CHAMPION GUIDE / BUILD
Solo JAYCE Build
Recommended items, runes and spells for playing JAYCE in the Solo lane.
No published build has been assigned to this lane.
Solo Baron Item Build & Spells
TIPS: Start your build with
Tear of the Goddess (Increases Mana). Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy
Boots of Speed at an early stage.
SUMMONER SPELLS
START
CORE
BOOTS
TIPS: Finally, for your items, you should build
Youmuu's Ghostblade (Increases Movement Speed) as your first item, followed by
Boots of Dynamism (Grants Attack Damage and Armor Penetration) (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is
Muramana (Converts Mana to Attack Damage).
Maybe now it's time to think about upgrading your boot, invest in
Gunmetal Greaves (Increases Attack Speed and Movement Speed).
The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
EXAMPLE BUILD
Instead of Serylda’s Grudge
Instead of Serpent's Fang
Instead of Edge of Night
Solo Baron Rune Build
For runes, you should pick
Conqueror (Gain stacks of AD or AP when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus Omnivamp (Adaptive).) as your keystone, followed by
Brutal (Attacks deal bonus damage to enemy champions.),
Coup de Grace (Increases damage dealt to enemy champions with low Health.) and
Legend: Alacrity (Gains Attack Speed.) in the primary tree, as well as
Sudden Impact (After dashing or exiting invisibility/stealth, your next damaging attack or ability deals true damage on hit. The attack/ability gains bonus effects at higher levels.) in the secondary tree. Below you can see possible options for replacing runes.
Gain stacks of AD or AP when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus Omnivamp (Adaptive).
Attacks deal bonus damage to enemy champions.
Increases damage dealt to enemy champions with low Health.
Gains Attack Speed.
After dashing or exiting invisibility/stealth, your next damaging attack or ability deals true damage on hit. The attack/ability gains bonus effects at higher levels.
Solo Baron Ability Order
Max: Q→W→EMid Item Build & Spells
TIPS: Start your build with
Tear of the Goddess (Increases Mana). Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy
Boots of Speed at an early stage.
SUMMONER SPELLS
START
CORE
BOOTS
TIPS: Finally, for your items, you should build
Youmuu's Ghostblade (Increases Movement Speed) as your first item, followed by
Boots of Dynamism (Grants Attack Damage and Armor Penetration) (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is
Muramana (Converts Mana to Attack Damage).
Maybe now it's time to think about upgrading your boot, invest in
Gunmetal Greaves (Increases Attack Speed and Movement Speed).
The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
EXAMPLE BUILD
Instead of Serylda’s Grudge
Instead of Serpent's Fang
Instead of Edge of Night
Mid Rune Build
For runes, you should pick
First Strike (Gain gold and bonus damage by dealing damage in battle first.) as your keystone, followed by
Sudden Impact (After dashing or exiting invisibility/stealth, your next damaging attack or ability deals true damage on hit. The attack/ability gains bonus effects at higher levels.),
Chain Assault (Your attacks deal bonus adaptive damage after you hit an enemy champion with an ability.) and
Eyeball Collection (Gain Adaptive Force after scoring champion or epic monster takedowns.) in the primary tree, as well as
Bone Plating (Reduces incoming damage.) in the secondary tree. Below you can see possible options for replacing runes.
Gain gold and bonus damage by dealing damage in battle first.
After dashing or exiting invisibility/stealth, your next damaging attack or ability deals true damage on hit. The attack/ability gains bonus effects at higher levels.
Your attacks deal bonus adaptive damage after you hit an enemy champion with an ability.
Gain Adaptive Force after scoring champion or epic monster takedowns.
Reduces incoming damage.
Mid Ability Order
Max: Q→W→ECHAMPION GUIDE / COMMUNITY BUILDS
Solo JAYCE Community Builds
Explore published community builds for playing JAYCE in the Solo lane.
0 COMMUNITY BUILDSBe the first to share a JAYCE build with the WR-META community.
CREATE BUILDCHAMPION PROFILE / BASE STATISTICS
JAYCE Champion DNA
Explore the champion’s playstyle and base statistics. Select a level to preview how recorded starting values and growth change from level 1 to 15.
01 / BASE STATS / LEVEL SCALING
CHAMPION STATISTICS
Recorded attributes at the selected level. Numbers below the chart remain in their original units.
02 / CHAMPION IDENTITY / PLAYSTYLE
PLAYSTYLE PROFILE
Damage, toughness, utility and difficulty use the champion’s stored profile and do not change with level.
CHAMPION PROFILE / BALANCE HISTORY
JAYCE Patch Changes
Explore the buffs, nerfs, adjustments and reworks recorded across previous Wild Rift patches. Expand a patch to see its detailed changes.
BASE STATS
Critical Strike Damage: 175% → 200%.
Attack Speed cap: 2.5 → 3 attacks per second.
Attack Speed Ratio: 0.658.
Base Attack Speed: 0.658.
Base Bonus Attack Speed: 0.22.
Attack Speed per Level: 0.021.
BASE STATS
Base Armor: 46 → 37.
BASE STATS
Health Regen:7.5 → 10.
(W) LIGHTNING FIELD
Mercury Hammer Restores Mana per Attack: 8/11/14/17/20 → 12/15/18/21/24.
Lightning Field total damage: 120/200/280/360/440 → 160/230/300/370/440.
BASE STATS
Base Attack Damage: 58 → 62.
(Q) SHOCK BLAST
Bonus Damage through Acceleration Gate: 40% → 45%.
Damage to Jungle Monsters: 50% → 80%.
(Q) TO THE SKIES!
Damage to Jungle Monsters: 50% → 80%.
(W) LIGHTNING FIELD
Damage: 100/180/260/340/420 → 120/200/280/360/440.
BASE STATS
Base Health: 610 → 650.
Health per level: 120 → 128.
Base Armor: 40 → 46.
Magic Resist per level: 0.8 → 1.4.
(Q) SHOCK BLAST
Damage: 70/140/210/280/350 + 140% bonus Attack Damage → 65/130/195/260/325 + 140% bonus Attack Damage.
BASE STATS
Base Mana: 345 → 420.
Base Health per level: 112 → 120.
Base Armor per level: 4.3 → 5.
(E) THUNDERING BLOW / ACCELERATION GATE
Acceleration Gate’s Movement Speed Duration: Full level 3s → 2.5/3/3.5/4/4.5s.
BASE STATS
Basic Attack Damage: 54 → 58.
Health per Level: 105 → 112.
(Q) TO THE SKIES!
Damage: 60/110/160/210/260 + 130% bonus Attack Damage → 70/120/170/220/270 + 140% bonus Attack Damage.
[New] Damage to monsters: 50%.
(Q) SHOCK BLAST
Damage: 70/140/210/280/350 + 130% bonus Attack Damage → 70/140/210/280/350 + 140% bonus Attack Damage.
[New] Damage to monsters: 50%.
BASE STATS
Base Attack Damage: 52 → 54.
(W) LIGHTNING FIELD / HYPER CHARGE
[NEW] Damage ratio to monsters: 70%.
(E) THUNDERING BLOW / ACCELERATION GATE
Damage ratio: 8/11/14/17/20% Targets maximum health + 100% Bonus Attack Damage → 10/12.5/15/17.5/20% Targets maximum health + 100% Bonus Attack Damage.
Maximum damage to monsters: 200/325/450/575/700 → 150/275/400/525/650.
(R) MERCURY CANNON / MERCURY HAMMER
Gains bonus armor and magic resistance in hammer stance: 3 + 2 × Level → 3+2 × Level + 9% Bonus Attack Damage.
BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
(Q) TO THE SKIES! / SHOCK BLAST
While Acceleration Gate is off cooldown, double tapping Shock Blast will cause Jayce to cast Acceleration Gate in front of himself, empowering the shot.
(R) MERCURY CANNON / MERCURY HAMMER
Cooldown: 6s → 5s.
BASE STATS
Mana recovery: 9 → 12.
(E) THUNDERING BLOW / ACCELERATION GATE
Cooldown: 16s → 14s.
(Q) TO THE SKIES! / SHOCK BLAST
Attack Damage ratio: 120% Bonus Attack Damage → 130% Bonus Attack Damage.
BASE STATS
Base AD: 58 → 52.
(PASSIVE) HEXTECH CAPACITOR
Movement speed: 40 → 30.
(Q) TO THE SKIES! / SHOCK BLAST
Acceleration Gate bonus damage: 50% → 40%.
BASE STATS
AD per level: 3,6 → 4,55.
Base armor: 35 → 40.
(Q) TO THE SKIES! / SHOCK BLAST
To The Skies! (hammer) base damage: 60/105/150/195/240 → 60/110/160/210/260.
To The Skies! (hammer) effect radius: 2.25 → 2,5.
Shock Blast (cannon) base damage: 70/135/200/265/330 → 70/140/210/280/350.
(W) LIGHTNING FIELD / HYPER CHARGE
Mana regen: 6/9/12/15/18 → 8/11/14/16/20.
(E) THUNDERING BLOW / ACCELERATION GATE
Acceleration Gate + Shock Blast damage modifier: 40% → 50%.
CHAMPION GUIDE / COUNTERS
Solo JAYCE Counters
Explore champion matchups and synergies for JAYCE in the Solo lane.
THREATS
Champions that can make this matchup difficult.
SYNERGIES
Champions that work well alongside this pick.
No champion matchups have been added for this lane.
CHAMPION GUIDE / COUNTER ITEMS
Solo JAYCE Counter Items
Discover items that help counter JAYCE in the Solo lane.
ARMOR
Armor helps against basic attacks and physical damage.
REDUCE ATTACK SPEED
Items that reduce this champion's attack speed.
CLEANSE OR BLOCK SPELLS
Items that cleanse or block negative spell effects.
GAIN A SHIELD
Shields increase your chance of survival against this champion.
CHAMPION GUIDE / COMBOS
JAYCE Skill Combos
Learn skill combinations from beginner to advanced. Choose a difficulty to explore execution steps, tips and videos.
HARDADVANCED COMBOS
COMBO 1 / HARD
Jayce Surprise One Shot
Jayce Surprise One Shot
Q2
E2
R2
Q1
F
W1
eAA
E1In Mercury Cannon form, use (Q2) SHOCK BLAST - (E2) ACCELERATION GATE combo to deal initial burst damage and quickly (R2) MERCURY HAMMER to switch to Mercury Hammer. From there, buffer your (Q1) TO THE SKIES! and FLASH forward immediately to gap close, buffer your (W1) LIGHTNING FIELD mid-air. AA once you land then finish the burst with (E1) THUNDERING BLOW.
MEDIUMINTERMEDIATE COMBOS
EASYBEGINNER COMBOS
CHAMPION GUIDE / TIPS
Solo JAYCE Tips
Practical laning tips, matchup decisions and tactical advice for playing JAYCE in the Solo lane.
Advice for this lane has not been added.
CHAMPION GUIDE / STRENGTHS & WEAKNESSES
Solo JAYCE Strengths and Weaknesses
Explore the strengths and weaknesses of JAYCE in the Solo lane and prepare for favorable and difficult matchups.
Advice for this lane has not been added.
CHAMPION GUIDE / GAME PLAN
Solo JAYCE Strategy and Tactics
Plan your early, mid and late game decisions for JAYCE in the Solo lane.
Advice for this lane has not been added.
CHAMPION GUIDE / POWER SPIKES
Solo JAYCE Power Spikes
Learn when JAYCE is strongest in the Solo lane across early, mid and late game.
Advice for this lane has not been added.
CHAMPION GUIDE / JUNGLE PATH
JAYCE Jungle Path
Explore JAYCE jungle clear routes, camp orders and pathing tips for Wild Rift.
No jungle route has been published for this champion.





























































