CHAMPION GUIDE / BUILD
Support KARMA Build
Recommended items, runes and spells for playing KARMA in the Support lane.
No published build has been assigned to this lane.
Mid Item Build & Spells
TIPS: Start your build with
Amplifying Tome. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy
Boots of Speed at an early stage.
SUMMONER SPELLS
START
CORE
BOOTS
TIPS: Finally, for your items, you should build
Luden's Echo (Abilities deal bonus damage) as your first item, followed by
Boots of Mana (Grants Ability Power, Magic Penetration and Mana Regeneration) (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is
Malignance (An item made for Ultimate-centric playstyles).
Maybe now it's time to think about upgrading your boot, invest in
Spellslinger's Shoes (Deal bonus damage to minions).
The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
EXAMPLE BUILD
Instead of Infinity Orb
Instead of Void Staff
Mid Rune Build
For runes, you should pick
Arcane Comet (Damaging a champion with an ability hurls a comet at their location. When a comet hits an enemy champion, the next comet's damage increases.) as your keystone, followed by
Botanist (When you destroy a plant, gain gold and empowered plant effects.),
Transcendence (Grants more Ability Haste the higher your level is and also returns ability cooldown duration.) and
Scorch (Deals bonus damage to champions on ability hit.) in the primary tree, as well as
Bone Plating (Reduces incoming damage.) in the secondary tree. Below you can see possible options for replacing runes.
Damaging a champion with an ability hurls a comet at their location. When a comet hits an enemy champion, the next comet's damage increases.
When you destroy a plant, gain gold and empowered plant effects.
Grants more Ability Haste the higher your level is and also returns ability cooldown duration.
Deals bonus damage to champions on ability hit.
Reduces incoming damage.
Mid Ability Order
Max: Q→E→WSupport Item Build & Spells
TIPS: Start your build with
Spectral Sickle (Attack champions and structures to gain bonus gold). Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy
Boots of Speed at an early stage.
SUMMONER SPELLS
START
CORE
BOOTS
TIPS: Finally, for your items, you should build
Black Mist Scythe (Attack champions and structures to gain bonus gold) as your first item, followed by
Ionian Boots of Lucidity (Reduces ability cooldowns) (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is
Echoes of Helia (Protect allies, granting them increased healing).
Maybe now it's time to think about upgrading your boot, invest in
Crimson Lucidity (Reduces ability cooldown).
The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
EXAMPLE BUILD
Instead of Redemption
Instead of Ardent Censer
Support Rune Build
For runes, you should pick
Aery (Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.) as your keystone, followed by
Font of Life (Marks an enemy champion and grants healing upon attack.),
Bone Plating (Reduces incoming damage.) and
Revitalize (Empowered healing and shielding effects.) in the primary tree, as well as
Transcendence (Grants more Ability Haste the higher your level is and also returns ability cooldown duration.) in the secondary tree. Below you can see possible options for replacing runes.
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Marks an enemy champion and grants healing upon attack.
Reduces incoming damage.
Empowered healing and shielding effects.
Grants more Ability Haste the higher your level is and also returns ability cooldown duration.
Support Ability Order
Max: Q→E→WCHAMPION GUIDE / COMMUNITY BUILDS
Support KARMA Community Builds
Explore published community builds for playing KARMA in the Support lane.
0 COMMUNITY BUILDSBe the first to share a KARMA build with the WR-META community.
CREATE BUILDCHAMPION PROFILE / BASE STATISTICS
KARMA Champion DNA
Explore the champion’s playstyle and base statistics. Select a level to preview how recorded starting values and growth change from level 1 to 15.
01 / BASE STATS / LEVEL SCALING
CHAMPION STATISTICS
Recorded attributes at the selected level. Numbers below the chart remain in their original units.
02 / CHAMPION IDENTITY / PLAYSTYLE
PLAYSTYLE PROFILE
Damage, toughness, utility and difficulty use the champion’s stored profile and do not change with level.
CHAMPION PROFILE / BALANCE HISTORY
KARMA Patch Changes
Explore the buffs, nerfs, adjustments and reworks recorded across previous Wild Rift patches. Expand a patch to see its detailed changes.
BASE STATS
Critical Strike Damage: 175% → 200%.
Attack Speed cap: 2.5 → 3 attacks per second.
Attack Speed Ratio: 0.625.
Base Attack Speed: 0.625.
Base Bonus Attack Speed: 0.2.
Attack Speed per Level: 0.0135.
(E) INSPIRE
Base Shield Value: 70/100/130/160 → 60/90/120/150.
Mantra Base Shield Value: 140/200/260/320 → 120/180/240/300.
BASE STATS
Movement speed: 350 → 360.
BASE STATS
Base Health: 570 → 630.
Health per level: 125 → 128.
Base Armor: 35 → 37.
Armor per level: 4.7 → 5.
Base Magic Resist: 32 → 36.
Magic Resist per level: 0.8 → 1.2.
(Q) INNER FLAME
Damage: 70/110/150/190 + 40% Ability Power → 60/100/140/180 + 40% Ability Power.
Empowered damage: 70/150/230/310 + 50% Ability Power → 65/140/215/290 + 50% Ability Power.
Empowered slow down: full level 50% → 42.5/45/47.5/50%.
(E) INSPIRE
Cooldown: 10/9.5/9/8.5s → 10/9/8/7s.
(Q) INNER FLAME
Cooldown: 10/9/8/7s → 9/8/7/6s.
(R) TRANSCENDENT EMBRACE
Damage: 150/250/350 + 60% Ability Power → 170/280/390 + 80% Ability Power.
(Q) INNER FLAME
Base damage: 60/100/140/180 → 70/110/150/190.
Mantra bonus damage: 60/140/220/300 → 70/150/230/310.
(E) INSPIRE
Shield value: 60/90/120/150 + 50% Ability Power → 70/100/130/160 + 65% Ability Power.
Mantra bonus shield: 120/180/240/300 + 50% Ability Power → 140/200/260/320 + 65% Ability Power.
BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
(W) FOCUSED RESOLVE
Cooldown: 13s → 15s.
(E) INSPIRE
Non-Mantra Movement Speed: 45% → 30%.
(Q) INNER FLAME
Mana cost: 50 → 60.
(E) INSPIRE
Base shield: 60/100/140/180 → 60/90/120/150.
Mantra base Enhanced Shield: 150/210/270/330 → 120/180/240/300.
(Q) INNER FLAME
Base damage: 60/110/160/210 → 60/100/140/180.
(R) TRANSCENDENT EMBRACE
Slow: 50% → 35%.
(Q) INNER FLAME
Mantra bonus base damage: 70/160/250/340 → 70/150/230/310.
CHAMPION GUIDE / COUNTERS
Support KARMA Counters
Explore champion matchups and synergies for KARMA in the Support lane.
THREATS
Champions that can make this matchup difficult.
SYNERGIES
Champions that work well alongside this pick.
THREATS
Champions that can make this matchup difficult.
SYNERGIES
Champions that work well alongside this pick.
No champion matchups have been added for this lane.
CHAMPION GUIDE / COUNTER ITEMS
Support KARMA Counter Items
Discover items that help counter KARMA in the Support lane.
MAGIC RESIST
Magic resistance helps you survive this champion's magic damage.
REDUCE HEALING
Grievous Wounds help reduce healing effects.
CLEANSE OR BLOCK SPELLS
Items that cleanse or block negative spell effects.
REDUCE MOBILITY
Items that decrease this champion's mobility.
REDUCE SHIELDS
Items that reduce enemy shields.
CHAMPION GUIDE / COMBOS
KARMA Skill Combos
Learn skill combinations from beginner to advanced. Choose a difficulty to explore execution steps, tips and videos.
HARDADVANCED COMBOS
COMBO 1 / HARD
Karma Flash Engage
Karma Flash Engage
E
F
W+
AAx2
R
AA
Q+
AAx2At 2 (PASSIVE) MANTRA stacks, use (E) INSPIRE to approach the teamfight. Once you are close enough, FLASH into range and immediately use your empowered (W) FOCUSED RESOLVE on nearby enemies. AA them while maintaining the tether. Once the root lands, use (R) TRANSCENDENT EMBRACE to pull the enemies back. Prep your (Q) INNER FLAME on the center where the enemies are going to land to deal maximum AOE damage and slow them. Finish with more AA's.
MEDIUMINTERMEDIATE COMBOS
EASYBEGINNER COMBOS
CHAMPION GUIDE / TIPS
Support KARMA Tips
Practical laning tips, matchup decisions and tactical advice for playing KARMA in the Support lane.
Advice for this lane has not been added.
CHAMPION GUIDE / STRENGTHS & WEAKNESSES
Support KARMA Strengths and Weaknesses
Explore the strengths and weaknesses of KARMA in the Support lane and prepare for favorable and difficult matchups.
Advice for this lane has not been added.
CHAMPION GUIDE / GAME PLAN
Support KARMA Strategy and Tactics
Plan your early, mid and late game decisions for KARMA in the Support lane.
Advice for this lane has not been added.
CHAMPION GUIDE / POWER SPIKES
Support KARMA Power Spikes
Learn when KARMA is strongest in the Support lane across early, mid and late game.
Advice for this lane has not been added.
CHAMPION GUIDE / JUNGLE PATH
KARMA Jungle Path
Explore KARMA jungle clear routes, camp orders and pathing tips for Wild Rift.
No jungle route has been published for this champion.










































































































