CHAMPION GUIDE / BUILD
Jungle WARWICK Build
Recommended items, runes and spells for playing WARWICK in the Jungle lane.
No published build has been assigned to this lane.
Jungle Item Build & Spells
TIPS: Start your build with
Long Sword. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy
Boots of Speed at an early stage.
SUMMONER SPELLS
START
CORE
BOOTS
TIPS: Finally, for your items, you should build
Stridebreaker (Slows enemies nearby after a short dash) as your first item, followed by
Berserker's Greaves (Grants Attack Speed) (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is
Blade of the Ruined King (Attacks deal bonus damage).
Maybe now it's time to think about upgrading your boot, invest in
Gunmetal Greaves (Increases Attack Speed and Movement Speed).
The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
EXAMPLE BUILD
Instead of Death's Dance
Instead of Maw of Malmortius
Instead of Amaranth's Twinguard
Jungle Rune Build
For runes, you should pick
Empowerment (Gain damage amplification after every third consecutive attack on the enemy.) as your keystone, followed by
Brutal (Attacks deal bonus damage to enemy champions.),
Coup de Grace (Increases damage dealt to enemy champions with low Health.) and
Legend: Alacrity (Gains Attack Speed.) in the primary tree, as well as
Overgrowth (Gains bonus scalable max Health.) in the secondary tree. Below you can see possible options for replacing runes.
Gain damage amplification after every third consecutive attack on the enemy.
Attacks deal bonus damage to enemy champions.
Increases damage dealt to enemy champions with low Health.
Gains Attack Speed.
Gains bonus scalable max Health.
Jungle Ability Order
Max: W→Q→ESolo Baron Item Build & Spells
TIPS: Start your build with
Long Sword. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy
Boots of Speed at an early stage.
SUMMONER SPELLS
START
CORE
BOOTS
TIPS: Finally, for your items, you should build
Stridebreaker (Slows enemies nearby after a short dash) as your first item, followed by
Plated Steelcaps (Reduces damage from champion attacks) or
Mercury's Treads (Reduces Magic Damage) depending on the situation. (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is
Blade of the Ruined King (Attacks deal bonus damage).
Maybe now it's time to think about upgrading your boot, invest in
Armored Advance (Grants Armor and a shield). You may want to replace it with
Chainlaced Crushers (Gain a magic shield upon taking magic damage), it all depends on your playstyle and the situation on the battlefield.
The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
EXAMPLE BUILD
Instead of Thornmail
Instead of Kaenic Rookern
Instead of Amaranth's Twinguard
Solo Baron Rune Build
For runes, you should pick
Empowerment (Gain damage amplification after every third consecutive attack on the enemy.) as your keystone, followed by
Triumph (Champion takedowns restore lost resources and grant a brief Movement Speed boost.),
Coup de Grace (Increases damage dealt to enemy champions with low Health.) and
Legend: Alacrity (Gains Attack Speed.) in the primary tree, as well as
Bone Plating (Reduces incoming damage.) in the secondary tree. Below you can see possible options for replacing runes.
Gain damage amplification after every third consecutive attack on the enemy.
Champion takedowns restore lost resources and grant a brief Movement Speed boost.
Increases damage dealt to enemy champions with low Health.
Gains Attack Speed.
Reduces incoming damage.
Solo Baron Ability Order
Max: Q→W→ECHAMPION GUIDE / COMMUNITY BUILDS
Jungle WARWICK Community Builds
Explore published community builds for playing WARWICK in the Jungle lane.
0 COMMUNITY BUILDSBe the first to share a WARWICK build with the WR-META community.
CREATE BUILDCHAMPION PROFILE / BASE STATISTICS
WARWICK Champion DNA
Explore the champion’s playstyle and base statistics. Select a level to preview how recorded starting values and growth change from level 1 to 15.
01 / BASE STATS / LEVEL SCALING
CHAMPION STATISTICS
Recorded attributes at the selected level. Numbers below the chart remain in their original units.
02 / CHAMPION IDENTITY / PLAYSTYLE
PLAYSTYLE PROFILE
Damage, toughness, utility and difficulty use the champion’s stored profile and do not change with level.
CHAMPION PROFILE / BALANCE HISTORY
WARWICK Patch Changes
Explore the buffs, nerfs, adjustments and reworks recorded across previous Wild Rift patches. Expand a patch to see its detailed changes.
BASE STATS
Critical Strike Damage: 175% → 200%.
Attack Speed cap: 2.5 → 3 attacks per second.
Attack Speed Ratio: 0.638.
Base Attack Speed: 0.638.
Base Bonus Attack Speed: 0.25.
Attack Speed per Level: 0.012.
(R) INFINITE DURESS
Cooldown: 80/70/60s → 100/90/80s.
Base Damage: 125/300/475 → 100/275/450.
(PASSIVE) ETERNAL HUNGER
Bonus Attack Damage Ratio: 20% → 15%.
(Q) JAWS OF THE BEAST
Fixed Damage: 90% Ability Power → 85% Ability Power.
(Q) JAWS OF THE BEAST
Bonus Damage: 130% Attack Damage → 120% Attack Damage.
BASE STATS
Base Health: 610 → 630.
Health per level: 105 → 112.
Base Armor: 40 → 46.
Magic Resist per level: 1.6 → 2.
(PASSIVE) ETERNAL HUNGER
Basic damage: 12~61 → 12~46.
(Q) JAWS OF THE BEAST
Damage : 130% Attack Damage+100% Ability Power +7/8/9/10% maximum health of target → 130% Attack Damage+90% Ability Power +6/7/8/9% maximum health of target.
(R) INFINITE DURESS
Cooldown: 70/60/50s → 80/70/60s.
Duration for the empowered basic attack after landing: 5s → 2.5s.
Damage: 175/350/525+167% bonus Attack Damage → 125/300/475+167% bonus Attack Damage.
BASE STATS
Base mana: 300 → 340.
Base mana regeneration: 9 → 16.
Growth Attack Damage: 3.6 → 4.5.
(PASSIVE) ETERNAL HUNGER
Damage: (12~46) + 15% bonus Attack Damage + 10% Ability Power → (12~61) + 20% bonus Attack Damage + 10% Ability Power.
(Q) JAWS OF THE BEAST
Adjust how enemy is targeted.
[Removed] Hold: Warwick also clamps on the target, leaping behind them and following their movement
[New] Tap: Lunges forward and bites the target enemy.
Drag: Leaping behind targets and following their movement.
Mana consumption: 40/45/50/55 → full level 40.
(W) BLOOD HUNT
[New] Active casting increases Warwick’s vision range, which ignores terrains (up to 1300).
[New] Increase sense range of active casting (full map).
Cooldown: 80/70/60/50s → 70/60/50/40s.
(E) PRIMAL HOWL
[New] Recasting Primal Howl within 1s does not trigger fear effect, and 45% cooldown is returned; if fear is triggered, then no cooldown reduction.
Mana consumption: full level 40 → full level 30.
(R) INFINITE DURESS
The first stage of Infinite Duress is no longer target-directed ability, but a ranged one.
Hit effects will be changed to 4 times while suppressing target.
[New] Warwick leaps a huge distance that scales with his Movement Speed, 5s within landing his next basic attack will be empowered.
[New] If the empowered basic attack hit target successfully, he leaps to the target, dealing damage while suppressing the target.
BASE STATS
Base Armor: 35 → 40.
Armor Growth per Level: 3.9 → 4.3.
(Q) JAWS OF THE BEAST
Damage: 120% Attack Damage + 100% Ability Power + 7/8/9/10% target’s maximum Health → 130% Attack Damage + 100% Ability Power + 7/8/9/10% target’s maximum Health.
Health Regen: 37.5/50/62.5/75% damage dealt → 42.5/55/67.5/80% damage dealt.
(Q) JAWS OF THE BEAST
Damage based on target’s maximum Health: 6%/7%/8%/9% → 7%/8%/9%/10%.
(R) INFINITE DURESS
Cooldown: 75/65/55s → 70/60/50s.
BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
(Q) JAWS OF THE BEAST
Damage converted to heal: 22.5/40/57.5/75% → 37.5/50/62.5/75%.
(Q) JAWS OF THE BEAST
[NEW] Deals 50% extra damage to minions and restores 50% of cooldown when killing minions.
Mana cost: 50/60/70/80 → 40/45/50/55.
Maximum damage to monsters: 125/150/175/200 → 100/125/150/175.
(W) BLOOD HUNT
Move speed: 45/50/55/60% → 40/45/50/55%.
Attack speed: 70/80/90/100% → 60/70/80/90%.
(E) PRIMAL HOWL
[REWORKED] The second cast will no longer prematurely end the damage reduction effect.
(R) INFINITE DURESS
Width: 100 → 150.
Bugfix: Warwick will now only heal for 100% of damage dealt by his ultimate, not 100% of all damage dealt during his ultimate.
CHAMPION GUIDE / COUNTERS
Jungle WARWICK Counters
Explore champion matchups and synergies for WARWICK in the Jungle lane.
THREATS
Champions that can make this matchup difficult.
SYNERGIES
Champions that work well alongside this pick.
THREATS
Champions that can make this matchup difficult.
SYNERGIES
Champions that work well alongside this pick.
No champion matchups have been added for this lane.
CHAMPION GUIDE / COUNTER ITEMS
Jungle WARWICK Counter Items
Discover items that help counter WARWICK in the Jungle lane.
ARMOR
Armor helps against basic attacks and physical damage.
REDUCE ATTACK SPEED
Items that reduce this champion's attack speed.
REDUCE HEALING
Grievous Wounds help reduce healing effects.
CLEANSE OR BLOCK SPELLS
Items that cleanse or block negative spell effects.
CHAMPION GUIDE / COMBOS
WARWICK Skill Combos
Learn skill combinations from beginner to advanced. Choose a difficulty to explore execution steps, tips and videos.
HARDADVANCED COMBOS
COMBO 1 / HARD
Warwick Flash All-In
Warwick Flash All-In
W
E1
F
AA
Q
E2
AA
R
AAStart with (W) BLOOD HUNT to increase your Movement Speed and Attack Speed. Use (E1) PRIMAL HOWL, then FLASH into range. Instantly AA and (Q) JAWS OF THE BEAST hold to get behind the enemy before reactivating (E2) to fear them. Continue to AA, then (R) INFINITE DURESS when the target is being feared. Finish with more AA's if necessary.
MEDIUMINTERMEDIATE COMBOS
EASYBEGINNER COMBOS
CHAMPION GUIDE / TIPS
Jungle WARWICK Tips
Practical laning tips, matchup decisions and tactical advice for playing WARWICK in the Jungle lane.
Advice for this lane has not been added.
CHAMPION GUIDE / STRENGTHS & WEAKNESSES
Jungle WARWICK Strengths and Weaknesses
Explore the strengths and weaknesses of WARWICK in the Jungle lane and prepare for favorable and difficult matchups.
Advice for this lane has not been added.
CHAMPION GUIDE / GAME PLAN
Jungle WARWICK Strategy and Tactics
Plan your early, mid and late game decisions for WARWICK in the Jungle lane.
Advice for this lane has not been added.
CHAMPION GUIDE / POWER SPIKES
Jungle WARWICK Power Spikes
Learn when WARWICK is strongest in the Jungle lane across early, mid and late game.
Advice for this lane has not been added.
CHAMPION GUIDE / JUNGLE PATH
WARWICK Jungle Path
Explore WARWICK jungle clear routes, camp orders and pathing tips for Wild Rift.
01 / JUNGLE CLEAR / PATHING
two fast ganks from three camps with a Red Buff start

This Warwick Jungle Clear can also start leashless on Raptors if needed, and can go Raptors → Red Brambleback → Blue Sentinel/Gromp instead as the skill progression remains the same.





























































































