League of Legends: Wild Rift POPPY, role — Tank. Use these guidelines to develop your Wild Rift champion play style. Study the recommended build of items, runes, spells and skill upgrade order. To see how POPPY ranks against other champions, visit the Wild Rift Tier List.
Runeterra has no shortage of valiant champions, but few are as tenacious as Poppy. Bearing the legendary hammer of Orlon, a weapon twice her size, this determined yordle has spent untold years searching in secret for the fabled “Hero of Demacia,” said to be its rightful wielder. Until then, she dutifully charges into battle, pushing back the kingdom's enemies with every whirling strike.
CHAMPION GUIDE / BUILD
Solo POPPY Build
Recommended items, runes and spells for playing POPPY in the Solo lane.
BUILD NOT AVAILABLE YET
No published build has been assigned to this lane.
Solo Baron Item Build & Spells
TIPS: Start your build with Ruby Crystal. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy Boots of Speed at an early stage.
SUMMONER SPELLS
FlashTeleport a short distance forward or towards the aimed direction.
Cooldown: 150sIgniteIgnites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.
Grievous Wound reduces the effectiveness of Healing and Regeneration effects.
Cooldown: 100s
START
Ruby Crystal +150 Max Health
500+Trinket: Warding TotemPlaces an invisible ward that grants vision of its surroundings for 90 seconds.
Tap casting prioritizes placing wards in brush you are within range of or walking towards.
Cooldown: 1s
CORE
HeartsteelIncrease Maximum Health
+700 Max Health +150% Health Regen +20 Ability Haste
Colossal Consumption: While within 700 units of an enemy champion, charges for 2.5 seconds before dealing a huge strike against the enemy champion. This charged attack deals bonus physical damage equal to 140 + 3.5% of maximum Health, and grants maximum Health equal to 15% of the damage dealt. The charge for each target has a 20 second cooldown.
3000Heartsteel TIPS: This item is perfect for tanks and bruisers who want to combine maximum survivability with massive burst damage against enemy champions. It provides a huge health pool, enhanced out-of-combat regeneration, and ability haste. The “Colossal Consumption” passive requires a 2.5-second charge when near an enemy champion, after which your next strike deals significant bonus physical damage based on your max health and grants you 15% of the damage dealt as bonus health. This allows you to both absorb damage and heal during skirmishes, making the item an excellent choice for extended fights and closing out teamfights. Excellent synergy with Spirit Visage: the healing amplification and regeneration boost from Spirit Visage further enhance the health restoration from this item’s passive, providing incredible survivability and sustain in combat.+Plated SteelcapsReduces damage from champion attacks
+150 Max Health +20 Armor +45 Move Speed
Block: Reduces damage from champion attacks by 10%.
1200Plated Steelcaps TIPS: These boots provide reliable protection against champions who rely heavily on basic attacks. They increase your Health and Armor, while the passive further reduces damage taken from enemy champion attacks. An excellent choice against marksmen, AD fighters, and other auto-attack-focused champions.+Sunfire AegisBurns nearby emenies
+350 Max Health +40 Armor +15 Ability Haste
Immolate: While in combat, deal magic damage equal to 20 plus 1.5% bonus HP every second to nearby enemies. Immolate deals 130% damage against monsters and 175-250% damage () against minions.
2900Sunfire Aegis TIPS: This item combines Health, Armor, and Ability Haste, providing strong protection against physical damage. While in combat, it continuously deals magic damage to nearby enemies that scales with bonus Health and is more effective against minions and monsters. An excellent choice for tanks and fighters who stay close to enemies and want to improve both durability and sustained damage.
BOOTS
Plated SteelcapsReduces damage from champion attacks
+150 Max Health +20 Armor +45 Move Speed
Block: Reduces damage from champion attacks by 10%.
1200Plated Steelcaps TIPS: These boots provide reliable protection against champions who rely heavily on basic attacks. They increase your Health and Armor, while the passive further reduces damage taken from enemy champion attacks. An excellent choice against marksmen, AD fighters, and other auto-attack-focused champions.↔Mercury's TreadsIncreases Magic resist
+150 Max Health +25 Magic Resistance +30 Tenacity +45 Move Speed
1200Mercury's Treads TIPS: These boots increase your Magic Resistance while making you more resilient to crowd control through Tenacity. The bonus Health and movement speed improve both survivability and mobility, allowing you to perform more effectively against magic damage and heavy-CC team compositions. They are an excellent choice for tanks, fighters, and any champion who needs to stay in the fight longer.→T3Armored AdvanceGrants Armor and a shield
+150 Max Health +30 Armor +45 Move Speed
Block: Reduce damage from champion attacks by 10%. Noxian Endurance: After taking physical damage from a champion grants a physical shield that absorbs damage equal to 10-140 plus 8% max Health . (12s Cooldown)
2200Armored Advance TIPS: These boots provide excellent protection against physical damage. They reduce damage taken from enemy champion attacks and grant a protective shield after taking physical damage from a champion, helping you survive extended trades and heavy bursts of physical damage. They are an excellent choice against marksmen, fighters, and other champions who rely primarily on physical attacks.↔T3Chainlaced CrushersGain a magic shield upon taking magic damage
+150 Max Health +30 Magic Resistance +30% Tenacity +45 Move Speed
Noxian Persistence: After taking magic damage from a champion, gain a magic shield that absorbs 10-120 plus 5% max for 5s. (12s Cooldown)
2200Chainlaced Crushers TIPS: These boots greatly improve your survivability against magic damage. After taking magic damage from an enemy champion, you gain a magic shield that helps absorb follow-up spells, while the bonus Magic Resistance and Tenacity make you far more resilient against AP threats and crowd control. They are an excellent choice against teams with heavy magic damage and strong CC.
TIPS: Finally, for your items, you should build Heartsteel (Increase Maximum Health) as your first item, followed by Plated Steelcaps (Reduces damage from champion attacks) or Mercury's Treads (Reduces Magic Damage) depending on the situation. (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is Sunfire Aegis (Burns nearby emenies).
Maybe now it's time to think about upgrading your boot, invest in Armored Advance (Grants Armor and a shield). You may want to replace it with Chainlaced Crushers (Gain a magic shield upon taking magic damage), it all depends on your playstyle and the situation on the battlefield.
The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
EXAMPLE BUILD
HeartsteelIncrease Maximum Health
+700 Max Health +150% Health Regen +20 Ability Haste
Colossal Consumption: While within 700 units of an enemy champion, charges for 2.5 seconds before dealing a huge strike against the enemy champion. This charged attack deals bonus physical damage equal to 140 + 3.5% of maximum Health, and grants maximum Health equal to 15% of the damage dealt. The charge for each target has a 20 second cooldown.
3000Heartsteel TIPS: This item is perfect for tanks and bruisers who want to combine maximum survivability with massive burst damage against enemy champions. It provides a huge health pool, enhanced out-of-combat regeneration, and ability haste. The “Colossal Consumption” passive requires a 2.5-second charge when near an enemy champion, after which your next strike deals significant bonus physical damage based on your max health and grants you 15% of the damage dealt as bonus health. This allows you to both absorb damage and heal during skirmishes, making the item an excellent choice for extended fights and closing out teamfights. Excellent synergy with Spirit Visage: the healing amplification and regeneration boost from Spirit Visage further enhance the health restoration from this item’s passive, providing incredible survivability and sustain in combat.+Plated SteelcapsReduces damage from champion attacks
+150 Max Health +20 Armor +45 Move Speed
Block: Reduces damage from champion attacks by 10%.
1200Plated Steelcaps TIPS: These boots provide reliable protection against champions who rely heavily on basic attacks. They increase your Health and Armor, while the passive further reduces damage taken from enemy champion attacks. An excellent choice against marksmen, AD fighters, and other auto-attack-focused champions.+Sunfire AegisBurns nearby emenies
+350 Max Health +40 Armor +15 Ability Haste
Immolate: While in combat, deal magic damage equal to 20 plus 1.5% bonus HP every second to nearby enemies. Immolate deals 130% damage against monsters and 175-250% damage () against minions.
2900Sunfire Aegis TIPS: This item combines Health, Armor, and Ability Haste, providing strong protection against physical damage. While in combat, it continuously deals magic damage to nearby enemies that scales with bonus Health and is more effective against minions and monsters. An excellent choice for tanks and fighters who stay close to enemies and want to improve both durability and sustained damage.ThornmailReflects damage and reduces enemy healing
+200 Max Health +75 Armor
Thorns: When struck by an attack, deal 20 + 6% bonus Armor + 1% bonus Health magic damage to the attacker. Entwine: Apply 50% Grievous Wounds to enemy champions for 3 second(s) when stuck by their attacks or dealing damage to them.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
2850Thornmail TIPS: This item reflects a portion of incoming physical damage back to attackers as magic damage and applies an effect that reduces enemy healing effectiveness. A strong pick versus teams with heavy auto-attack damage and sustain — ideal for tanks and bruisers who need to absorb focus and cut down opponent healing.
ITEM ALTERNATIVES
Instead of Thornmail
↔Kaenic RookernGains a magic shield when out of combat
+350 Max Health +100% Health Regen +85 Magic Resistance
Magebane: After not taking magic damage for 12 seconds, gain a magic shield that absorbs damage equal to 50-150 + 14% of max Health .
2800Kaenic Rookern TIPS: This item is perfect for champions who need extra protection against magic damage, particularly when spending some time out of combat. It provides significant bonuses to health, regeneration, and magic resistance. The “Magebane” passive activates after 12 seconds without taking magic damage, granting you a magic shield that absorbs damage based on your maximum health. This allows you to safely recover between fights and confidently re-enter combat. It’s especially effective against teams heavy in AP damage.
ITEM ALTERNATIVES
Instead of Kaenic Rookern
↔Amaranth's TwinguardIn-combat durability
+300 Max Health +50 Armor +50 Magic Resistance
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.
3200Amaranth's Twinguard TIPS: This item is perfect for champions who spend a lot of time in the thick of fights and need extra durability and crowd control resistance. It provides bonuses to armor and magic resistance. The “Endurance” passive stacks up to five times during combat, and at full stacks you increase in size, gain enhanced tenacity, and receive bonus armor and magic resistance until you exit combat. This allows you to stay in the frontline longer and withstand enemy attacks more effectively. Due to its versatile utility, this item is one of the most popular defensive choices in the game and is used by the majority of tanks, fighters, and other classes.
ITEM ALTERNATIVES
Instead of Amaranth's Twinguard
Solo Baron Rune Build
For runes, you should pick Grasp of Undying (When in combat, your next attack on a champion will occasionally deal bonus magic damage, heal you, and permanently increase your health.) as your keystone, followed by Second Wind (Heals you after taking damage.) and Overgrowth (Gains bonus scalable max Health.) in the primary tree, as well as Manaflow Band (Increases max Mana when an ability hits an enemy champions.) in the secondary tree. Below you can see possible options for replacing runes.
Grasp of UndyingTank, Heal
When in combat, your next attack on a champion will occasionally deal bonus magic damage, heal you, and permanently increase your health.
PRIMARY PATHResolve
Second WindIncrease sustain
Heals you after taking damage.
OvergrowthIncrease max Health
Gains bonus scalable max Health.
SECONDARY PATHSorcery
Manaflow BandIncrease Mana
Increases max Mana when an ability hits an enemy champions.
Solo Baron Ability Order
Max: Q→E→W
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Jungle Item Build & Spells
TIPS: Start your build with Long Sword. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy Boots of Speed at an early stage.
SUMMONER SPELLS
FlashTeleport a short distance forward or towards the aimed direction.
Cooldown: 150sSmiteJungle Expertise: On cast, Smite deals 600 true damage to minions and monsters and causes your attacks against a monster to deal 30 true damage() every second in an area around them for 2 seconds. This damage is increased by 10% bonus Attack Damage , 12% bonus Ability Power , 25% bonus Armor , 25% bonus Magic Resist , and 4% bonus Health .
Deals 10% more damage against monsters.
Hunter's Resource: - Gain Hunter's Resource stacks over time. After clearing a monster camp, 1 stack(s) are consumed for 40 bonus gold. - Restore 5–35 Health every second () when attacking monsters. Health restored is based on your missing Health. - When Smite is equipped, take only 50% damage from non-epic monsters.
Upgraded Smite: - After consuming 8 and 20 stacks, Smite upgrades, increasing its damage to 1,000 and 1,400 respectively. - When Smite is fully upgraded, gain Movement Speed while in the jungle or river: 10% Movement Speed out of combat, and 5% Movement Speed in combat. - Upgraded Smite can be cast on champions to deal 40 true damage damage and steal 25% of their Movement Speed for 2 seconds.
Gains one charge every 45 seconds, up to a max of 2.
Cooldown: 45s
START
Long Sword +12 Attack Damage
500+Trinket: Sweepieng LensScans around you, warning against hidden enemies, revealing invisible traps and revealing/disabling nearby enemy wards for 10 seconds.
Cooldown: 75s
CORE
Trinity ForceWell-Rounded
+333 Max Health +36 Attack Damage +30% Attack Speed +15 Ability Haste
Valor: On hit, attacks grant 20 Move Speed for 2 seconds. Bonuses do not stack. Bonus Movement Speed does not stack. Ranged champions gain halved values. Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD (1.5s Cooldown). Damage is reduced vs structures.
3333Trinity Force TIPS: This item combines Health, Attack Damage, Attack Speed, and Ability Haste, providing a well-rounded boost to combat performance. Using an ability empowers your next attack with bonus physical damage, while landing attacks grants Movement Speed to help you stick to targets. An excellent choice for fighters and other AD champions who constantly weave abilities between basic attacks.+Mercury's TreadsIncreases Magic resist
+150 Max Health +25 Magic Resistance +30 Tenacity +45 Move Speed
1200Mercury's Treads TIPS: These boots increase your Magic Resistance while making you more resilient to crowd control through Tenacity. The bonus Health and movement speed improve both survivability and mobility, allowing you to perform more effectively against magic damage and heavy-CC team compositions. They are an excellent choice for tanks, fighters, and any champion who needs to stay in the fight longer.+Sundered SkyPeriodically empowers attacks
+350 Max Health +40 Attack Damage +15 Ability Haste
Lightshield Strike: The first attack against an enemy champion deals Critically Strikes (6s cooldown per target), dealing 160% damage and restores Health (equal to 125% base Attack Damage + 6% of missing Health to you.
3000Sundered Sky TIPS: This item is perfect for AD bruisers who deal physical damage and need sustain during fights. It provides bonuses to maximum health, attack damage, and ability haste, helping to improve both survivability and damage output. The "Lightshield Strike" effect causes your first attack against an enemy champion to critically strike, dealing 160% damage and restoring health based on your base attack damage and a percentage of your missing health. This makes the item a great choice for AD bruisers who engage in fights and require both extra damage and sustain.
BOOTS
Mercury's TreadsIncreases Magic resist
+150 Max Health +25 Magic Resistance +30 Tenacity +45 Move Speed
1200Mercury's Treads TIPS: These boots increase your Magic Resistance while making you more resilient to crowd control through Tenacity. The bonus Health and movement speed improve both survivability and mobility, allowing you to perform more effectively against magic damage and heavy-CC team compositions. They are an excellent choice for tanks, fighters, and any champion who needs to stay in the fight longer.↔Plated SteelcapsReduces damage from champion attacks
+150 Max Health +20 Armor +45 Move Speed
Block: Reduces damage from champion attacks by 10%.
1200Plated Steelcaps TIPS: These boots provide reliable protection against champions who rely heavily on basic attacks. They increase your Health and Armor, while the passive further reduces damage taken from enemy champion attacks. An excellent choice against marksmen, AD fighters, and other auto-attack-focused champions.→T3Chainlaced CrushersGain a magic shield upon taking magic damage
+150 Max Health +30 Magic Resistance +30% Tenacity +45 Move Speed
Noxian Persistence: After taking magic damage from a champion, gain a magic shield that absorbs 10-120 plus 5% max for 5s. (12s Cooldown)
2200Chainlaced Crushers TIPS: These boots greatly improve your survivability against magic damage. After taking magic damage from an enemy champion, you gain a magic shield that helps absorb follow-up spells, while the bonus Magic Resistance and Tenacity make you far more resilient against AP threats and crowd control. They are an excellent choice against teams with heavy magic damage and strong CC.↔T3Armored AdvanceGrants Armor and a shield
+150 Max Health +30 Armor +45 Move Speed
Block: Reduce damage from champion attacks by 10%. Noxian Endurance: After taking physical damage from a champion grants a physical shield that absorbs damage equal to 10-140 plus 8% max Health . (12s Cooldown)
2200Armored Advance TIPS: These boots provide excellent protection against physical damage. They reduce damage taken from enemy champion attacks and grant a protective shield after taking physical damage from a champion, helping you survive extended trades and heavy bursts of physical damage. They are an excellent choice against marksmen, fighters, and other champions who rely primarily on physical attacks.
TIPS: Finally, for your items, you should build Trinity Force (Well-Rounded) as your first item, followed by Mercury's Treads (Reduces Magic Damage) or Plated Steelcaps (Reduces damage from champion attacks) depending on the situation. (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is Sundered Sky (Periodically empowers attacks).
Maybe now it's time to think about upgrading your boot, invest in Chainlaced Crushers (Gain a magic shield upon taking magic damage). You may want to replace it with Armored Advance (Grants Armor and a shield), it all depends on your playstyle and the situation on the battlefield.
The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
EXAMPLE BUILD
Trinity ForceWell-Rounded
+333 Max Health +36 Attack Damage +30% Attack Speed +15 Ability Haste
Valor: On hit, attacks grant 20 Move Speed for 2 seconds. Bonuses do not stack. Bonus Movement Speed does not stack. Ranged champions gain halved values. Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD (1.5s Cooldown). Damage is reduced vs structures.
3333Trinity Force TIPS: This item combines Health, Attack Damage, Attack Speed, and Ability Haste, providing a well-rounded boost to combat performance. Using an ability empowers your next attack with bonus physical damage, while landing attacks grants Movement Speed to help you stick to targets. An excellent choice for fighters and other AD champions who constantly weave abilities between basic attacks.+Mercury's TreadsIncreases Magic resist
+150 Max Health +25 Magic Resistance +30 Tenacity +45 Move Speed
1200Mercury's Treads TIPS: These boots increase your Magic Resistance while making you more resilient to crowd control through Tenacity. The bonus Health and movement speed improve both survivability and mobility, allowing you to perform more effectively against magic damage and heavy-CC team compositions. They are an excellent choice for tanks, fighters, and any champion who needs to stay in the fight longer.+Sundered SkyPeriodically empowers attacks
+350 Max Health +40 Attack Damage +15 Ability Haste
Lightshield Strike: The first attack against an enemy champion deals Critically Strikes (6s cooldown per target), dealing 160% damage and restores Health (equal to 125% base Attack Damage + 6% of missing Health to you.
3000Sundered Sky TIPS: This item is perfect for AD bruisers who deal physical damage and need sustain during fights. It provides bonuses to maximum health, attack damage, and ability haste, helping to improve both survivability and damage output. The "Lightshield Strike" effect causes your first attack against an enemy champion to critically strike, dealing 160% damage and restoring health based on your base attack damage and a percentage of your missing health. This makes the item a great choice for AD bruisers who engage in fights and require both extra damage and sustain.Dead Man's PlateIncreases Movement Speed
+350 Max Health +70 Armor +4% Movement Speed
Momentum: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacking removes all Momentum. Stacks decay when movement is impaired. Crushing Blow: Attacks deal up to 100 bonus magic damage based on Momentum removed. Melee attacks with max Momentum slows by 75% for 1 second.
2800Dead Man's Plate TIPS: This item provides a substantial boost to health and armor, and its “Momentum” passive builds movement speed as you move—up to a cap—until you land an attack, which then triggers “Crushing Blow”, dealing bonus magic damage based on the momentum removed and slowing enemies at full stacks. This makes it an excellent choice for tanks and bruisers who need extra mobility to engage quickly and sustain through fights. Tips: ideal for champions who need to close distance and absorb damage; pairs extremely well with Spellblade items (e.g., Divine Sunderer) for additional burst damage on engage.
ITEM ALTERNATIVES
Instead of Dead Man's Plate
↔Kaenic RookernGains a magic shield when out of combat
+350 Max Health +100% Health Regen +85 Magic Resistance
Magebane: After not taking magic damage for 12 seconds, gain a magic shield that absorbs damage equal to 50-150 + 14% of max Health .
2800Kaenic Rookern TIPS: This item is perfect for champions who need extra protection against magic damage, particularly when spending some time out of combat. It provides significant bonuses to health, regeneration, and magic resistance. The “Magebane” passive activates after 12 seconds without taking magic damage, granting you a magic shield that absorbs damage based on your maximum health. This allows you to safely recover between fights and confidently re-enter combat. It’s especially effective against teams heavy in AP damage.
ITEM ALTERNATIVES
Instead of Kaenic Rookern
↔Amaranth's TwinguardIn-combat durability
+300 Max Health +50 Armor +50 Magic Resistance
Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.
3200Amaranth's Twinguard TIPS: This item is perfect for champions who spend a lot of time in the thick of fights and need extra durability and crowd control resistance. It provides bonuses to armor and magic resistance. The “Endurance” passive stacks up to five times during combat, and at full stacks you increase in size, gain enhanced tenacity, and receive bonus armor and magic resistance until you exit combat. This allows you to stay in the frontline longer and withstand enemy attacks more effectively. Due to its versatile utility, this item is one of the most popular defensive choices in the game and is used by the majority of tanks, fighters, and other classes.
ITEM ALTERNATIVES
Instead of Amaranth's Twinguard
Jungle Rune Build
For runes, you should pick Phase Rush (Hitting the enemy champion(s) with basic attacks or abilities multiple times grants Movement Speed and Ability Haste.) as your keystone, followed by Brutal (Attacks deal bonus damage to enemy champions.), Coup de Grace (Increases damage dealt to enemy champions with low Health.) and Legend: Haste (Increase Ability Haste) in the primary tree, as well as Overgrowth (Gains bonus scalable max Health.) in the secondary tree. Below you can see possible options for replacing runes.
Phase RushMobility, Ability Haste
Hitting the enemy champion(s) with basic attacks or abilities multiple times grants Movement Speed and Ability Haste.
PRIMARY PATHPrecision
BrutalAttacks deal on-hit damage
Attacks deal bonus damage to enemy champions.
Coup de GraceIncrease damage to low Health enemies
Increases damage dealt to enemy champions with low Health.
Legend: HasteBonus Ability Haste
Increase Ability Haste
SECONDARY PATHResolve
OvergrowthIncrease max Health
Gains bonus scalable max Health.
Jungle Ability Order
Max: Q→E→W
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CHAMPION GUIDE / COMMUNITY BUILDS
Solo POPPY Community Builds
Explore published community builds for playing POPPY in the Solo lane.
Explore the champion’s playstyle and base statistics. Select a level to preview how recorded starting values and growth change from level 1 to 15.
01 / BASE STATS / LEVEL SCALING
CHAMPION STATISTICS
BASE VALUES
Recorded attributes at the selected level. Numbers below the chart remain in their original units.
02 / CHAMPION IDENTITY / PLAYSTYLE
PLAYSTYLE PROFILE
4 AXES
Damage, toughness, utility and difficulty use the champion’s stored profile and do not change with level.
CHAMPION PROFILE / ABILITIES
POPPY Ability and Tips
Explore each ability and its practical usage. Select a skill to view its description and available tips.
PASSIVE
IRON AMBASSADOR
Every 12 seconds (), Poppy's next attack throws her buckler, gaining 350 Attack Range and dealing 20 bonus magic damage ().
The buckler ricochets off the target, landing nearby for 4 seconds. Poppy can pick it up to gain a shield that absorbs 86 damage (13% of max Health) () for 3 second(s).
If the buckler kills the target or if the target dies before being hit, it automatically returns to Poppy.
VIDEO
IRON AMBASSADOR
ABILITY Q
HAMMER SHOCK
COOLDOWN:7/6/5/4sMANA:30
Poppy smashes the ground, dealing 50 (50/70/90/110 + 90% bonus) plus 9% of the target's max Health as physical damage and making the ground unstable.
The unstable area slows enemies by 25/30/35/40% and enemies and erupts after 1 seconds, dealing 50 (50/70/90/110 + 90% bonus) plus 9% of the target's max Health as physical damage again.
Poppy's percent health damage is capped against monsters at 40/100/160/220 damage per hit.
VIDEO
HAMMER SHOCK
ABILITY W
STEADFAST PRESENCE
COOLDOWN:19/16.5/14/11.5sMANA:40
Passive: Gains 12% Armor and 12% Magic Resist. This bonus doubles when Poppy is below 40% Health.
Active: Gains 40% Movement Speed and projects a field around her for 2 seconds that stops enemy dashes. Enemies who are stopped by the field take 95 magic damage (95/140/185/230 + 70%) and are grounded and slowed by 25% for 2 second(s).
VIDEO
STEADFAST PRESENCE
ABILITY E
HEROIC CHARGE
COOLDOWN:13/12/11/10sMANA:60
Tackles an enemy, dealing 75 physical damage (75/100/125/150 + 50% bonus) and carrying them forward.
If Poppy tackles them into terrain, the target is stunned for 1.7/1.8/1.9/2 seconds and takes an additional 75 physical damage (75/100/125/150 + 50% bonus).
VIDEO
HEROIC CHARGE
ABILITY R
KEEPER'S VERDICT
COOLDOWN:90/80/70sMANA:100
Hold: Charges her hammer for up to 4 seconds, slowing herself by 15%.
Release: Smashes the ground, creating a shockwave that deals 200 physical damage (200/300/400 + 90% bonus) to the first enemy champion hit and nearby enemies, knocks them back toward their Nexus, and makes them untargetable while they fly. The range and knock back distance increase with charge duration.
An uncharged smash deals 100 physical damage (100/150/200 + 45% bonus) and knocks enemies airborne for 1 seconds.
VIDEO
KEEPER'S VERDICT
CHAMPION PROFILE / BALANCE HISTORY
POPPY Patch Changes
Explore the buffs, nerfs, adjustments and reworks recorded across previous Wild Rift patches. Expand a patch to see its detailed changes.
ADJUSTED 22 SEP 2026 (PATCH 7.3)
BASE STATS Critical Strike Damage: 175% → 200%. Attack Speed cap: 2.5 → 3 attacks per second. Attack Speed Ratio: 0.625. Base Attack Speed: 0.625. Base Bonus Attack Speed: 0.2. Attack Speed per Level: 0.021. Base Health: 660 → 630. Health per Level: 128 → 136.
ADJUSTED 22 MAY 2025 (PATCH 6.1B)
(Q) HAMMER SHOCK Maximum damage of each strike based on percentage Health to monsters: 30/70/110/150 → 40/100/160/220.
CHAMPION GUIDE / COUNTERS
Solo POPPY Counters
Explore champion matchups and synergies for POPPY in the Solo lane.
No champion matchups have been added for this lane.
CHAMPION GUIDE / COUNTER ITEMS
Solo POPPY Counter Items
Discover items that help counter POPPY in the Solo lane.
REDUCE HEALING
Grievous Wounds help reduce healing effects.
Ignite
Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration.
Grievous Wound reduces the effectiveness of Healing and Regeneration effects.
Cooldown: 100s
Executioner's Calling
Physical Damage reduces enemy healing
+15 Attack Damage
Rend: Physical Damage inflicts 40% Grievous Wounds to enemy champions for 3 seconds. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
800
Oblivion Orb
Magic damage reduces enemy healing
+35 Ability Power
Cursed Wounds: Dealing magic damage to enemy champions applies 40% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
3000
Mortal Reminder TIPS: This item combines Attack Damage, percentage Armor Penetration, and Critical Strike Chance, allowing you to effectively deal with armored enemies. Dealing physical damage to enemy champions applies Grievous Wounds, reducing the effectiveness of their healing and health regeneration. An excellent choice against teams with high Armor, healing, and regeneration.
Chempunk Chainsword
Reduces enemy healing
+400 Max Health +45 Attack Damage +15 Ability Haste
Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
2800
Chempunk Chainsword TIPS: This item is perfect for champions who face enemies with high sustain, such as Dr. Mundo, Soraka, and Yuumi, who have significant healing abilities. The "Punishment" effect applies Grievous Wounds, reducing the effectiveness of healing and regeneration by 50%, making this item effective against champions who rely on healing. It’s also useful against champions who rely on lifesteal, such as Aatrox, Darius, and Fiora, as it helps reduce the effectiveness of their healing.
Morellonomicon
Magic damage reduces enemy healing
+300 Max Health +75 Ability Power +15 Ability Haste
Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
2650
Morellonomicon TIPS: This item is designed to counter champions with strong healing and sustain. Any magic damage you deal applies Grievous Wounds, greatly reducing the effectiveness of enemy healing and regeneration. It is an excellent choice for mages and AP supports against teams that rely heavily on healing, lifesteal, or regeneration.
PENETRATION
Armor and magic penetration help against this champion's resistances.
T3Spellslinger's Shoes
Deal bonus damage to minions
+35 Ability Power +18 Magic Penetration +8% Magic Penetration +100% Mana Regeneration +45 Move Speed
Equilibrium: Champions without Mana gain 50% base Health Regen. Big Bully: Attacks and active abilities deal 18 bonus true damage to minions.
2200
Spellslinger's Shoes TIPS: These boots greatly increase your magic damage through a combination of Ability Power and both flat and percentage magic penetration. The high mana regeneration allows for frequent spell casting, while the bonus true damage to minions significantly improves wave clear. Champions without Mana instead gain increased health regeneration. They are an excellent choice for mages and AP supports who value strong damage, constant lane pressure, and efficient farming.
Armorcrusher Boots TIPS: These boots greatly increase your physical damage by providing bonus Attack Damage along with both flat and percentage armor penetration. The additional out-of-combat movement speed allows you to rotate around the map faster, chase enemies more effectively, and respond to fights more quickly. They are an excellent choice for marksmen, assassins, and fighters who value high mobility and maximum damage against armored targets.
Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
3000
Mortal Reminder TIPS: This item combines Attack Damage, percentage Armor Penetration, and Critical Strike Chance, allowing you to effectively deal with armored enemies. Dealing physical damage to enemy champions applies Grievous Wounds, reducing the effectiveness of their healing and health regeneration. An excellent choice against teams with high Armor, healing, and regeneration.
Icy: Damaging active abilities and empowered attacks slow enemies below 60% current Health by 30% Movement Speed for 1 second.
3100
Serylda’s Grudge TIPS: This item significantly increases physical damage through percentage Armor Penetration while allowing you to use abilities more frequently. Damaging wounded enemies with active abilities or empowered attacks also slows them, making it easier to chase or keep targets at a distance. An excellent choice for AD champions who rely on abilities and need effective Armor Penetration combined with additional control.
Terminus
Increases Armor Pen, Megic Pen, Armor, and Magic Resist
+35 Attack Damage +35% Attack Speed
Shadow: Attacks deal 30 bonus magic damageon-hit. Juxtaposition: Alternate between Light and Dark on-hits when attacking. Light attacks grant 5-8 Armor and Magic Resist() for 5 seconds on hit. Dark attacks grant 10% Armor Pen and 10% Magic Pen for 5 seconds on hit. Each on-hit effect stacks up to 3 times. While you have this item, bonus Armor Pen and Magic Pen granted by it is capped at 40%.
You cannot own this item concurrently with Void Staff.
3000
Terminus TIPS: This item combines Attack Damage and Attack Speed while empowering basic attacks with additional magic damage. Consecutive attacks alternate between effects that gradually increase Armor and Magic Resistance or provide Armor and Magic Penetration. An excellent choice for champions focused on frequent basic attacks and on-hit effects who need both sustained damage and additional durability in extended fights.
Giant Slayer: Deal bonus damage based on the enemy champion's bonus Health, up to 12% bonus damage when the enemy champion has 1.200 bonus Health.
3300
Dominik’s Regards TIPS: This item combines Attack Damage, percentage Armor Penetration, and Critical Strike Chance, allowing you to effectively deal with durable enemies. Your damage is further increased against champions with large amounts of bonus Health. An excellent choice for marksmen and other AD champions against tanks and fighters who stack Armor and Health.
Void Staff
Magic Penetration (%)
+95 Ability Power +40% Magic Penetration
3000
Void Staff TIPS: This item is the premier choice against enemies stacking magic resistance. It greatly increases the effectiveness of your spells through powerful magic penetration, allowing you to deal consistent damage even to the toughest targets. An excellent pickup for any mage once the enemy team starts investing in magic resistance.
Cryptbloom
Restore health on champion kill
+75 Ability Power +30% Magic Penetration +20 Ability Haste
Life from Death: When a champion that you damaged within 3s dies, a nova spreads from their corpse that restores 100 plus 20%Health to allies. (60s Cooldown)
3000
Cryptbloom TIPS: This item combines powerful magic penetration with valuable team utility. In addition to boosting your spell damage, champions you recently damaged release a healing nova upon death, restoring health to nearby allies. It is an excellent choice for mages who want to deal heavy damage while providing extra sustain for their team during extended teamfights.
HEALTH DAMAGE
Items that deal damage based on enemy maximum health.
Divine Sunderer
Anti-Health attacks
+425 Max Health +25 Attack Damage +25 Ability Haste
Spellblade: After using an ability, your next attack within 10 seconds deals (10% melee / 7% ranged) of target’s maximum health as bonus physical damage. If the target is a champion, heal for (6% melee / 2.5% ranged) of the target's maximum health. (1.5s Cooldown) Damage is reduced vs structure.
3300
Divine Sunderer TIPS: This item offers a strong blend of survivability and damage: after using an ability your next basic attack is empowered to deal bonus damage based on the target’s max health, and it heals you when used on enemy champions. Perfect for fighter-bruisiers and solo laners who weave abilities into autos and need sustain versus tanks and duelists.
Liandry's Torment
Abilities deal bonus damage
+300 Max Health +70 Ability Power
Torment: Damaging abilities and empowered attacks burn enemies for 2% max Healthmagic damage for 3 seconds. Madness: Deals 2% more damage for each second in combat against champions, capped at 6% after 3 seconds.
3000
Liandry's Torment TIPS: This item excels in extended fights. Your abilities and empowered attacks ignite enemies, dealing damage over time based on their maximum health, while your overall damage steadily increases the longer you remain in combat. It is an excellent choice for damage-over-time mages and AP bruisers who want to wear down even the toughest frontline champions.
Ruined Strikes: Attacks deal bonus physical damage equal to 6% of the enemy's current Healthon-hit. (Melee attacks deal 8%). Minimum damage: 15. Max damage vs monsters: 100. Drain: Hitting a champion with 3 attacks or abilities slows them by 30% for 1.5s. (30s Cooldown)
3100
Blade of the Ruined King TIPS: This item combines Attack Damage, Attack Speed, and Lifesteal, providing strong sustained damage and additional survivability. Attacks deal bonus physical damage based on the target's current Health, making it especially effective against high-Health champions. Consecutive attacks or abilities also slow the target, helping you stick to enemies. An excellent choice for marksmen and fighters focused on extended fights and basic attacks.
CLEANSE OR BLOCK SPELLS
Items that cleanse or block negative spell effects.
Quicksilver Sash
Dispels crowd control
Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.25 seconds. Perseverance (Passive): When the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)
Cannot be used during knock up or knock back effects.
1100
Quicksilver Sash TIPS: This enchant instantly removes most crowd control effects and briefly grants immunity to further disables. Once the effect ends, it provides increased resistance to crowd control and slows, helping you escape dangerous situations or continue fighting without interruption. It is an excellent choice against teams with heavy crowd control, allowing you to stay mobile and effective in crucial moments.
Seeker's Armguard
Turn invulnerable
+20 Armor +35 Ability Power
Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)
1200
Seeker's Armguard TIPS: This item combines Ability Power with extra defense, but its defining feature is the ability to become temporarily invulnerable. Its active effect lets you completely avoid lethal damage, dodge crucial enemy abilities, or buy time for your cooldowns to return. It is an excellent choice for mages and AP assassins who need to survive burst damage and outplay opponents in critical teamfights.
Zhonya's Hourglass
Turn invulnerable
+40 Armor +110 Ability Power
Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (90s Cooldown)
3300
Zhonya's Hourglass TIPS: This item combines high Ability Power with extra armor, while its defining feature is the ability to become completely invulnerable for a short time. Its active effect allows you to survive lethal damage, avoid crucial enemy abilities, or buy time for your cooldowns to recover. It is an excellent choice for mages and AP assassins who need to outlive enemy focus and turn the tide of a teamfight.
Quicksilver Sash (Active): Removes all crowd control debuffs from you and grants immunity to crowd control for 0.25s. Perseverance (Passive): When the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (60s Cooldown)
Cannot be used during knock up or knock back effects.
3100
Mercurial Scimitar TIPS: This item is designed to counter crowd control. Its active removes most disabling effects and briefly grants immunity to follow-up control, while the passive provides additional resistance to crowd control and slows once the effect ends. It is an excellent choice for marksmen, fighters, and assassins who need to maintain their mobility and keep dealing damage against heavy-CC team compositions.
Edge of Night
Blocks an enemy ability
+250 Max Health +50 Attack Damage
Gouge: +12 Armor Penetration. Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)
3000
Edge of Night TIPS: This item is perfect for champions who need a mix of offense and defense. It provides bonuses to maximum health and attack damage, along with increased armor penetration to help you shred through enemy defenses. The "Annul" effect grants you a spell shield, blocking the next enemy ability. This spell shield refreshes when leaving combat with enemy champions, making the item a great choice for champions who need protection from crowd control and to engage in fights, such as Ashe, Lux, or Morgana.
Cleanse
Removes disables (including spell debuffs) affecting your champion and grants immunity to disables for 0.25 seconds.
Cooldown: 110s
REDUCE SHIELDS
Items that reduce enemy shields.
Serpent's Fang
Anti-Shielding
+50 Attack Damage +10 Ability Haste
Stab: +15 Armor Penetration. Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.
2800
Serpent's Fang TIPS: This item is perfect for assassins and champions who face enemies with a lot of shields. It provides bonuses to attack damage and ability haste, along with increased armor penetration, making it effective against well-protected enemies. The "Shield Reaver" effect allows you to reduce the effectiveness of shields gained by enemy champions, depending on your bonus attack damage, helping to quickly break through shields. This item is especially useful against champions who rely on shields for defense, such as Lux, Braum, and others.
Oceanid's Trident
Anti-Shielding
+200 Max Health +80 Ability Power +10 Ability Haste
Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP + 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.
2600
Oceanid's Trident TIPS: This item is designed to counter shield-heavy champions. Your abilities significantly reduce the effectiveness of shields enemies receive, while the first hit can also weaken shields that are already active. It is an excellent choice for mages and AP supports against shield-reliant compositions, allowing your team to break through enemy defenses and eliminate priority targets more effectively.
CHAMPION GUIDE / COMBOS
POPPY Skill Combos
Learn skill combinations from beginner to advanced. Choose a difficulty to explore execution steps, tips and videos.
COMBOS NOT AVAILABLE YET
Skill combos for this champion have not been added.
CHAMPION GUIDE / TIPS
Solo POPPY Tips
Practical laning tips, matchup decisions and tactical advice for playing POPPY in the Solo lane.
GUIDE NOT AVAILABLE YET
Advice for this lane has not been added.
CHAMPION GUIDE / STRENGTHS & WEAKNESSES
Solo POPPY Strengths and Weaknesses
Explore the strengths and weaknesses of POPPY in the Solo lane and prepare for favorable and difficult matchups.
GUIDE NOT AVAILABLE YET
Advice for this lane has not been added.
CHAMPION GUIDE / GAME PLAN
Solo POPPY Strategy and Tactics
Plan your early, mid and late game decisions for POPPY in the Solo lane.
GUIDE NOT AVAILABLE YET
Advice for this lane has not been added.
CHAMPION GUIDE / POWER SPIKES
Solo POPPY Power Spikes
Learn when POPPY is strongest in the Solo lane across early, mid and late game.
GUIDE NOT AVAILABLE YET
Advice for this lane has not been added.
CHAMPION GUIDE / JUNGLE PATH
POPPY Jungle Path
Explore POPPY jungle clear routes, camp orders and pathing tips for Wild Rift.
01 / JUNGLE CLEAR / PATHING
full clear with a Red Buff start
ROUTE 01
↔GANK↔GANK
The Pro Poppy Jungle Path features a full jungle clear which starts on the Red Buff, usually with a teammate giving Poppy a leash. You will start with (Q) HAMMER SHOCK on level one and unlock (E) HEROIC CHARGE at level two. Once the Red Buff is dead, clear the Krugs and Raptors which grant you level three — unlocking (W) STEADFAST PRESENCE. Next up move towards the Blue Buff side of the map to clear Wolves, Blue Sentinel and the Gromp. You're now level four so upgrade (Q) HAMMER SHOCK and path into the Rift Scuttler, after which you can gank a nearby lane.
This Poppy Jungle Clear focuses on a full clear because an experienced player is able to clear everything and arrive to the river just in time for the Rift Scuttler spawn.
Runeterra has no shortage of valiant champions, but few are as tenacious as Poppy. Bearing the legendary hammer of Orlon, a weapon twice her size, this determined yordle has spent untold years searching in secret for the fabled “Hero of Demacia,” said to be its rightful wielder. Until then, she dutifully charges into battle, pushing back the kingdom's enemies with every whirling strike.
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