CHAMPION GUIDE / BUILD
Mid ZED Build
Recommended items, runes and spells for playing ZED in the Mid lane.
No published build has been assigned to this lane.
Mid Item Build & Spells
TIPS: Start your build with
Long Sword. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy
Boots of Speed at an early stage.
SUMMONER SPELLS
START
CORE
BOOTS
TIPS: Finally, for your items, you should build
Youmuu's Ghostblade (Increases Movement Speed) as your first item, followed by
Ionian Boots of Lucidity (Reduces ability cooldowns) (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is
Eclipse (Gain a shield and deal bonus damage).
Maybe now it's time to think about upgrading your boot, invest in
Crimson Lucidity (Reduces ability cooldown).
The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
EXAMPLE BUILD
Instead of Serylda’s Grudge
Instead of Edge of Night
Mid Rune Build
For runes, you should pick
Conqueror (Gain stacks of AD or AP when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus Omnivamp (Adaptive).) as your keystone, followed by
Sudden Impact (After dashing or exiting invisibility/stealth, your next damaging attack or ability deals true damage on hit. The attack/ability gains bonus effects at higher levels.),
Chain Assault (Your attacks deal bonus adaptive damage after you hit an enemy champion with an ability.) and
Eyeball Collection (Gain Adaptive Force after scoring champion or epic monster takedowns.) in the primary tree, as well as
Transcendence (Grants more Ability Haste the higher your level is and also returns ability cooldown duration.) in the secondary tree. Below you can see possible options for replacing runes.
Gain stacks of AD or AP when hitting a champion with separate attacks or abilities. Stacks up to 6 times. When fully stacked, gain bonus Omnivamp (Adaptive).
After dashing or exiting invisibility/stealth, your next damaging attack or ability deals true damage on hit. The attack/ability gains bonus effects at higher levels.
Your attacks deal bonus adaptive damage after you hit an enemy champion with an ability.
Gain Adaptive Force after scoring champion or epic monster takedowns.
Grants more Ability Haste the higher your level is and also returns ability cooldown duration.
Mid Ability Order
Max: Q→E→WJungle Item Build & Spells
TIPS: Start your build with
Long Sword. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy
Boots of Speed at an early stage.
SUMMONER SPELLS
START
CORE
BOOTS
TIPS: Finally, for your items, you should build
Youmuu's Ghostblade (Increases Movement Speed) as your first item, followed by
Gluttonous Greaves (Grants Attack Damage and Omnivamp) (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is
Trinity Force (Well-Rounded).
Maybe now it's time to think about upgrading your boot, invest in
Immortal Treds (Deal bonus damage or gain increased healing and shielding).
The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
EXAMPLE BUILD
Instead of Serylda’s Grudge
Instead of Edge of Night
Jungle Rune Build
For runes, you should pick
First Strike (Gain gold and bonus damage by dealing damage in battle first.) as your keystone, followed by
Sudden Impact (After dashing or exiting invisibility/stealth, your next damaging attack or ability deals true damage on hit. The attack/ability gains bonus effects at higher levels.),
Chain Assault (Your attacks deal bonus adaptive damage after you hit an enemy champion with an ability.) and
Eyeball Collection (Gain Adaptive Force after scoring champion or epic monster takedowns.) in the primary tree, as well as
Overgrowth (Gains bonus scalable max Health.) in the secondary tree. Below you can see possible options for replacing runes.
Gain gold and bonus damage by dealing damage in battle first.
After dashing or exiting invisibility/stealth, your next damaging attack or ability deals true damage on hit. The attack/ability gains bonus effects at higher levels.
Your attacks deal bonus adaptive damage after you hit an enemy champion with an ability.
Gain Adaptive Force after scoring champion or epic monster takedowns.
Gains bonus scalable max Health.
Jungle Ability Order
Max: Q→E→WCHAMPION GUIDE / COMMUNITY BUILDS
Mid ZED Community Builds
Explore published community builds for playing ZED in the Mid lane.
0 COMMUNITY BUILDSBe the first to share a ZED build with the WR-META community.
CREATE BUILDCHAMPION PROFILE / BASE STATISTICS
ZED Champion DNA
Explore the champion’s playstyle and base statistics. Select a level to preview how recorded starting values and growth change from level 1 to 15.
01 / BASE STATS / LEVEL SCALING
CHAMPION STATISTICS
Recorded attributes at the selected level. Numbers below the chart remain in their original units.
02 / CHAMPION IDENTITY / PLAYSTYLE
PLAYSTYLE PROFILE
Damage, toughness, utility and difficulty use the champion’s stored profile and do not change with level.
CHAMPION PROFILE / BALANCE HISTORY
ZED Patch Changes
Explore the buffs, nerfs, adjustments and reworks recorded across previous Wild Rift patches. Expand a patch to see its detailed changes.
BASE STATS
Critical Strike Damage: 175% → 200%.
Attack Speed cap: 2.5 → 3 attacks per second.
Attack Speed Ratio: 0.651.
Base Attack Speed: 0.651.
Base Bonus Attack Speed: 0.23.
Attack Speed per Level: 0.024.
(Q) RAZOR SHURIKEN
[Removed] 80% damage modifier against monsters.
(E) SHADOW SLASH
[Removed] 60% damage modifier against monsters.
(R) DEATH MARK
After the ultimate lands, there is now a 0.5s window during which the return cast cannot be used.
Cooldown: 85/65/45 → 85/70/55.
BASE STATS
Energy Regen: 10 per second → 12 per second.
(Q) RAZOR SHURIKEN
Energy Cost: 65/60/55/50 → 60/55/50/45.
(W) LIVING SHADOW
When Zed and the his shadows hit the same target with the same ability, Regen Energy: 35/40/45/50 → 40/45/50/55.
BASE STATS
Base Armor: 35 → 40.
Base Magic Resistance: 38 → 40.
(Q) RAZOR SHURIKEN
Damage Dealt to other enemies in the path: 42/72/102/132 + 66% Bonus Attack Damage → 49/84/119/154 + 77% Bonus Attack Damage.
(Q) RAZOR SHURIKEN
Damage to monsters: 100% → 80%.
(E) SHADOW SLASH
Damage: 70/100/130/160 + 75% bonus Attack Damage → 65/95/125/155 + 70% bonus Attack Damage.
Subsequent damage from multiple slashes: 60% → 50%.
BASE STATS
Base Health: 650 → 690.
Health per level: 105 → 120.
Armor per level: 4.3 → 5.
Magic Resist per level: 1.6 → 2.
(Q) RAZOR SHURIKEN
Energy consumption: 70/65/60/55 → 65/60/55/50.
(E) SHADOW SLASH
Energy consumption: full level 50 → full level 40.
(Q) RAZOR SHURIKEN
On hit damage: 70/120/170/220 + 100% bonus Attack Damage → 70/120/170/220 + 110% bonus Attack Damage.
Damage to enemies in the path: 42/72/102/132 + 60% bonus Attack Damage → 42/72/102/132 + 66% bonus Attack Damage.
(E) SHADOW SLASH
Damage: 70/100/130/160 + 70% bonus Attack Damage → 70/100/130/160 + 75% bonus Attack Damage.
(R) DEATH MARK
Damage of the mark: 25/40/55% damage dealt while the mark is active → 30%/42.5%/55% damage dealt while the mark is active.
(W) LIVING SHADOW
Cooldown: 20/18/16/14s → 17/16/15/14s.
BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
(E) SHADOW SLASH
[NEW] Now deals 60% damage to monsters.
(E) SHADOW SLASH
Damage dealt by subsequent slashes after the first: 100% → 60%.
BASE STATS
Armor: 40 → 35.
(Q) RAZOR SHURIKEN
Base damage: 80/130/180/230 → 70/120/170/220.
(E) SHADOW SLASH
Base damage: 70/105/140/175 → 70/100/130/160.
Bonus AD ratio: 80% → 70%.
(Q) RAZOR SHURIKEN
Missile Width: 175 → 125.
CHAMPION GUIDE / COUNTERS
Mid ZED Counters
Explore champion matchups and synergies for ZED in the Mid lane.
THREATS
Champions that can make this matchup difficult.
No champions have been added to this category.
No champions have been added to this category.
No champions have been added to this category.
SYNERGIES
Champions that work well alongside this pick.
No champions have been added to this category.
No champions have been added to this category.
No champions have been added to this category.
THREATS
Champions that can make this matchup difficult.
No champions have been added to this category.
No champions have been added to this category.
No champions have been added to this category.
No champions have been added to this category.
SYNERGIES
Champions that work well alongside this pick.
No champions have been added to this category.
No champions have been added to this category.
No champions have been added to this category.
No champions have been added to this category.
No champion matchups have been added for this lane.
CHAMPION GUIDE / COUNTER ITEMS
Mid ZED Counter Items
Discover items that help counter ZED in the Mid lane.
ARMOR
Armor helps against basic attacks and physical damage.
CLEANSE OR BLOCK SPELLS
Items that cleanse or block negative spell effects.
GAIN A SHIELD
Shields increase your chance of survival against this champion.
CHAMPION GUIDE / COMBOS
ZED Skill Combos
Learn skill combinations from beginner to advanced. Choose a difficulty to explore execution steps, tips and videos.
SEVEREADVANCED EXECUTION
HARDADVANCED COMBOS
COMBO 1 / HARD
Zed Long Distance All-In
Zed Long Distance All-In
W1
W2
F
R1
E
Q
AA
R2Quickly (W1) LIVING SHADOW, (W2) and FLASH to close the distance then (R1) DEATH MARK. Once you land, quickly (E) SHADOW SLASH, (Q) RAZOR SHURIKEN and AA for point blank damage. (R2) to disengage.
MEDIUMINTERMEDIATE COMBOS
EASYBEGINNER COMBOS
CHAMPION GUIDE / TIPS
Mid ZED Tips
Practical laning tips, matchup decisions and tactical advice for playing ZED in the Mid lane.
Advice for this lane has not been added.
CHAMPION GUIDE / STRENGTHS & WEAKNESSES
Mid ZED Strengths and Weaknesses
Explore the strengths and weaknesses of ZED in the Mid lane and prepare for favorable and difficult matchups.
Advice for this lane has not been added.
CHAMPION GUIDE / GAME PLAN
Mid ZED Strategy and Tactics
Plan your early, mid and late game decisions for ZED in the Mid lane.
Advice for this lane has not been added.
CHAMPION GUIDE / POWER SPIKES
Mid ZED Power Spikes
Learn when ZED is strongest in the Mid lane across early, mid and late game.
Advice for this lane has not been added.
CHAMPION GUIDE / JUNGLE PATH
ZED Jungle Path
Explore ZED jungle clear routes, camp orders and pathing tips for Wild Rift.
01 / JUNGLE CLEAR / PATHING
full clear with a Red Buff start

This Zed Jungle route can also be modified to start with leashless Raptors instead, in that case go with this clear order Raptors → Krugs → Red Brambleback.



























