CHAMPION GUIDE / BUILD
Duo JHIN Build
Recommended items, runes and spells for playing JHIN in the Duo lane.
No published build has been assigned to this lane.
Adc Item Build & Spells
TIPS: Start your build with
Long Sword. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy
Boots of Speed at an early stage.
SUMMONER SPELLS
START
CORE
BOOTS
TIPS: Finally, for your items, you should build
The Collector (Execute low health champions) as your first item, followed by
Berserker's Greaves (Grants Attack Speed) (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is
Infinity Edge (Increases Critical Strike Damage).
Maybe now it's time to think about upgrading your boot, invest in
Gunmetal Greaves (Increases Attack Speed and Movement Speed).
The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
EXAMPLE BUILD
Instead of Rapid Firecannon
Instead of Dominik’s Regards
Instead of Galeforce
Adc Rune Build
For runes, you should pick
Dark Harvest (Attacking a low-Health champion deals adaptive damage and harvests a soul from the victim.) as your keystone, followed by
Brutal (Attacks deal bonus damage to enemy champions.),
Coup de Grace (Increases damage dealt to enemy champions with low Health.) and
Legend: Bloodline (Gains Omnivamp.) in the primary tree, as well as
Nimbus Cloak (After a spell is cast, grants a brief Movement Speed boost that allows for faster movement.) in the secondary tree. Below you can see possible options for replacing runes.
Attacking a low-Health champion deals adaptive damage and harvests a soul from the victim.
Attacks deal bonus damage to enemy champions.
Increases damage dealt to enemy champions with low Health.
Gains Omnivamp.
After a spell is cast, grants a brief Movement Speed boost that allows for faster movement.
Adc Ability Order
Max: Q→W→ECHAMPION GUIDE / COMMUNITY BUILDS
Duo JHIN Community Builds
Explore published community builds for playing JHIN in the Duo lane.
0 COMMUNITY BUILDSBe the first to share a JHIN build with the WR-META community.
CREATE BUILDCHAMPION PROFILE / BASE STATISTICS
JHIN Champion DNA
Explore the champion’s playstyle and base statistics. Select a level to preview how recorded starting values and growth change from level 1 to 15.
01 / BASE STATS / LEVEL SCALING
CHAMPION STATISTICS
Recorded attributes at the selected level. Numbers below the chart remain in their original units.
02 / CHAMPION IDENTITY / PLAYSTYLE
PLAYSTYLE PROFILE
Damage, toughness, utility and difficulty use the champion’s stored profile and do not change with level.
CHAMPION PROFILE / BALANCE HISTORY
JHIN Patch Changes
Explore the buffs, nerfs, adjustments and reworks recorded across previous Wild Rift patches. Expand a patch to see its detailed changes.
(PASSIVE) WHISPER
Standard Critical Strike Damage: 80% → 85%.
Damage based on Missing Health: 11%-25% (reaches the cap at level 15) → 11.5%-25% (reaches the cap at level 10).
BASE STATS
Critical Strike Damage: 175% → 200%.
Attack Speed cap: 2.5 → 3 attacks per second.
Attack Speed Ratio: 0.625.
Base Attack Speed: 0.625.
Base Bonus Attack Speed: 0.06.
Attack Speed per Level: 0.032.
Base Attack Damage: 58 → 60.
Attack Damage Growth: 4.55 → 5.
(PASSIVE) WHISPER
[New] Critical strikes now deal only 80% of normal Critical Strike Damage.
Fourth-shot bonus damage to turrets: 135%/162% (with Infinity Edge) → 150%/172.5% (with Infinity Edge).
Attack Damage conversion ratio: bonus Attack Speed × 30% + Critical Rate × 45% + level × 4.5% → bonus Attack Speed × 30% + Critical Rate × 40% + level × 3%.
Critical-strike Movement Speed: 15% + 0.55% × bonus Attack Speed → 14% + 0.44% × bonus Attack Speed.
(R) CURTAIN CALL
Fourth super shot damage ratio: 200% → current Critical Damage.
BASE STATS
Base Health: 570 → 600.
Health per level: 115 → 128.
Armor per level: 3.9 → 4.5.
Magic Resist per level: 0.8 → 1.4.
(PASSIVE) WHISPER
Bonus Attack Damage: (25% of bonus Attack Speed + 40% of Crit Rate+ 4.5% of Champion Level)*Attack Damage → (30% of bonus Attack Speed + 45% of Crit Rate+ 4.5% of Champion Level)*Attack Damage.
Attack speed boosted by Crit rate: 15% + 0.4% for every 1% bonus attack speed → 15% + 0.55% for every 1% bonus attack speed.
(R) CURTAIN CALL
Damage: 50/125/200 + 25% Attack Damage → 75/150/225 + 25% Attack Damage.
(PASSIVE) WHISPER
Attack Damage increase per level: 4% per level → 4.5% per level.
(PASSIVE) WHISPER
Bonus damage of the last bullet: 14% + level × 1% (reach the upper limit of 25% on level 11) Health loss → 10% + level × 1% (reach the upper limit of 25% on level 15) Health loss.
(W) DEADLY FLOURISH
Damage: 50/100/150/200 + 50% Attack Damage → 60/100/140/180 + 40% Attack Damage.
(PASSIVE) WHISPER
Attack Damage bonus: 5% per level → 4% per level.
Movement bonus crit ratio: 10% → 15%.
(Q) DANCING GRENADE
Attack Damage bonus: 40/50/60/70% → 35/45/55/65%.
BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
Attack range: 550 → 575.
(PASSIVE) WHISPER
The percentage increase of attack power brought by the level: Level × 3% → Level × 5%.
(Q) DANCING GRENADE
Cast range: 550 → 575.
(E) CAPTIVE AUDIENCE
Optimize the smart casting effect of the Lotus Trap, when using smart casting, it will automatically cast spells to the nearest enemy.
(W) DEADLY FLOURISH
Cooldown: 14s → 12s.
(W) DEADLY FLOURISH
Cast time: 11 frames → 9 frames.
Root duration: 1.5/1.75/2/2.25s → 1.25/1.5/1.75/2s.
(Q) DANCING GRENADE
Damage Amp from bouncing: 35% → 44%.
(W) DEADLY FLOURISH
Root duration: 1.25/1.5/1.75/2 → 1.5/1.75/2/2.25.
(PASSIVE) WHISPER
Fourth shot missing health damage to monsters: Un-capped → Maximum of 1000 damage.
BASE STATS
Base health: 610 → 570.
(PASSIVE) WHISPER
Missing health physical damage: 15% → 15% + 1% per level (capped at 25% at lvl 11).
(W) DEADLY FLOURISH
Root duration: 1/1.25/1.5/1.75s → 1.25/1.5/1.75/2s.
(E) CAPTIVE AUDIENCE
Now deals 65% damage to non-champions.
BASE STATS
Starting attack speed: Reduced from 0,75 → 0,66.
Attack damage growth per level: 5,5 → 4,55.
Attack damage at level 15 without items: 196 → 177.
(E) CAPTIVE AUDIENCE
Slow: 45% → 30%.
(R) CURTAIN CALL
Cooldown: 80/70/60 → 95/80/65.
BASE STATS
Attack speed growth per level: 2,2% → 3,2%.
CHAMPION GUIDE / COUNTERS
Duo JHIN Counters
Explore champion matchups and synergies for JHIN in the Duo lane.
No champion matchups have been added for this lane.
CHAMPION GUIDE / COUNTER ITEMS
Duo JHIN Counter Items
Discover items that help counter JHIN in the Duo lane.
ARMOR
Armor helps against basic attacks and physical damage.
REDUCE ATTACK SPEED
Items that reduce this champion's attack speed.
CLEANSE OR BLOCK SPELLS
Items that cleanse or block negative spell effects.
GAIN A SHIELD
Shields increase your chance of survival against this champion.
CHAMPION GUIDE / COMBOS
JHIN Skill Combos
Learn skill combinations from beginner to advanced. Choose a difficulty to explore execution steps, tips and videos.
HARDADVANCED COMBOS
COMBO 1 / HARD
Jhin Assassination
Jhin Assassination
R1
R2
R3
R4
R5
W
F
AA
Q
AAUse (R) CURTAIN CALL. Right after the fourth shot is fired. (W) DEADLY FLOURISH then FLASH immediately to shorten the cast time and gap close. AA, (Q) DANCING GRENADE and AA once you land. Finish with more AA's.
MEDIUMINTERMEDIATE COMBOS
EASYBEGINNER COMBOS
CHAMPION GUIDE / TIPS
Duo JHIN Tips
Practical laning tips, matchup decisions and tactical advice for playing JHIN in the Duo lane.
Advice for this lane has not been added.
CHAMPION GUIDE / STRENGTHS & WEAKNESSES
Duo JHIN Strengths and Weaknesses
Explore the strengths and weaknesses of JHIN in the Duo lane and prepare for favorable and difficult matchups.
Advice for this lane has not been added.
CHAMPION GUIDE / GAME PLAN
Duo JHIN Strategy and Tactics
Plan your early, mid and late game decisions for JHIN in the Duo lane.
Advice for this lane has not been added.
CHAMPION GUIDE / POWER SPIKES
Duo JHIN Power Spikes
Learn when JHIN is strongest in the Duo lane across early, mid and late game.
Advice for this lane has not been added.
CHAMPION GUIDE / JUNGLE PATH
JHIN Jungle Path
Explore JHIN jungle clear routes, camp orders and pathing tips for Wild Rift.
No jungle route has been published for this champion.



















































