CHAMPION GUIDE / BUILD
Support JANNA Build
Recommended items, runes and spells for playing JANNA in the Support lane.
No published build has been assigned to this lane.
Support Item Build & Spells
TIPS: Start your build with
Relic Shield (Kill minions to earn bonus gold). Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy
Boots of Speed at an early stage.
SUMMONER SPELLS
START
CORE
BOOTS
TIPS: Finally, for your items, you should build
Bulwark of the Mountain (Kill minions to earn bonus gold) as your first item, followed by
Ionian Boots of Lucidity (Reduces ability cooldowns) or
Boots of Mana (Grants Ability Power, Magic Penetration and Mana Regeneration) depending on the situation. (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is
Harmonic Echo (Abilities grant healing effects).
Maybe now it's time to think about upgrading your boot, invest in
Crimson Lucidity (Reduces ability cooldown). You may want to replace it with
Spellslinger's Shoes (Deal bonus damage to minions), it all depends on your playstyle and the situation on the battlefield.
The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
EXAMPLE BUILD
Instead of Redemption
Instead of Ardent Censer
Instead of Echoes of Helia
Support Rune Build
For runes, you should pick
Aery (Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.) as your keystone, followed by
Font of Life (Marks an enemy champion and grants healing upon attack.),
Bone Plating (Reduces incoming damage.) and
Revitalize (Empowered healing and shielding effects.) in the primary tree, as well as
Transcendence (Grants more Ability Haste the higher your level is and also returns ability cooldown duration.) in the secondary tree. Below you can see possible options for replacing runes.
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Marks an enemy champion and grants healing upon attack.
Reduces incoming damage.
Empowered healing and shielding effects.
Grants more Ability Haste the higher your level is and also returns ability cooldown duration.
Support Ability Order
Max: W→E→QCHAMPION GUIDE / COMMUNITY BUILDS
Support JANNA Community Builds
Explore published community builds for playing JANNA in the Support lane.
0 COMMUNITY BUILDSBe the first to share a JANNA build with the WR-META community.
CREATE BUILDCHAMPION PROFILE / BASE STATISTICS
JANNA Champion DNA
Explore the champion’s playstyle and base statistics. Select a level to preview how recorded starting values and growth change from level 1 to 15.
01 / BASE STATS / LEVEL SCALING
CHAMPION STATISTICS
Recorded attributes at the selected level. Numbers below the chart remain in their original units.
02 / CHAMPION IDENTITY / PLAYSTYLE
PLAYSTYLE PROFILE
Damage, toughness, utility and difficulty use the champion’s stored profile and do not change with level.
CHAMPION PROFILE / BALANCE HISTORY
JANNA Patch Changes
Explore the buffs, nerfs, adjustments and reworks recorded across previous Wild Rift patches. Expand a patch to see its detailed changes.
BASE STATS
Critical Strike Damage: 175% → 200%.
Attack Speed cap: 2.5 → 3 attacks per second.
Attack Speed Ratio: 0.625.
Base Attack Speed: 0.625.
Base Bonus Attack Speed: 0.2.
Attack Speed per Level: 0.022.
(E) EYE OF THE STORM
Shield Value: 65/90/115/140 + 45% Ability Power → 80/120/160/200 + 50% Ability Power.
BASE STATS
Base Health: 570 → 630.
Health per level: 95 → 104.
Base Armor: 40 → 45.
Magic Resist per level: 0.8 → 1.2.
(Q) HOWLING GALE
Charging time: full level 12s → full level 14s.
Damage: 60/100/140/180 + 50% Ability Power → 50/90/130/170 + 50% Ability Power.
(E) EYE OF THE STORM
Cooldown: 13/12/11/10s → 16/14/12/10s.
(W) ZEPHYR
Bonus movement speed: 15%/20%/25%/30% → 10%/15%/20%/25%.
(E) EYE OF THE STORM
Shield value: 65/90/115/140 + 60% Ability Power → 65/90/115/140 + 45% Ability Power.
BASE STATS
Movement speed: 335 → 340.
(PASSIVE) TAILWIND
Bonus movement speed gained: 8% → 5%.
[REMOVED] Ally champions gain 8% movement speed bonus when moving towards Janna.
[NEW] Nearby ally champions gain 5% movement speed bonus.
(Q) HOWLING GALE
Magic damage: 60/90/120/150+40% Ability Power → 60/100/140/180 + 50% Ability Power.
Time it takes for the storm to reach its destination: 1s → 0.5s.
[REMOVED] Damage from the storm, knockup effect and range depend on its charging time, reaching maximum potency at 3s.
[NEW] Charging time for the storm is fixed as 0.75s. Howling Gale gains 1 charge every 12s to cast, with maximum 2 charging stacks.
(W) ZEPHYR
Magic damage: 55/105/155/205 + 60% Ability Power +25% Bonus movement speed → 50/90/130/170+50% Ability Power + 20% Bonus movement speed.
Cooldown: 7.5/7/6.5/6s → 9/8.5/8/7.5s
[REMOVED] Passive: After ability cooldown, Janna gains 6% bonus movement speed, dealing bonus magic damage when attacking the enemies.
[REMOVED] Dealing damage and slowing down the chosen target for 2s.
[NEW] Increasing Janna’s movement speed by 15%/20%/25%/30% for 2s.
[NEW] Automatically searching 3 nearby allies or enemies. Janna will increase her ally champions movement speed by 15%/20%/25%/30%, or deal magic damage to the enemies.
(E) EYE OF THE STORM'
Shield value: 90/140/190/240 + 80% Ability Power → 65/90/115/140 + 60% Ability Power.
[REMOVED] Janna provides a shield to an ally champion or turret that absorbs damage, the shield decays over 5s.
[NEW] Janna now provides a shield that absorbs damage to herself and an ally champion with lowest health, if there is a turret nearby, the same shield will also be provided to the turret. The shield lasts for 3s without any decay.
(R) MONSOON
Health regeneration per second: 100/150/200 + 50% Ability Power → 50/75/100 + 30% Ability Power.
[REMOVED] During the Monsoon, Janna needs to continuously channel it.
[NEW] Janna can now move freely after casting the Monsoon.
BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
(Q) HOWLING GALE
Bonus damage per second charged: 20/25/30/35 + 15% Ability Power → 15/20/25/30 + 15% Ability Power.
(W) ZEPHYR
Passive movement speed bonus: 6/8/10/12% → 6/7/8/9%.
(Q) HOWLING GALE
Time required for the whirlwind to reach its destination: 1.25s → 1s.
(W) ZEPHYR
Projectile speed increased..
(W) ZEPHYR
Bonus movement speed while on cooldown: 6/9/12/15% → 6/8/10/12%.
(W) ZEPHYR
Base Damage: 65/125/185/245 → 55/105/155/205.
BASE STATS
Attack Damage: 46 → 52.
(W) ZEPHYR
Damage: 55/115/175/235 + 50% AP + 25% MS → 65/125/185/245 + 60% AP + 25% MS.
(E) EYE OF THE STORM
Base shield: 80/130/180/230 HP → 90/140/190/240 HP.
Cooldown: 16/14/12/10s → 13/12/11/10s.
BASE STATS
Mana regen: 24 → 21.
CHAMPION GUIDE / COUNTERS
Support JANNA Counters
Explore champion matchups and synergies for JANNA in the Support lane.
No champion matchups have been added for this lane.
CHAMPION GUIDE / COUNTER ITEMS
Support JANNA Counter Items
Discover items that help counter JANNA in the Support lane.
MAGIC RESIST
Magic resistance helps you survive this champion's magic damage.
REDUCE HEALING
Grievous Wounds help reduce healing effects.
CLEANSE OR BLOCK SPELLS
Items that cleanse or block negative spell effects.
REDUCE SHIELDS
Items that reduce enemy shields.
CHAMPION GUIDE / COMBOS
JANNA Skill Combos
Learn skill combinations from beginner to advanced. Choose a difficulty to explore execution steps, tips and videos.
SEVEREADVANCED EXECUTION
HARDADVANCED COMBOS
COMBO 1 / HARD
Janna Flash Engage
Janna Flash Engage
F
Q1
Q2
E
AA
W
AAFLASH into range, then use (Q) HOWLING GALE to knock up multiple enemies. (E) EYE OF THE STORM to shield yourself or an ally. Finish with AA, (W) ZEPHYR and AA.
MEDIUMINTERMEDIATE COMBOS
EASYBEGINNER COMBOS
CHAMPION GUIDE / TIPS
Support JANNA Tips
Practical laning tips, matchup decisions and tactical advice for playing JANNA in the Support lane.
Advice for this lane has not been added.
CHAMPION GUIDE / STRENGTHS & WEAKNESSES
Support JANNA Strengths and Weaknesses
Explore the strengths and weaknesses of JANNA in the Support lane and prepare for favorable and difficult matchups.
Advice for this lane has not been added.
CHAMPION GUIDE / GAME PLAN
Support JANNA Strategy and Tactics
Plan your early, mid and late game decisions for JANNA in the Support lane.
Advice for this lane has not been added.
CHAMPION GUIDE / POWER SPIKES
Support JANNA Power Spikes
Learn when JANNA is strongest in the Support lane across early, mid and late game.
Advice for this lane has not been added.
CHAMPION GUIDE / JUNGLE PATH
JANNA Jungle Path
Explore JANNA jungle clear routes, camp orders and pathing tips for Wild Rift.
No jungle route has been published for this champion.































































