League of Legends: Wild Rift VEL'KOZ, role — Mage / Support. Use these guidelines to develop your Wild Rift champion play style. Study the recommended build of items, runes, spells and skill upgrade order. To see how VEL'KOZ ranks against other champions, visit the Wild Rift Tier List.
PLASMA FISSIONVOID RIFTTECTONIC DISRUPTIONLIFE FORM DISINTEGRATION RAY
It is unclear if Vel'Koz was the first Void-spawn to emerge on Runeterra, but there has certainly never been another to match his level of cruel, calculating sentience. While his kin devour or defile everything around them, he seeks instead to scrutinize and study the physical realm—and the strange, warlike beings that dwell there—for any weakness the Void might exploit. But Vel'Koz is far from a passive observer, striking back at threats with deadly plasma, or by disrupting the very fabric of the world itself.
CHAMPION GUIDE / BUILD
Mid VEL'KOZ Build
Recommended items, runes and spells for playing VEL'KOZ in the Mid lane.
BUILD NOT AVAILABLE YET
No published build has been assigned to this lane.
Mid Item Build & Spells
TIPS: Start your build with Amplifying Tome. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy Boots of Speed at an early stage.
SUMMONER SPELLS
FlashTeleport a short distance forward or towards the aimed direction.
Cooldown: 150sGhostGain a large burst of movement speed, that decays to 25% bonus movement speed for 8 seconds. With each takedown, Ghost's duration is extended by 6 seconds, refreshing its effects, up to the original amount.
Cooldown: 90s
START
Amplifying Tome +20 Ability Power
500+Trinket: Warding TotemPlaces an invisible ward that grants vision of its surroundings for 90 seconds.
Tap casting prioritizes placing wards in brush you are within range of or walking towards.
Cooldown: 1s
CORE
Blackfire TorchDeal burn damage
+80 Ability Power +500 Maximum Mana +20 Ability Haste
Baleful Blaze: Dealing damage with abilities causes enemies to burn for 20 + 2%magic damage per second for 3 seconds. Deal 40 plus 2%magic damage every second to monsters. Blackfire: For each enemy champion or monster affected by your Baleful Blaze, gain 4% Ability Power.
2800Blackfire Torch TIPS: This item is perfect for mages who specialize in sustained spell damage. Your abilities ignite enemies, burning them over time, and the more enemies affected by the burn, the more Ability Power you gain. It excels on champions with area-of-effect and damage-over-time abilities, boosting both your overall damage and your ability to clear waves and jungle camps efficiently.+Boots of ManaAbility Power, Magic Pen, Mana Regeneration
+25 Ability Power +8 Magic Penetration +75% Mana Regeneration +45 Move Speed
Equilibrium: Champions without Mana gain 50% bonus health Regen. Big Bully: Attacks and active abilities deal 18 bonus true damage to minions.
1200Boots of Mana TIPS: These boots greatly enhance your early magic damage by providing Ability Power, magic penetration, and increased mana regeneration. They also improve wave clear by dealing bonus true damage to minions, while champions without Mana instead gain additional health regeneration. They are an excellent choice for mages and AP supports who value strong laning, frequent spell casting, and efficient wave clearing.+Infinity OrbAbilities deal bonus damage
+110 Ability Power +15 Magic Penetration
Inevitable Demise: Abilities and empowered attacksCritically Strike for 20% bonus damage against enemies below 40% Health.
3100Infinity Orb TIPS: This item greatly enhances a mage's finishing power. It provides a large boost to Ability Power and magic penetration while allowing your abilities and empowered attacks to deal increased damage to low-health enemies. An excellent choice for mages and AP assassins who want to execute targets more reliably and maximize their burst potential.
BOOTS
Boots of ManaAbility Power, Magic Pen, Mana Regeneration
+25 Ability Power +8 Magic Penetration +75% Mana Regeneration +45 Move Speed
Equilibrium: Champions without Mana gain 50% bonus health Regen. Big Bully: Attacks and active abilities deal 18 bonus true damage to minions.
1200Boots of Mana TIPS: These boots greatly enhance your early magic damage by providing Ability Power, magic penetration, and increased mana regeneration. They also improve wave clear by dealing bonus true damage to minions, while champions without Mana instead gain additional health regeneration. They are an excellent choice for mages and AP supports who value strong laning, frequent spell casting, and efficient wave clearing.→T3Spellslinger's ShoesDeal bonus damage to minions
+35 Ability Power +18 Magic Penetration +8% Magic Penetration +100% Mana Regeneration +45 Move Speed
Equilibrium: Champions without Mana gain 50% base Health Regen. Big Bully: Attacks and active abilities deal 18 bonus true damage to minions.
2200Spellslinger's Shoes TIPS: These boots greatly increase your magic damage through a combination of Ability Power and both flat and percentage magic penetration. The high mana regeneration allows for frequent spell casting, while the bonus true damage to minions significantly improves wave clear. Champions without Mana instead gain increased health regeneration. They are an excellent choice for mages and AP supports who value strong damage, constant lane pressure, and efficient farming.
TIPS: Finally, for your items, you should build Blackfire Torch (Deal burn damage) as your first item, followed by Boots of Mana (Grants Ability Power, Magic Penetration and Mana Regeneration) (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is Infinity Orb (Abilities deal bonus damage).
Maybe now it's time to think about upgrading your boot, invest in Spellslinger's Shoes (Deal bonus damage to minions).
The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
EXAMPLE BUILD
Blackfire TorchDeal burn damage
+80 Ability Power +500 Maximum Mana +20 Ability Haste
Baleful Blaze: Dealing damage with abilities causes enemies to burn for 20 + 2%magic damage per second for 3 seconds. Deal 40 plus 2%magic damage every second to monsters. Blackfire: For each enemy champion or monster affected by your Baleful Blaze, gain 4% Ability Power.
2800Blackfire Torch TIPS: This item is perfect for mages who specialize in sustained spell damage. Your abilities ignite enemies, burning them over time, and the more enemies affected by the burn, the more Ability Power you gain. It excels on champions with area-of-effect and damage-over-time abilities, boosting both your overall damage and your ability to clear waves and jungle camps efficiently.+Boots of ManaAbility Power, Magic Pen, Mana Regeneration
+25 Ability Power +8 Magic Penetration +75% Mana Regeneration +45 Move Speed
Equilibrium: Champions without Mana gain 50% bonus health Regen. Big Bully: Attacks and active abilities deal 18 bonus true damage to minions.
1200Boots of Mana TIPS: These boots greatly enhance your early magic damage by providing Ability Power, magic penetration, and increased mana regeneration. They also improve wave clear by dealing bonus true damage to minions, while champions without Mana instead gain additional health regeneration. They are an excellent choice for mages and AP supports who value strong laning, frequent spell casting, and efficient wave clearing.+Infinity OrbAbilities deal bonus damage
+110 Ability Power +15 Magic Penetration
Inevitable Demise: Abilities and empowered attacksCritically Strike for 20% bonus damage against enemies below 40% Health.
3100Infinity Orb TIPS: This item greatly enhances a mage's finishing power. It provides a large boost to Ability Power and magic penetration while allowing your abilities and empowered attacks to deal increased damage to low-health enemies. An excellent choice for mages and AP assassins who want to execute targets more reliably and maximize their burst potential.Rabadon's DeathcapBoosts Ability Power
+130 Ability Power
Overkill: Increases Ability Power by 30%.
3400Rabadon's Deathcap TIPS: This item is the ultimate Ability Power amplifier for any mage. It not only provides a massive amount of AP but also increases your total Ability Power, dramatically boosting your spell damage, healing, and all other AP scaling effects. An essential late-game purchase for champions looking to maximize their spellcasting potential and unleash devastating burst damage.
ITEM ALTERNATIVES
Instead of Rabadon's Deathcap
↔Zhonya's HourglassTurn invulnerable
+40 Armor +110 Ability Power
Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (90s Cooldown)
3300Zhonya's Hourglass TIPS: This item combines high Ability Power with extra armor, while its defining feature is the ability to become completely invulnerable for a short time. Its active effect allows you to survive lethal damage, avoid crucial enemy abilities, or buy time for your cooldowns to recover. It is an excellent choice for mages and AP assassins who need to outlive enemy focus and turn the tide of a teamfight.
ITEM ALTERNATIVES
Instead of Zhonya's Hourglass
↔Void StaffMagic Penetration (%)
+95 Ability Power +40% Magic Penetration
3000Void Staff TIPS: This item is the premier choice against enemies stacking magic resistance. It greatly increases the effectiveness of your spells through powerful magic penetration, allowing you to deal consistent damage even to the toughest targets. An excellent pickup for any mage once the enemy team starts investing in magic resistance.
ITEM ALTERNATIVES
Instead of Void Staff
Mid Rune Build
For runes, you should pick Arcane Comet (Damaging a champion with an ability hurls a comet at their location. When a comet hits an enemy champion, the next comet's damage increases.) as your keystone, followed by Botanist (When you destroy a plant, gain gold and empowered plant effects.), Transcendence (Grants more Ability Haste the higher your level is and also returns ability cooldown duration.) and Scorch (Deals bonus damage to champions on ability hit.) in the primary tree, as well as Bone Plating (Reduces incoming damage.) in the secondary tree. Below you can see possible options for replacing runes.
Arcane CometPoke, Stack Amplification
Damaging a champion with an ability hurls a comet at their location. When a comet hits an enemy champion, the next comet's damage increases.
PRIMARY PATHSorcery
BotanistEmpowered plant effects
When you destroy a plant, gain gold and empowered plant effects.
TranscendenceReduces ability cooldowns
Grants more Ability Haste the higher your level is and also returns ability cooldown duration.
ScorchAbilities deal bonus damage
Deals bonus damage to champions on ability hit.
SECONDARY PATHResolve
Bone PlatingAnti-Burst Damage
Reduces incoming damage.
Mid Ability Order
Max: Q→W→E
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Support Item Build & Spells
TIPS: Start your build with Spectral Sickle (Attack champions and structures to gain bonus gold). Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy Boots of Speed at an early stage.
SUMMONER SPELLS
FlashTeleport a short distance forward or towards the aimed direction.
Cooldown: 150sHealRestore 110 Health (110–400 ) to you and the most wounded nearby ally champion, and grants both of you 30% bonus Movement Speed for 2 second(s).
Healing is halved for champions recently affected by Heal.
Cooldown: 100s
START
Spectral SickleAttack champions and structures to gain bonus gold
This item is for support players. When equipped, it will reduce the gold you receive from killing minions and monsters. If there are multiples of this item within the party, only one of them can take effect at any given time.
Versatile: Gain 10 Attack Damage or 20 Ability Power (Adaptive). Tribute: Gain 1 encircling energy orb(s) every 30 seconds (max 3 orbs). While near an ally, the actions below will trigger Tribute, consuming 1 energy orb(s) to grant you 65 gold and restore your Health 20-80:
1. Using abilities or attacks to damage enemy champions or structures. 2. Attacking minions below 65% Health. This also executes them, and the gold generated from the minion kills is given to the ally nearest to you. 3. A nearby minion is killed while you have 3 orbs. Upon triggering Tribute, the ally nearest to you gains Tribute stacks. Sentry: Deal 1 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer’s Bloom. Restraint: You do not earn gold generated from minion kills, but you earn gold equal to 50% of the bounty. The gold generated from your minion kills will be given to the ally nearest to you. Gold earned from monster kills is reduced by 50%.
Quest: Earn 750 gold with this item to transform it into Black Mist Scythe and bind you and the ally with the most Tribute stacks as Perfect Partners.
500+Trinket: Control WardPlaces a visible ward that grants vision and reveals nearby wards, traps and camouflaged champions.
Tap castinbg prioritizes placing wards in brush you are within range of walking towards.
Cooldown: 100s
CORE
Black Mist ScytheAttack champions and structures to gain bonus gold
+10 Ability Haste
Versatile: Gain 14 Attack Damage or 28 Ability Power (Adaptive). Soulcast: Every 60 seconds, gains 75 gold, 25 Health and 2 Attack Damage, or 4 Ability Power (Adaptive); up to 250 Health and 20 Attack Damage, or 40 Ability Power (Adaptive).
Deal 2 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer’s Bloom. When out of combat, gain 10% Movement Speed when you move toward your Perfect Partner. If you're more than 2,500 units apart, this bonus increases to 30%.
0Black Mist Scythe TIPS: This item is designed for support players, granting passive bonuses to gold and stats. It reduces your gold from killing minions and monsters but provides 75 gold and 1 Soulforce stack every 60 seconds. Each Soulforce stack adaptively grants health, attack damage, or ability power, and at 10 stacks you gain a significant bonus to one of these stats. The item also increases your effectiveness in clearing vision by dealing extra damage to revealed enemy wards. Ideal for map-control–focused supports who want to help their team without worrying about farming; you’ll steadily generate resources and strengthen your utility for both protect and peel.+Boots of ManaAbility Power, Magic Pen, Mana Regeneration
+25 Ability Power +8 Magic Penetration +75% Mana Regeneration +45 Move Speed
Equilibrium: Champions without Mana gain 50% bonus health Regen. Big Bully: Attacks and active abilities deal 18 bonus true damage to minions.
1200Boots of Mana TIPS: These boots greatly enhance your early magic damage by providing Ability Power, magic penetration, and increased mana regeneration. They also improve wave clear by dealing bonus true damage to minions, while champions without Mana instead gain additional health regeneration. They are an excellent choice for mages and AP supports who value strong laning, frequent spell casting, and efficient wave clearing.+Luden's EchoAbilities deal bonus damage
+100 Ability Power +500 Max Mana +10 Ability Haste
Echo: Your next damaging ability or empowered attack deals an additional 140 + 15%magic damage to the target and up to 3 nearby enemies. (9s Cooldown)
2800Luden's Echo TIPS: This item greatly enhances your burst damage by empowering your next damaging ability or empowered attack with an additional magic explosion that also strikes nearby enemies. It is an excellent choice for mages who excel at wave clearing, poking multiple targets, and dominating short trades with high burst potential.
BOOTS
Boots of ManaAbility Power, Magic Pen, Mana Regeneration
+25 Ability Power +8 Magic Penetration +75% Mana Regeneration +45 Move Speed
Equilibrium: Champions without Mana gain 50% bonus health Regen. Big Bully: Attacks and active abilities deal 18 bonus true damage to minions.
1200Boots of Mana TIPS: These boots greatly enhance your early magic damage by providing Ability Power, magic penetration, and increased mana regeneration. They also improve wave clear by dealing bonus true damage to minions, while champions without Mana instead gain additional health regeneration. They are an excellent choice for mages and AP supports who value strong laning, frequent spell casting, and efficient wave clearing.→T3Spellslinger's ShoesDeal bonus damage to minions
+35 Ability Power +18 Magic Penetration +8% Magic Penetration +100% Mana Regeneration +45 Move Speed
Equilibrium: Champions without Mana gain 50% base Health Regen. Big Bully: Attacks and active abilities deal 18 bonus true damage to minions.
2200Spellslinger's Shoes TIPS: These boots greatly increase your magic damage through a combination of Ability Power and both flat and percentage magic penetration. The high mana regeneration allows for frequent spell casting, while the bonus true damage to minions significantly improves wave clear. Champions without Mana instead gain increased health regeneration. They are an excellent choice for mages and AP supports who value strong damage, constant lane pressure, and efficient farming.
TIPS: Finally, for your items, you should build Black Mist Scythe (Attack champions and structures to gain bonus gold) as your first item, followed by Boots of Mana (Grants Ability Power, Magic Penetration and Mana Regeneration) (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is Luden's Echo (Abilities deal bonus damage).
Maybe now it's time to think about upgrading your boot, invest in Spellslinger's Shoes (Deal bonus damage to minions).
The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
EXAMPLE BUILD
Black Mist ScytheAttack champions and structures to gain bonus gold
+10 Ability Haste
Versatile: Gain 14 Attack Damage or 28 Ability Power (Adaptive). Soulcast: Every 60 seconds, gains 75 gold, 25 Health and 2 Attack Damage, or 4 Ability Power (Adaptive); up to 250 Health and 20 Attack Damage, or 40 Ability Power (Adaptive).
Deal 2 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer’s Bloom. When out of combat, gain 10% Movement Speed when you move toward your Perfect Partner. If you're more than 2,500 units apart, this bonus increases to 30%.
0Black Mist Scythe TIPS: This item is designed for support players, granting passive bonuses to gold and stats. It reduces your gold from killing minions and monsters but provides 75 gold and 1 Soulforce stack every 60 seconds. Each Soulforce stack adaptively grants health, attack damage, or ability power, and at 10 stacks you gain a significant bonus to one of these stats. The item also increases your effectiveness in clearing vision by dealing extra damage to revealed enemy wards. Ideal for map-control–focused supports who want to help their team without worrying about farming; you’ll steadily generate resources and strengthen your utility for both protect and peel.+Boots of ManaAbility Power, Magic Pen, Mana Regeneration
+25 Ability Power +8 Magic Penetration +75% Mana Regeneration +45 Move Speed
Equilibrium: Champions without Mana gain 50% bonus health Regen. Big Bully: Attacks and active abilities deal 18 bonus true damage to minions.
1200Boots of Mana TIPS: These boots greatly enhance your early magic damage by providing Ability Power, magic penetration, and increased mana regeneration. They also improve wave clear by dealing bonus true damage to minions, while champions without Mana instead gain additional health regeneration. They are an excellent choice for mages and AP supports who value strong laning, frequent spell casting, and efficient wave clearing.+Luden's EchoAbilities deal bonus damage
+100 Ability Power +500 Max Mana +10 Ability Haste
Echo: Your next damaging ability or empowered attack deals an additional 140 + 15%magic damage to the target and up to 3 nearby enemies. (9s Cooldown)
2800Luden's Echo TIPS: This item greatly enhances your burst damage by empowering your next damaging ability or empowered attack with an additional magic explosion that also strikes nearby enemies. It is an excellent choice for mages who excel at wave clearing, poking multiple targets, and dominating short trades with high burst potential.Infinity OrbAbilities deal bonus damage
+110 Ability Power +15 Magic Penetration
Inevitable Demise: Abilities and empowered attacksCritically Strike for 20% bonus damage against enemies below 40% Health.
3100Infinity Orb TIPS: This item greatly enhances a mage's finishing power. It provides a large boost to Ability Power and magic penetration while allowing your abilities and empowered attacks to deal increased damage to low-health enemies. An excellent choice for mages and AP assassins who want to execute targets more reliably and maximize their burst potential.
ITEM ALTERNATIVES
Instead of Infinity Orb
↔Zhonya's HourglassTurn invulnerable
+40 Armor +110 Ability Power
Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (90s Cooldown)
3300Zhonya's Hourglass TIPS: This item combines high Ability Power with extra armor, while its defining feature is the ability to become completely invulnerable for a short time. Its active effect allows you to survive lethal damage, avoid crucial enemy abilities, or buy time for your cooldowns to recover. It is an excellent choice for mages and AP assassins who need to outlive enemy focus and turn the tide of a teamfight.
ITEM ALTERNATIVES
Instead of Zhonya's Hourglass
↔Rabadon's DeathcapBoosts Ability Power
+130 Ability Power
Overkill: Increases Ability Power by 30%.
3400Rabadon's Deathcap TIPS: This item is the ultimate Ability Power amplifier for any mage. It not only provides a massive amount of AP but also increases your total Ability Power, dramatically boosting your spell damage, healing, and all other AP scaling effects. An essential late-game purchase for champions looking to maximize their spellcasting potential and unleash devastating burst damage.
ITEM ALTERNATIVES
Instead of Rabadon's Deathcap
Support Rune Build
For runes, you should pick Arcane Comet (Damaging a champion with an ability hurls a comet at their location. When a comet hits an enemy champion, the next comet's damage increases.) as your keystone, followed by Cheap Shot (Deals true damage to enemy champions when their movement is impaired.), Chain Assault (Your attacks deal bonus adaptive damage after you hit an enemy champion with an ability.) and Zombie Ward (Takedowns on enemy wards spawn a Zombie Ward that grants vision and Adaptive Force.) in the primary tree, as well as Bone Plating (Reduces incoming damage.) in the secondary tree. Below you can see possible options for replacing runes.
Arcane CometPoke, Stack Amplification
Damaging a champion with an ability hurls a comet at their location. When a comet hits an enemy champion, the next comet's damage increases.
PRIMARY PATHDomination
Cheap ShotTargets movement-impaired enemies
Deals true damage to enemy champions when their movement is impaired.
Chain AssaultTriggers on attack after hitting a target with an ability
Your attacks deal bonus adaptive damage after you hit an enemy champion with an ability.
Zombie WardVision control increases Attack Damage/Ability Power
Takedowns on enemy wards spawn a Zombie Ward that grants vision and Adaptive Force.
SECONDARY PATHResolve
Bone PlatingAnti-Burst Damage
Reduces incoming damage.
Support Ability Order
Max: Q→W→E
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CHAMPION GUIDE / COMMUNITY BUILDS
Mid VEL'KOZ Community Builds
Explore published community builds for playing VEL'KOZ in the Mid lane.
Explore the champion’s playstyle and base statistics. Select a level to preview how recorded starting values and growth change from level 1 to 15.
01 / BASE STATS / LEVEL SCALING
CHAMPION STATISTICS
BASE VALUES
Recorded attributes at the selected level. Numbers below the chart remain in their original units.
02 / CHAMPION IDENTITY / PLAYSTYLE
PLAYSTYLE PROFILE
4 AXES
Damage, toughness, utility and difficulty use the champion’s stored profile and do not change with level.
CHAMPION PROFILE / ABILITIES
VEL'KOZ Ability and Tips
Explore each ability and its practical usage. Select a skill to view its description and available tips.
PASSIVE
ORGANIC DECONSTRUCTION
Hitting an enemy with an ability applies a stack of Deconstruction for 7 second(s). Enemies with 3 stacks of Deconstruction take 28 true damage (20 + 8 () + 45%).
Attacks refresh the duration of Deconstruction.
VIDEO
ORGANIC DECONSTRUCTION
ABILITY Q
PLASMA FISSION
COOLDOWN:6.6sMANA:40/45/50/55
Shoots a plasma bolt that deals 80 magic damage (80/135/190/245 + 75%) and slows by 70%, decaying over 1/1.5/2/2.5 second(s).
At the end of its range or on hitting a target, the bolt splits and fires two new bolts. at a 90 degree angle.
Recasting this ability splits the bolt immediately.
Killing an enemy with this ability restores 20/23/26/29 Mana.
VIDEO
PLASMA FISSION
ABILITY W
VOID RIFT
COOLDOWN:1.4sMANA:50/55/60/65
Opens a rift to the void, dealing 30 magic damage (30/60/90/120 + 20%) to enemies on it. The rift then erupts after a brief delay, dealing 45 magic damage (45/85/125/165 + 25%).
Charge: Gains a charge every 16/15/14/13 seconds, storing up to 2 charges.
VIDEO
VOID RIFT
ABILITY E
TECTONIC DISRUPTION
COOLDOWN:12.3/11.3/10.4/9.4sMANA:50/55/60/65
Disrupts a target area, causing it to explode, dealing 70 magic damage (70/110/150/190 + 30%) to enemies within and knocking them up for 0.75 second(s).
Casting this ability near Vel'Koz creates an anomaly that knocks back enemies nearby. The closer the cast is to Vel'Koz, the further the enemies are knocked back.
VIDEO
TECTONIC DISRUPTION
ABILITY R
LIFE FORM DISINTEGRATION RAY
COOLDOWN:75.5/66/56.6sMANA:100
Passive: Enemies with max stacks of Deconstruction are marked as Researched.
Active: Channels a ray of energy in the direction of the joystick, dealing a total of 450 magic damage (450/625/800 + 125%) over 2.5 second(s) and slowing by 20%. Enemies hit by the ray gain one stack of Deconstruction every 0.7 second(s).
Researched enemies take an equal amount of true damage instead.
VIDEO
LIFE FORM DISINTEGRATION RAY
CHAMPION PROFILE / BALANCE HISTORY
VEL'KOZ Patch Changes
Explore the buffs, nerfs, adjustments and reworks recorded across previous Wild Rift patches. Expand a patch to see its detailed changes.
ADJUSTED 22 SEP 2026 (PATCH 7.3)
BASE STATS Critical Strike Damage: 175% → 200%. Attack Speed cap: 2.5 → 3 attacks per second. Attack Speed Ratio: 0.625. Base Attack Speed: 0.625. Base Bonus Attack Speed: 0.2. Attack Speed per Level: 0.01.
CHAMPION GUIDE / COUNTERS
Mid VEL'KOZ Counters
Explore champion matchups and synergies for VEL'KOZ in the Mid lane.
No champion matchups have been added for this lane.
CHAMPION GUIDE / COUNTER ITEMS
Mid VEL'KOZ Counter Items
Discover items that help counter VEL'KOZ in the Mid lane.
MAGIC RESIST
Magic resistance helps you survive this champion's magic damage.
Mercury's Treads
Increases Magic resist
+150 Max Health +25 Magic Resistance +30 Tenacity +45 Move Speed
1200
Mercury's Treads TIPS: These boots increase your Magic Resistance while making you more resilient to crowd control through Tenacity. The bonus Health and movement speed improve both survivability and mobility, allowing you to perform more effectively against magic damage and heavy-CC team compositions. They are an excellent choice for tanks, fighters, and any champion who needs to stay in the fight longer.
Force of Nature
Stacking Magic Resist and Move Speed
+400 Max Health +60 Magic Resistance +5% Move Speed
Absorb: Taking ability damage from enemy champions grants 1 stack(s) of Steadfast for 7 seconds (max 4 stacks). Dealing damage to an enemy champion refreshes the duration of the stacks. At maximum stacks, gain 6% Movement Speed and 70 bonus Magic Resistance .
2800
Force of Nature TIPS: This item combines Health, high Magic Resistance, and Movement Speed, providing strong protection against magic damage. Taking ability damage from enemy champions gradually builds a defensive effect, while damaging enemies refreshes its duration. At maximum stacks, it significantly increases Magic Resistance and Movement Speed, making it especially effective against teams with heavy magic damage.
Lifeline: Upon taking Magic Damage that would reduce your Health to below 35%, gain +10% Omni Vamp. until the end of combat and a magic shield that absorbs 220-530 Magic Damage for 3s. (70s Cooldown)
3000
Maw of Malmortius TIPS: This item provides a mix of damage, magic resistance and ability haste, but its core value is the anti-burst passive: when hit by a dangerous burst of magic damage, you instantly gain a strong protective shield and a temporary lifesteal/omnivamp effect that lasts through the fight. It lets you survive big AP detonations and re-enter skirmishes quickly. Best for assassins, bruisers and AD champions who need to survive enemy magic burst and power through fights.
Kaenic Rookern
Gains a magic shield when out of combat
+350 Max Health +100% Health Regen +85 Magic Resistance
Magebane: After not taking magic damage for 12 seconds, gain a magic shield that absorbs damage equal to 50-150 + 14% of max Health .
2800
Kaenic Rookern TIPS: This item is perfect for champions who need extra protection against magic damage, particularly when spending some time out of combat. It provides significant bonuses to health, regeneration, and magic resistance. The “Magebane” passive activates after 12 seconds without taking magic damage, granting you a magic shield that absorbs damage based on your maximum health. This allows you to safely recover between fights and confidently re-enter combat. It’s especially effective against teams heavy in AP damage.
Abyssal Mask
Deal increased magic damage
+350 Max Health +45 Magic Resistance +10 Ability Haste
Unmake:Magic damage against enemy champions within 650 units of you is increased by 12%. (Unmake's damage bonus does not stack.)
2400
Abyssal Mask TIPS: This item combines Health, Magic Resistance, and Ability Haste, improving survivability against magic damage. Nearby enemy champions take increased magic damage, amplifying both your own damage and the magic damage dealt by your allies. An excellent choice for tanks and fighters who stay close to enemies and play in teams with significant magic damage.
CLEANSE OR BLOCK SPELLS
Items that cleanse or block negative spell effects.
Seeker's Armguard
Turn invulnerable
+20 Armor +35 Ability Power
Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)
1200
Seeker's Armguard TIPS: This item combines Ability Power with extra defense, but its defining feature is the ability to become temporarily invulnerable. Its active effect lets you completely avoid lethal damage, dodge crucial enemy abilities, or buy time for your cooldowns to return. It is an excellent choice for mages and AP assassins who need to survive burst damage and outplay opponents in critical teamfights.
Zhonya's Hourglass
Turn invulnerable
+40 Armor +110 Ability Power
Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (90s Cooldown)
3300
Zhonya's Hourglass TIPS: This item combines high Ability Power with extra armor, while its defining feature is the ability to become completely invulnerable for a short time. Its active effect allows you to survive lethal damage, avoid crucial enemy abilities, or buy time for your cooldowns to recover. It is an excellent choice for mages and AP assassins who need to outlive enemy focus and turn the tide of a teamfight.
Edge of Night
Blocks an enemy ability
+250 Max Health +50 Attack Damage
Gouge: +12 Armor Penetration. Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown)
3000
Edge of Night TIPS: This item is perfect for champions who need a mix of offense and defense. It provides bonuses to maximum health and attack damage, along with increased armor penetration to help you shred through enemy defenses. The "Annul" effect grants you a spell shield, blocking the next enemy ability. This spell shield refreshes when leaving combat with enemy champions, making the item a great choice for champions who need protection from crowd control and to engage in fights, such as Ashe, Lux, or Morgana.
Banshee's Veil
Blocks an enemy ability
+105 Ability Power +40 Magic Resistance
Annul: Grants a spell shield that blocks the next hostile ability. (30s Cooldown)
3000
Banshee's Veil TIPS: This item provides strong protection against magic damage while granting a spell shield that blocks the next hostile ability. It is especially effective against champions who rely on landing a single key spell to start their combo or burst you down. A great choice for mages and AP fighters who need to maintain safe positioning and deny enemy engage or pick potential.
GAIN A SHIELD
Shields increase your chance of survival against this champion.
Lifeline: Upon taking Magic Damage that would reduce your Health to below 35%, gain +10% Omni Vamp. until the end of combat and a magic shield that absorbs 220-530 Magic Damage for 3s. (70s Cooldown)
3000
Maw of Malmortius TIPS: This item provides a mix of damage, magic resistance and ability haste, but its core value is the anti-burst passive: when hit by a dangerous burst of magic damage, you instantly gain a strong protective shield and a temporary lifesteal/omnivamp effect that lasts through the fight. It lets you survive big AP detonations and re-enter skirmishes quickly. Best for assassins, bruisers and AD champions who need to survive enemy magic burst and power through fights.
Locket of the Iron Solari
Team shield
+300 Max Health +30 Armor +30 Magic Resistance +10 Ability Haste
Locket (Active): Grants a shield to yourself and nearby allied champions that each absorbs 250-370 damage for 2.5 seconds. (60s Cooldown)
This effect is reduced by 50% if the target has been affected by another Locket in the last 20 seconds.
2500
Locket of the Iron Solari TIPS: This item provides powerful team-wide protection during fights. Its active grants a shield to you and nearby allies, helping your team survive burst damage and reducing the impact of enemy engages. It is an excellent choice for tanks and supports who stay close to their teammates and want to maximize their team's survivability in teamfights.
Gargoyle Stoneplate
Shield
+200 Max Health +45 Armor +45 Magic Resistance +10 Ability Haste
Stoneplate (Active): Gain a base shield that absorbs damage equal to 100 plus 90% bonus and gain size, decayng over 2.5s. (60s Cooldown)
2900
Gargoyle Stoneplate TIPS: This item greatly increases your survivability during teamfights. Its active grants a powerful shield that scales with your bonus Health, allowing you to withstand heavy focus fire and remain on the frontline longer. It is an excellent choice for tanks and bruisers who need to absorb large amounts of damage while protecting their team.
Banshee's Veil
Blocks an enemy ability
+105 Ability Power +40 Magic Resistance
Annul: Grants a spell shield that blocks the next hostile ability. (30s Cooldown)
3000
Banshee's Veil TIPS: This item provides strong protection against magic damage while granting a spell shield that blocks the next hostile ability. It is especially effective against champions who rely on landing a single key spell to start their combo or burst you down. A great choice for mages and AP fighters who need to maintain safe positioning and deny enemy engage or pick potential.
CHAMPION GUIDE / COMBOS
VEL'KOZ Skill Combos
Learn skill combinations from beginner to advanced. Choose a difficulty to explore execution steps, tips and videos.
COMBOS NOT AVAILABLE YET
Skill combos for this champion have not been added.
CHAMPION GUIDE / TIPS
Mid VEL'KOZ Tips
Practical laning tips, matchup decisions and tactical advice for playing VEL'KOZ in the Mid lane.
GUIDE NOT AVAILABLE YET
Advice for this lane has not been added.
CHAMPION GUIDE / STRENGTHS & WEAKNESSES
Mid VEL'KOZ Strengths and Weaknesses
Explore the strengths and weaknesses of VEL'KOZ in the Mid lane and prepare for favorable and difficult matchups.
GUIDE NOT AVAILABLE YET
Advice for this lane has not been added.
CHAMPION GUIDE / GAME PLAN
Mid VEL'KOZ Strategy and Tactics
Plan your early, mid and late game decisions for VEL'KOZ in the Mid lane.
GUIDE NOT AVAILABLE YET
Advice for this lane has not been added.
CHAMPION GUIDE / POWER SPIKES
Mid VEL'KOZ Power Spikes
Learn when VEL'KOZ is strongest in the Mid lane across early, mid and late game.
GUIDE NOT AVAILABLE YET
Advice for this lane has not been added.
CHAMPION GUIDE / JUNGLE PATH
VEL'KOZ Jungle Path
Explore VEL'KOZ jungle clear routes, camp orders and pathing tips for Wild Rift.
JUNGLE PATH NOT AVAILABLE YET
No jungle route has been published for this champion.
It is unclear if Vel'Koz was the first Void-spawn to emerge on Runeterra, but there has certainly never been another to match his level of cruel, calculating sentience. While his kin devour or defile everything around them, he seeks instead to scrutinize and study the physical realm—and the strange, warlike beings that dwell there—for any weakness the Void might exploit. But Vel'Koz is far from a passive observer, striking back at threats with deadly plasma, or by disrupting the very fabric of the world itself.
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