START
CORE
BOOTS
TIPS: Finally, for your items, you should build
Yun Tal Wildarrows (Attacks gain Critical Rate) as your first item, followed by
Berserker's Greaves (Grants Attack Speed) (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is
Blade of the Ruined King (Attacks deal bonus damage).
Maybe now it's time to think about upgrading your boot, invest in
Gunmetal Greaves (Increases Attack Speed and Movement Speed).
The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
EXAMPLE BUILD
Instead of Dominik’s Regards
Instead of Mercurial Scimitar
Solo Baron Rune Build
For runes, you should pick
Lethal Tempo (Stack Attack Speed with each consecutive attack. At max stacks, gain additional Attack Speed and deal bonus damage with your attacks) as your keystone, followed by
Brutal (Attacks deal bonus damage to enemy champions.),
Coup de Grace (Increases damage dealt to enemy champions with low Health.) and
Legend: Alacrity (Gains Attack Speed.) in the primary tree, as well as
Nimbus Cloak (After a spell is cast, grants a brief Movement Speed boost that allows for faster movement.) in the secondary tree. Below you can see possible options for replacing runes.
Stack Attack Speed with each consecutive attack. At max stacks, gain additional Attack Speed and deal bonus damage with your attacks
Attacks deal bonus damage to enemy champions.
Increases damage dealt to enemy champions with low Health.
Gains Attack Speed.
After a spell is cast, grants a brief Movement Speed boost that allows for faster movement.
Solo Baron Ability Order
Max: Q→E→WJungle Item Build & Spells
TIPS: Start your build with
Long Sword. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy
Boots of Speed at an early stage.
SUMMONER SPELLS
START
CORE
BOOTS
TIPS: Finally, for your items, you should build
Yun Tal Wildarrows (Attacks gain Critical Rate) as your first item, followed by
Berserker's Greaves (Grants Attack Speed) (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is
Blade of the Ruined King (Attacks deal bonus damage).
Maybe now it's time to think about upgrading your boot, invest in
Gunmetal Greaves (Increases Attack Speed and Movement Speed).
The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
EXAMPLE BUILD
Instead of Dominik’s Regards
Instead of Mercurial Scimitar
Jungle Rune Build
For runes, you should pick
Lethal Tempo (Stack Attack Speed with each consecutive attack. At max stacks, gain additional Attack Speed and deal bonus damage with your attacks) as your keystone, followed by
Brutal (Attacks deal bonus damage to enemy champions.),
Coup de Grace (Increases damage dealt to enemy champions with low Health.) and
Legend: Alacrity (Gains Attack Speed.) in the primary tree, as well as
Nimbus Cloak (After a spell is cast, grants a brief Movement Speed boost that allows for faster movement.) in the secondary tree. Below you can see possible options for replacing runes.
Stack Attack Speed with each consecutive attack. At max stacks, gain additional Attack Speed and deal bonus damage with your attacks
Attacks deal bonus damage to enemy champions.
Increases damage dealt to enemy champions with low Health.
Gains Attack Speed.
After a spell is cast, grants a brief Movement Speed boost that allows for faster movement.
Jungle Ability Order
Max: Q→E→WCHAMPION GUIDE / COMMUNITY BUILDS
Jungle TRYNDAMERE Community Builds
Explore published community builds for playing TRYNDAMERE in the Jungle lane.
0 COMMUNITY BUILDSBe the first to share a TRYNDAMERE build with the WR-META community.
CREATE BUILDCHAMPION PROFILE / BASE STATISTICS
TRYNDAMERE Champion DNA
Explore the champion’s playstyle and base statistics. Select a level to preview how recorded starting values and growth change from level 1 to 15.
01 / BASE STATS / LEVEL SCALING
CHAMPION STATISTICS
Recorded attributes at the selected level. Numbers below the chart remain in their original units.
02 / CHAMPION IDENTITY / PLAYSTYLE
PLAYSTYLE PROFILE
Damage, toughness, utility and difficulty use the champion’s stored profile and do not change with level.
CHAMPION PROFILE / BALANCE HISTORY
TRYNDAMERE Patch Changes
Explore the buffs, nerfs, adjustments and reworks recorded across previous Wild Rift patches. Expand a patch to see its detailed changes.
(PASSIVE) BATTLE FURY
Critical Strike Chance per Fury: 0.3%-0.5% (based on level) → 0.5%.
(E) SPINNING SLASH
Damage: 80/120/160/200 + 100% Bonus Attack Damage + 80% Ability Power → 80/130/180/230 + 110% Bonus Attack Damage + 80% Ability Power.
BASE STATS
Critical Strike Damage: 175% → 200%.
Attack Speed cap: 2.5 → 3 attacks per second.
Attack Speed Ratio: 0.725.
Base Attack Speed: 0.725.
Base Bonus Attack Speed: 0.1.
Attack Speed per Level: 0.025.
Base Attack Damage: 54 → 64.
Attack Damage per Level: 5.5 → 5.
Armor per Level: 3.9 → 4.5.
(PASSIVE) BATTLE FURY
[Removed] Basic attacks against enemy champions no longer grant 30% Attack Speed for 5s.
(Q) BLOODLUST
Attack Damage: 7/12/17/22 → 0.
Bonus Attack Damage per 1% missing Health: 0.35/0.40/0.45/0.5 → 0.3/0.5/0.7/0.9.
(W) MOCKING SHOUT
Attack Damage reduction: 40% → 20/40/60/80%.
(E) SPINNING SLASH
Damage: 80/120/160/200 + 135% bonus Attack Damage + 100% Ability Power → 80/120/160/200 + 100% bonus Attack Damage + 80% Ability Power.
Critical-strike cooldown reduction can now be triggered by minions, monsters, champion-summoned units, and other units that can be critically struck.
(R) UNDYING RAGE
[Removed] Battle Fury's Attack Speed bonus no longer increases to 45/60/75%.
(PASSIVE) BATTLE FURY
Bonus Attack Speed: 35% → 30%.
Tryndamere converts Critical Rate above 100% into Attack Damage at a rate of 0.8 → 1 per 1% Critical Rate.
(R) UNDYING RAGE
Increase Battle Fury’s bonus Attack Speed to: 45/55/65% → 45/60/75%.
(Q) BLOODLUST
Bonus Attack Damage gained with per 1% health lost: 0.25/0.3/0.35/0.4 → 0.35/0.4/0.45/0.5.
(W) MOCKING SHOUT
Attack Damage reduced: 35% → 40%.
BASE STATS
Base Health: 650 → 690.
Health per level: 125 → 128.
Base Armor: 40 → 46.
Magic Resist per level: 1.6 → 2.
(PASSIVE) BATTLE FURY
Attack Speed gained by attacking champions: 55% → 35%.
(Q) BLOODLUST
Bonus Attack Damage: 10/15/20/25 → 7/12/17/22.
(R) UNDYING RAGE
Bonus Attack Speed from Battle Fury: 60/65/70% → 45/55/65%.
(Q) BLOODLUST
Passive: Attack Damage increased: 5/10/15/20 → 10/15/20/25.
Bonus health regeneration by every stack of Fury: 1/1.6/2.2/2.8 + 1.2% Ability Power → 1.5/2.1/2.7/3.3 + 1.2% Ability Power.
(W) MOCKING SHOUT
Slow: 15/20/25/30% → 25/30/35/40%.
(E) SPINNING SLASH
Cooldown: 12/11/10/9s → 11/10/9/8s.
Damage: 80/120/160/200 +130% bonus Attack Damage + 100% Ability Power → 80/120/160/200 + 135% bonus Attack Damage + 100% Ability Power.
(Q) BLOODLUST
Every point of Fury brings bonus regeneration: 0.7/1.3/1.9/2.5 + 1.2% Ability Power → 1/1.6/2.2/2.8 + 1.2% Ability Power.
(W) MOCKING SHOUT
Cooldown: 14s → 12s.
BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
Base attack speed: 10% → 20%.
Attack speed per level: 1.2% → 2.2%.
BASE STATS
Base Attack Damage: 52 → 54.
(Q) BLOODLUST
Base health regeneration: 40/50/60/70 → 55/65/75/85.
BASE STATS
Attack speed growth: 2.2% → 1.2%.
(PASSIVE) BATTLE FURY
Attack speed: 45/50/55/60% → 55/60/65/70%.
(W) MOCKING SHOUT
Duration: 2.5s → 3s.
Attack speed: 25/30/35/40% → 35%.
Movement speed: 20/30/40/50% → 15/20/25/30%.
(E) SPINNING SLASH
Critical strikes reduce the cooldown of Spinning Slash by 1s, doubled against champions → Critical strikes against minions reduce the cooldown of Spinning Slash by 1s, doubled against champions.
(PASSIVE) BATTLE FURY
Attack speed from attacking enemy champions: 50/55/65/75% → 45/50/55/60%.
BASE STATS
Base AD: 64 → 52.
AD per level: 4,55 → 5,5.
Starting bonus attack speed: 20% → 10%.
(PASSIVE) BATTLE FURY
Crit Rate gained from Fury: 1.6% to 3% (based on level) and doubled at 100 Fury. → 3.2% to 5% per point of Fury (based on level—caps out at Level 10).
Fury gained from unit kills with attacks: 10 → 15.
[NEW] Attacking a champion grants 50/55/65/75% (scaling with ultimate rank) attack speed for 5 seconds (6 second cooldown after attack speed runs out).
(Q) BLOODLUST
Heal amount per point of Fury: Increased from 0.5/1.1/1.7/2.3 HP → 0.7/1.3/1.9/2.5 HP.
(W) MOCKING SHOUT
Slow amount: 30/40/50/60% → 20/30/40/50%.
(R) UNDYING RAGE
[NEW] Passive: Increases Battle Fury’s bonus Attack Speed to 55/65/75% based on Ability Rank.
(Q) BLOODLUST
HP% AD: 0,2/0,25/0,3/0,35 → 0,25/0,3/0,35/0,4.
(R) UNDYING RAGE
Cooldown: 100/90/80s → 100/85/70s.
CHAMPION GUIDE / COUNTERS
Jungle TRYNDAMERE Counters
Explore champion matchups and synergies for TRYNDAMERE in the Jungle lane.
THREATS
Champions that can make this matchup difficult.
SYNERGIES
Champions that work well alongside this pick.
No champions have been added to this category.
THREATS
Champions that can make this matchup difficult.
SYNERGIES
Champions that work well alongside this pick.
No champions have been added to this category.
No champion matchups have been added for this lane.
CHAMPION GUIDE / COUNTER ITEMS
Jungle TRYNDAMERE Counter Items
Discover items that help counter TRYNDAMERE in the Jungle lane.
ARMOR
Armor helps against basic attacks and physical damage.
REDUCE ATTACK SPEED
Items that reduce this champion's attack speed.
REDUCE HEALING
Grievous Wounds help reduce healing effects.
CLEANSE OR BLOCK SPELLS
Items that cleanse or block negative spell effects.
REDUCE MOBILITY
Items that decrease this champion's mobility.
CHAMPION GUIDE / COMBOS
TRYNDAMERE Skill Combos
Learn skill combinations from beginner to advanced. Choose a difficulty to explore execution steps, tips and videos.
HARDADVANCED COMBOS
COMBO 1 / HARD
Tryndamere Flash Chase
Tryndamere Flash Chase
E
W
F
AAUse (E) SPINNING SLASH towards the enemy to close the distance. Once you land, (W) MOCKING SHOUT, then FLASH immediately to slow the enemy and approach at the same time. Finish with more AA's.
MEDIUMINTERMEDIATE COMBOS
EASYBEGINNER COMBOS
CHAMPION GUIDE / TIPS
Jungle TRYNDAMERE Tips
Practical laning tips, matchup decisions and tactical advice for playing TRYNDAMERE in the Jungle lane.
Advice for this lane has not been added.
CHAMPION GUIDE / STRENGTHS & WEAKNESSES
Jungle TRYNDAMERE Strengths and Weaknesses
Explore the strengths and weaknesses of TRYNDAMERE in the Jungle lane and prepare for favorable and difficult matchups.
Advice for this lane has not been added.
CHAMPION GUIDE / GAME PLAN
Jungle TRYNDAMERE Strategy and Tactics
Plan your early, mid and late game decisions for TRYNDAMERE in the Jungle lane.
Advice for this lane has not been added.
CHAMPION GUIDE / POWER SPIKES
Jungle TRYNDAMERE Power Spikes
Learn when TRYNDAMERE is strongest in the Jungle lane across early, mid and late game.
Advice for this lane has not been added.
CHAMPION GUIDE / JUNGLE PATH
TRYNDAMERE Jungle Path
Explore TRYNDAMERE jungle clear routes, camp orders and pathing tips for Wild Rift.
01 / JUNGLE CLEAR / PATHING
full clear with a Red Buff start

This Tryndamere Jungle Clear is what most people go with and the clear is generally a bit quicker than the Blue Buff variant, at the cost of losing the Red Buff soon after your clear is done.













































































