CHAMPION GUIDE / BUILD
Solo RUMBLE Build
Recommended items, runes and spells for playing RUMBLE in the Solo lane.
No published build has been assigned to this lane.
Mid Item Build & Spells
TIPS: Start your build with
Amplifying Tome. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy
Boots of Speed at an early stage.
SUMMONER SPELLS
START
CORE
BOOTS
TIPS: Finally, for your items, you should build
Liandry's Torment (Abilities deal bonus damage) as your first item, followed by
Boots of Mana (Grants Ability Power, Magic Penetration and Mana Regeneration) (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is
Bloodletter's Curse (Reduces enemy's Magic Resist).
Maybe now it's time to think about upgrading your boot, invest in
Spellslinger's Shoes (Deal bonus damage to minions).
The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
EXAMPLE BUILD
Instead of Zhonya's Hourglass
Instead of Riftmaker
Mid Rune Build
For runes, you should pick
Arcane Comet (Damaging a champion with an ability hurls a comet at their location. When a comet hits an enemy champion, the next comet's damage increases.) as your keystone, followed by
Brutal (Attacks deal bonus damage to enemy champions.),
Coup de Grace (Increases damage dealt to enemy champions with low Health.) and
Legend: Bloodline (Gains Omnivamp.) in the primary tree, as well as
Bone Plating (Reduces incoming damage.) in the secondary tree. Below you can see possible options for replacing runes.
Damaging a champion with an ability hurls a comet at their location. When a comet hits an enemy champion, the next comet's damage increases.
Attacks deal bonus damage to enemy champions.
Increases damage dealt to enemy champions with low Health.
Gains Omnivamp.
Reduces incoming damage.
Mid Ability Order
Max: Q→E→WSolo Baron Item Build & Spells
TIPS: Start your build with
Amplifying Tome. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy
Boots of Speed at an early stage.
SUMMONER SPELLS
START
CORE
BOOTS
TIPS: Finally, for your items, you should build
Liandry's Torment (Abilities deal bonus damage) as your first item, followed by
Boots of Mana (Grants Ability Power, Magic Penetration and Mana Regeneration) (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is
Bloodletter's Curse (Reduces enemy's Magic Resist).
Maybe now it's time to think about upgrading your boot, invest in
Spellslinger's Shoes (Deal bonus damage to minions).
The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
EXAMPLE BUILD
Instead of Zhonya's Hourglass
Instead of Riftmaker
Solo Baron Rune Build
For runes, you should pick
Grasp of Undying (When in combat, your next attack on a champion will occasionally deal bonus magic damage, heal you, and permanently increase your health.) as your keystone, followed by
Demolish (Your third attack against a turret deals bonus damage),
Bone Plating (Reduces incoming damage.) and
Overgrowth (Gains bonus scalable max Health.) in the primary tree, as well as
Nimbus Cloak (After a spell is cast, grants a brief Movement Speed boost that allows for faster movement.) in the secondary tree. Below you can see possible options for replacing runes.
When in combat, your next attack on a champion will occasionally deal bonus magic damage, heal you, and permanently increase your health.
Your third attack against a turret deals bonus damage
Reduces incoming damage.
Gains bonus scalable max Health.
After a spell is cast, grants a brief Movement Speed boost that allows for faster movement.
Solo Baron Ability Order
Max: Q→E→WJungle Item Build & Spells
TIPS: Start your build with
Amplifying Tome. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy
Boots of Speed at an early stage.
SUMMONER SPELLS
START
CORE
BOOTS
TIPS: Finally, for your items, you should build
Liandry's Torment (Abilities deal bonus damage) as your first item, followed by
Boots of Mana (Grants Ability Power, Magic Penetration and Mana Regeneration) (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is
Infinity Orb (Abilities deal bonus damage).
Maybe now it's time to think about upgrading your boot. You may want to replace it with
Spellslinger's Shoes (Deal bonus damage to minions), it all depends on your playstyle and the situation on the battlefield.
The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
EXAMPLE BUILD
Instead of Zhonya's Hourglass
Instead of Morellonomicon
Jungle Rune Build
For runes, you should pick
First Strike (Gain gold and bonus damage by dealing damage in battle first.) as your keystone, followed by
Brutal (Attacks deal bonus damage to enemy champions.),
Coup de Grace (Increases damage dealt to enemy champions with low Health.) and
Legend: Bloodline (Gains Omnivamp.) in the primary tree, as well as
Overgrowth (Gains bonus scalable max Health.) in the secondary tree. Below you can see possible options for replacing runes.
Gain gold and bonus damage by dealing damage in battle first.
Attacks deal bonus damage to enemy champions.
Increases damage dealt to enemy champions with low Health.
Gains Omnivamp.
Gains bonus scalable max Health.
Jungle Ability Order
Max: Q→E→WCHAMPION GUIDE / COMMUNITY BUILDS
Solo RUMBLE Community Builds
Explore published community builds for playing RUMBLE in the Solo lane.
0 COMMUNITY BUILDSBe the first to share a RUMBLE build with the WR-META community.
CREATE BUILDCHAMPION PROFILE / BASE STATISTICS
RUMBLE Champion DNA
Explore the champion’s playstyle and base statistics. Select a level to preview how recorded starting values and growth change from level 1 to 15.
01 / BASE STATS / LEVEL SCALING
CHAMPION STATISTICS
Recorded attributes at the selected level. Numbers below the chart remain in their original units.
02 / CHAMPION IDENTITY / PLAYSTYLE
PLAYSTYLE PROFILE
Damage, toughness, utility and difficulty use the champion’s stored profile and do not change with level.
CHAMPION PROFILE / BALANCE HISTORY
RUMBLE Patch Changes
Explore the buffs, nerfs, adjustments and reworks recorded across previous Wild Rift patches. Expand a patch to see its detailed changes.
BASE STATS
Critical Strike Damage: 175% → 200%.
Attack Speed cap: 2.5 → 3 attacks per second.
Attack Speed Ratio: 0.644.
Base Attack Speed: 0.644.
Base Bonus Attack Speed: 0.24.
Attack Speed per Level: 0.016.
BASE STATS
Base Health: 690 → 660.
Health per level: 120 → 128.
(Q) FLAMESPITTER
Damage: 120/160/200/240 + 110% Ability Power + 6/8/10/12% Target Max Health → 100/140/180/220 +125% Ability Power + 7/8/9/10% Target Max Health.
Danger Zone Damage: 180/240/300/360 + 165% Ability Power + 9/12/15/18% Target Max Health → 150/210/270/330 + 187.5% Ability Power + 10.5/12/13.5/15% Target Max Health.
(W) SCRAP SHIELD
Shield: 40/70/100/130 + 6% Max Health → 40/80/120/160 + 4% Max Health.
Danger Zone Shield: 60/105/150/195 + 9% Max Health → 60/120/180/240 + 6% Max Health.
(E) ELECTRO HARPOON
Bonus Ability Power Damage: 40% → 50%.
Danger Zone Bonus Ability Power Damage: 60% → 75%.
(Q) FLAMESPITTER
Base Damage: 140/180/220/260 → 120/160/200/240.
Danger Zone Base Damage: 210/270/330/390 → 180/240/300/360.
(Q) FLAMESPITTER
Base Damage: 150/190/230/270 → 140/180/220/260.
Danger zone Base Damage: 225/285/345/405 → 210/270/330/390.
(W) SCRAP SHIELD
Base Shield Value: 45/80/115/150 → 40/70/100/130.
Danger Zone Base Shield Value: 67.5/120/172.5/225 → 60/105/150/195.
(W) SCRAP SHIELD
Shield value bonus: 30% Ability Power → 35% Ability Power.
Movement Speed bonus: 15/20/25/30% → 20/25/30/35%.
Shield value and Movement Speed bonus gained with Danger Zone are 150% of the base value.
CHAMPION GUIDE / COUNTERS
Solo RUMBLE Counters
Explore champion matchups and synergies for RUMBLE in the Solo lane.
THREATS
Champions that can make this matchup difficult.
SYNERGIES
Champions that work well alongside this pick.
THREATS
Champions that can make this matchup difficult.
SYNERGIES
Champions that work well alongside this pick.
THREATS
Champions that can make this matchup difficult.
SYNERGIES
Champions that work well alongside this pick.
No champion matchups have been added for this lane.
CHAMPION GUIDE / COUNTER ITEMS
Solo RUMBLE Counter Items
Discover items that help counter RUMBLE in the Solo lane.
MAGIC RESIST
Magic resistance helps you survive this champion's magic damage.
CLEANSE OR BLOCK SPELLS
Items that cleanse or block negative spell effects.
REDUCE MOBILITY
Items that decrease this champion's mobility.
REDUCE SHIELDS
Items that reduce enemy shields.
CHAMPION GUIDE / COMBOS
RUMBLE Skill Combos
Learn skill combinations from beginner to advanced. Choose a difficulty to explore execution steps, tips and videos.
Skill combos for this champion have not been added.
CHAMPION GUIDE / TIPS
Solo RUMBLE Tips
Practical laning tips, matchup decisions and tactical advice for playing RUMBLE in the Solo lane.
Advice for this lane has not been added.
CHAMPION GUIDE / STRENGTHS & WEAKNESSES
Solo RUMBLE Strengths and Weaknesses
Explore the strengths and weaknesses of RUMBLE in the Solo lane and prepare for favorable and difficult matchups.
Advice for this lane has not been added.
CHAMPION GUIDE / GAME PLAN
Solo RUMBLE Strategy and Tactics
Plan your early, mid and late game decisions for RUMBLE in the Solo lane.
Advice for this lane has not been added.
CHAMPION GUIDE / POWER SPIKES
Solo RUMBLE Power Spikes
Learn when RUMBLE is strongest in the Solo lane across early, mid and late game.
Advice for this lane has not been added.
CHAMPION GUIDE / JUNGLE PATH
RUMBLE Jungle Path
Explore RUMBLE jungle clear routes, camp orders and pathing tips for Wild Rift.
01 / JUNGLE CLEAR / PATHING
full clear with a Red Buff start

This jungle clear finishes with a Rift Scuttler kill and afterwards you can continue with a gank, recall or invade the enemy jungle if there's camps alive. This Rumble Jungle Clear is popular because it allows Rumble to scale but it requires a lot of skill and overheat min-maxing to clear all the camps fast enough.



































































































