CHAMPION GUIDE / BUILD
Jungle RAMMUS Build
Recommended items, runes and spells for playing RAMMUS in the Jungle lane.
No published build has been assigned to this lane.
Jungle Item Build & Spells
TIPS: Start your build with
Ruby Crystal. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy
Boots of Speed at an early stage.
SUMMONER SPELLS
START
CORE
BOOTS
TIPS: Finally, for your items, you should build
Sunfire Aegis (Burns nearby emenies) as your first item, followed by
Plated Steelcaps (Reduces damage from champion attacks) or
Mercury's Treads (Reduces Magic Damage) depending on the situation. (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is
Thornmail (Reflects damage and reduces enemy healing).
Maybe now it's time to think about upgrading your boot, invest in
Armored Advance (Grants Armor and a shield). You may want to replace it with
Chainlaced Crushers (Gain a magic shield upon taking magic damage), it all depends on your playstyle and the situation on the battlefield.
The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
EXAMPLE BUILD
Instead of Iceborn Gauntlet
Instead of Hollow Radiance
Instead of Amaranth's Twinguard
Jungle Rune Build
For runes, you should pick
Ice Overlord (Immobilizing an enemy champion causes beams to form around them, slowing them. After that, you gain defenses and later deal a burst of magic damage around you.) as your keystone, followed by
Courage of the Colossus (Gains a shield after immobilizing an enemy champion.),
Bone Plating (Reduces incoming damage.) and
Overgrowth (Gains bonus scalable max Health.) in the primary tree, as well as
Celerity (Gain Movement Speed. All Movement Speed bonuses on you are also increased.) in the secondary tree. Below you can see possible options for replacing runes.
Immobilizing an enemy champion causes beams to form around them, slowing them. After that, you gain defenses and later deal a burst of magic damage around you.
Gains a shield after immobilizing an enemy champion.
Reduces incoming damage.
Gains bonus scalable max Health.
Gain Movement Speed. All Movement Speed bonuses on you are also increased.
Jungle Ability Order
Max: Q→E→WCHAMPION GUIDE / COMMUNITY BUILDS
Jungle RAMMUS Community Builds
Explore published community builds for playing RAMMUS in the Jungle lane.
1 COMMUNITY BUILDFULL BUILD
RUNES
SUMMONER SPELLS
SKILL PRIORITY
CHAMPION PROFILE / BASE STATISTICS
RAMMUS Champion DNA
Explore the champion’s playstyle and base statistics. Select a level to preview how recorded starting values and growth change from level 1 to 15.
01 / BASE STATS / LEVEL SCALING
CHAMPION STATISTICS
Recorded attributes at the selected level. Numbers below the chart remain in their original units.
02 / CHAMPION IDENTITY / PLAYSTYLE
PLAYSTYLE PROFILE
Damage, toughness, utility and difficulty use the champion’s stored profile and do not change with level.
CHAMPION PROFILE / BALANCE HISTORY
RAMMUS Patch Changes
Explore the buffs, nerfs, adjustments and reworks recorded across previous Wild Rift patches. Expand a patch to see its detailed changes.
BASE STATS
Armor: 45 → 40.
(W) DEFENSIVE BALL CURL
Armor ratio: 45/50/55/60% → 30/40/50/60%.
BASE STATS
Critical Strike Damage: 175% → 200%.
Attack Speed cap: 2.5 → 3 attacks per second.
Attack Speed Ratio: 0.625.
Base Attack Speed: 0.625.
Base Bonus Attack Speed: 0.28.
Attack Speed per Level: 0.0185.
Base Health: 690 → 670.
Base Armor: 49 → 45.
Health per Level: 112 → 124.
(W) DEFENSIVE BALL CURL
Armor scaling ratio: 55%/60%/65%/70% → 45%/50%/55%/60%.
BASE STATS
Base Attack Damage: 58 → 54.
(W) DEFENSIVE BALL CURL
Cooldown: 6s → 7s.
Bonus Damage while curled: 50% → 40%.
(W) DEFENSIVE BALL CURL
Spiked Shell bas damage: 10/12/14/16 → 12/14/16/18.
(R) SOARING SLAM
Cooldown: 80/70/60s → 70/60/50s.
BASE STATS
Base Health: 610 → 690.
Health per level: 105 → 112.
Base Armor: 45 → 49.
Magic Resist per level: 0.8 → 1.2.
(Q) POWERBALL
Cooldown: 15/12/9/6s → 12/10/8/6s.
(W) DEFENSIVE BALL CURL
Attacked damage with basic attack: 10/12/14/16+8% armor → 10/12/14/16+10% armor.
(E) FRENZYING TAUNT
Cooldown: 15/14/13/12s → 13.5/13/12.5/12s.
(R) SOARING SLAM
Cooldown: 95/80/65 s → 80/70/60s.
(PASSIVE) ROLLING ARMORDILLO
olling movement speed: 35 + champion level × 2 → 60+ champion level × 1.
(Q) POWERBALL
Movement speed increases by: maximum 105% + level × 5% → maximum 115% + level × 5%.
(PASSIVE) ROLLING ARMORDILLO
Movement speed during rolling state increases to: 60 + 90/14 × (Level - 1) → 35 + Level × 2.
(W) DEFENSIVE BALL CURL
Armor increase: 60/65/70/75% → 55/60/65/70%.
(PASSIVE) ROLLING ARMORDILLO
Movement speed increased during powerball: 96~180 → 60~150.
(Q) POWERBALL
Base damage: 110/140/170/200 → 80/110/140/170.
BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
(W) DEFENSIVE BALL CURL
Base damage: 8/10/12/14 → 10/12/14/16.
Percent armor boost: 70/80/90/100% → 70/75/80/85%.
[NEW] No longer reduces movement speed by 30% when activated.
[BUGFIXED] Fixed the issue where the percentage of resists obtained from other sources being higher than normal when enabled.
(R) SOARING SLAM
Slow per hit: 12/14/16% → 10/12/14%.
Maximum slow: 60/70/80% → 50/60/70%.
Base damage: 100/175/250 → 75/150/225.
(Q) POWERBALL
Damage: 105/150/195/240 → 110/140/170/200.
(W) DEFENSIVE BALL CURL
Passive damage Armor ratio: 10% → 8%.
Active damage Armor ratio: 15% → 12%.
Monster damage bonus: 150% → 175%.
BASE STATS
Mana regen per level: 1,1 → 0,9.
Magic resistance per level: 1,6 → 0,8.
(R) SOARING SLAM
Base damage: 125/200/275 → 100/175/250.
Aftershock damage: 35/60/85 → 30/45/60.
Tooltip now correctly shows Aftershock damage.
(W) DEFENSIVE BALL CURL
Damage to monsters: 100% → 150%.
(E) FRENZYING TAUNT
Attack Speed: 50/60/70/80 → 35/45/55/65%.
BASE STATS
Armor per level: 5,1 → 4,7.
Armor at Level 15: 117 → 111.
(W) DEFENSIVE BALL CURL
Spiked Shell base damage: 5/10/15/20 → 8/10/12/14.
CHAMPION GUIDE / COUNTERS
Jungle RAMMUS Counters
Explore champion matchups and synergies for RAMMUS in the Jungle lane.
THREATS
Champions that can make this matchup difficult.
SYNERGIES
Champions that work well alongside this pick.
No champion matchups have been added for this lane.
CHAMPION GUIDE / COUNTER ITEMS
Jungle RAMMUS Counter Items
Discover items that help counter RAMMUS in the Jungle lane.
PENETRATION
Armor and magic penetration help against this champion's resistances.
HEALTH DAMAGE
Items that deal damage based on enemy maximum health.
CLEANSE OR BLOCK SPELLS
Items that cleanse or block negative spell effects.
REDUCE MOBILITY
Items that decrease this champion's mobility.
CHAMPION GUIDE / COMBOS
RAMMUS Skill Combos
Learn skill combinations from beginner to advanced. Choose a difficulty to explore execution steps, tips and videos.
HARDADVANCED COMBOS
COMBO 1 / HARD
Rammus Surprise Engage
Rammus Surprise Engage
E
F
W
AA
AA
Q
AA
AABuffer your (E) FRENZYING TAUNT on an enemy, then FLASH immediately to taunt them. Activate your (W) DEFENSIVE BALL CURL and start AA-ing. As the taunt is finished, use (Q) POWERBALL at close range to continue the CC. Finish with more AA's.
MEDIUMINTERMEDIATE COMBOS
EASYBEGINNER COMBOS
CHAMPION GUIDE / TIPS
Jungle RAMMUS Tips
Practical laning tips, matchup decisions and tactical advice for playing RAMMUS in the Jungle lane.
Advice for this lane has not been added.
CHAMPION GUIDE / STRENGTHS & WEAKNESSES
Jungle RAMMUS Strengths and Weaknesses
Explore the strengths and weaknesses of RAMMUS in the Jungle lane and prepare for favorable and difficult matchups.
Advice for this lane has not been added.
CHAMPION GUIDE / GAME PLAN
Jungle RAMMUS Strategy and Tactics
Plan your early, mid and late game decisions for RAMMUS in the Jungle lane.
Advice for this lane has not been added.
CHAMPION GUIDE / POWER SPIKES
Jungle RAMMUS Power Spikes
Learn when RAMMUS is strongest in the Jungle lane across early, mid and late game.
Advice for this lane has not been added.
CHAMPION GUIDE / JUNGLE PATH
RAMMUS Jungle Path
Explore RAMMUS jungle clear routes, camp orders and pathing tips for Wild Rift.
01 / JUNGLE CLEAR / PATHING
full clear with a lvl 3 gank from a Raptor start

This Rammus Jungle Clear requires a lot of jungle knowledge, as well as a team that will be able to utilize the high gank pressure that this pathing can provide and make it result in kills.
This jungle route can also be modified into several different routes, providing the player with a lot of flexibility in terms of pathing: 1) start on Red Brambleback with help from your team, then do Raptors and Krugs into a gank on top/bot. 2) start on Red Brambleback, do Krugs, then Raptors and gank Middle lane, proceed to the river and kill the Scuttler if he spawned and continue clearing the Blue Buff side of your jungle.































































































