CHAMPION GUIDE / BUILD
Support ZYRA Build
Recommended items, runes and spells for playing ZYRA in the Support lane.
No published build has been assigned to this lane.
Support Item Build & Spells
TIPS: Start your build with
Spectral Sickle (Attack champions and structures to gain bonus gold). Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy
Boots of Speed at an early stage.
SUMMONER SPELLS
START
CORE
BOOTS
TIPS: Finally, for your items, you should build
Black Mist Scythe (Attack champions and structures to gain bonus gold) as your first item, followed by
Boots of Mana (Grants Ability Power, Magic Penetration and Mana Regeneration) (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is
Blackfire Torch (Deal burn damage).
Maybe now it's time to think about upgrading your boot, invest in
Spellslinger's Shoes (Deal bonus damage to minions).
The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
EXAMPLE BUILD
Instead of Rabadon's Deathcap
Support Rune Build
For runes, you should pick
Arcane Comet (Damaging a champion with an ability hurls a comet at their location. When a comet hits an enemy champion, the next comet's damage increases.) as your keystone, followed by
Cheap Shot (Deals true damage to enemy champions when their movement is impaired.),
Chain Assault (Your attacks deal bonus adaptive damage after you hit an enemy champion with an ability.) and
Eyeball Collection (Gain Adaptive Force after scoring champion or epic monster takedowns.) in the primary tree, as well as
Transcendence (Grants more Ability Haste the higher your level is and also returns ability cooldown duration.) in the secondary tree. Below you can see possible options for replacing runes.
Damaging a champion with an ability hurls a comet at their location. When a comet hits an enemy champion, the next comet's damage increases.
Deals true damage to enemy champions when their movement is impaired.
Your attacks deal bonus adaptive damage after you hit an enemy champion with an ability.
Gain Adaptive Force after scoring champion or epic monster takedowns.
Grants more Ability Haste the higher your level is and also returns ability cooldown duration.
Support Ability Order
Max: E→Q→WMid Item Build & Spells
TIPS: Start your build with
Amplifying Tome. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy
Boots of Speed at an early stage.
SUMMONER SPELLS
START
CORE
BOOTS
TIPS: Finally, for your items, you should build
Blackfire Torch (Deal burn damage) as your first item, followed by
Boots of Mana (Grants Ability Power, Magic Penetration and Mana Regeneration) (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is
Liandry's Torment (Abilities deal bonus damage).
Maybe now it's time to think about upgrading your boot, invest in
Spellslinger's Shoes (Deal bonus damage to minions).
The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
EXAMPLE BUILD
Instead of Zhonya's Hourglass
Instead of Void Staff
Mid Rune Build
For runes, you should pick
Arcane Comet (Damaging a champion with an ability hurls a comet at their location. When a comet hits an enemy champion, the next comet's damage increases.) as your keystone, followed by
Botanist (When you destroy a plant, gain gold and empowered plant effects.),
Transcendence (Grants more Ability Haste the higher your level is and also returns ability cooldown duration.) and
Scorch (Deals bonus damage to champions on ability hit.) in the primary tree, as well as
Bone Plating (Reduces incoming damage.) in the secondary tree. Below you can see possible options for replacing runes.
Damaging a champion with an ability hurls a comet at their location. When a comet hits an enemy champion, the next comet's damage increases.
When you destroy a plant, gain gold and empowered plant effects.
Grants more Ability Haste the higher your level is and also returns ability cooldown duration.
Deals bonus damage to champions on ability hit.
Reduces incoming damage.
Mid Ability Order
Max: Q→E→WCHAMPION GUIDE / COMMUNITY BUILDS
Support ZYRA Community Builds
Explore published community builds for playing ZYRA in the Support lane.
1 COMMUNITY BUILDFULL BUILD
RUNES
SUMMONER SPELLS
SKILL PRIORITY
CHAMPION PROFILE / BASE STATISTICS
ZYRA Champion DNA
Explore the champion’s playstyle and base statistics. Select a level to preview how recorded starting values and growth change from level 1 to 15.
01 / BASE STATS / LEVEL SCALING
CHAMPION STATISTICS
Recorded attributes at the selected level. Numbers below the chart remain in their original units.
02 / CHAMPION IDENTITY / PLAYSTYLE
PLAYSTYLE PROFILE
Damage, toughness, utility and difficulty use the champion’s stored profile and do not change with level.
CHAMPION PROFILE / BALANCE HISTORY
ZYRA Patch Changes
Explore the buffs, nerfs, adjustments and reworks recorded across previous Wild Rift patches. Expand a patch to see its detailed changes.
BASE STATS
Critical Strike Damage: 175% → 200%.
Attack Speed cap: 2.5 → 3 attacks per second.
Attack Speed Ratio: 0.625.
Base Attack Speed: 0.625.
Base Bonus Attack Speed: 0.2.
Attack Speed per Level: 0.02.
(PASSIVE) GARDEN OF THORNS
Plant’s damage’s Ability Power ratio: 15% → 10%.
[New] Plants now inherit Zyra’s Magic Penetration and Magic Penetration percentage when dealing damage.
(PASSIVE) GARDEN OF THORNS
Base Damage: 15-127 → 10-108.
Bonus Damage: 17-45 → 23-65.
(Q) DEADLY SPINES
Cooldown: 6.5/6/5.5/5 → 8/7.5/7/6.5.
(W) RAMPANT GROWTH
Cooldown: 12/11/10/9 → 18/16/14/12.
(PASSIVE) GARDEN OF THORNS
[Adjustment] Thorn Spitters Max Health: (20 ~ 272) + 25% Ability Power → (30 ~ 240) + (22% ~ 50%) Ability Power.
[Adjustment] Thorn Spitters Damage: (10~80) + 13% Ability Power → (15 ~ 127) + 15% Ability Power.
[Adjustment] Enemy Champion abilities damage to Thorn Spitters: 40% → 35%.
[Adjustment] Thorn Spitters Damage to Monsters: Deal 50% Damage to Monsters → Deal (15 + Champion Level × 2) Bonus Damage.
[Adjustment] Thorn Spitters Attack Range: 575 → 550.
[New] Non-Epic Monsters Deal 35% Damage to Plants.
[New] Ultimate Stranglethorns Spawns Thorn Spitters when it hits enemies.
[New] Thorn Spitters can proc Morellonomicon.
[New] Thorn Spitters can proc Oceanid's Trident.
(Q) DEADLY SPINES
[Adjustment] Cooldown: 7/6.5/6/5.5s → 6.5/6/5.5/5s.
[Adjustment] Bonus Damage: 50% Ability Power → 60% Ability Power.
(W) RAMPANT GROWTH
[Adjustment] Cooldown: 15/14/13/12s → 12/11/10/9s.
[Rework] Zyra enrages all existing Thorn Spitters within an 11-meter radius around her. The Thorn Spitters become enraged, reset their remaining duration, and gain 35%/40%/45%/50% bonus health and 50% bonus attack speed.
(E) GRASPING ROOTS
[Adjustment] Cast Range: 1000 → 900.
(R) STRANGLETHORNS
[Adjustment] Damage: 170/250/330 + 60% Ability Power → 150/225/300 + 50% Ability Power.
BASE STATS
Base Armor: 34 → 37.
(Q) DEADLY SPINES
Damage: 70/125/180/235+60% Ability Power → 60/115/170/225+50% Ability Power.
(W) RAMPANT GROWTH
Seed durations: 6s → 4.5s.
BASE STATS
Movement speed: 350 → 360.
BASE STATS
Base Health: 540 → 600.
Health per level: 104 → 120.
Base Armor: 31 → 34.
Armor per level: 4 → 4.5.
Base Magic Resist: 32 → 36.
(PASSIVE) GARDEN OF THORNS
Damage of Thorn Spitters: 5~75 + 10% Ability Power → 10~80 + 13% Ability Power.
(Q) DEADLY SPINES
Damage: 70/125/180/235 + 50% Ability Power → 70/125/180/235 + 60% Ability Power.
(PASSIVE) GARDEN OF THORNS
[New] Enemy champions deal 40% ability damage to Thorn Spitters.
(PASSIVE) GARDEN OF THORNS
Health of Thorn Spitter: (20 - 160) + 35% Ability Power → (20 - 272) + 25% Ability Power.
(Q) DEADLY SPINES
Damage: 60/110/160/210 + 50% Ability Power → 70/125/180/235 + 50% Ability Power.
(PASSIVE) GARDEN OF THORNS
Active duration of a Thorn Spitter: 8s → 6s.
Health of a Thorn Spitter: (40~628) + 10% Ability Power → (20~260) + 35% Ability Power.
(Q) DEADLY SPINES
Rooting duration: 1.25/1.5/1.75/2s → 1/1.25/1.5/1.75s.
(R) STRANGLETHORNS
Area of Effect: 500 → 430.
CHAMPION GUIDE / COUNTERS
Support ZYRA Counters
Explore champion matchups and synergies for ZYRA in the Support lane.
THREATS
Champions that can make this matchup difficult.
No champions have been added to this category.
No champions have been added to this category.
No champions have been added to this category.
No champions have been added to this category.
SYNERGIES
Champions that work well alongside this pick.
No champions have been added to this category.
No champions have been added to this category.
No champions have been added to this category.
No champions have been added to this category.
THREATS
Champions that can make this matchup difficult.
No champions have been added to this category.
No champions have been added to this category.
No champions have been added to this category.
No champions have been added to this category.
SYNERGIES
Champions that work well alongside this pick.
No champions have been added to this category.
No champions have been added to this category.
No champions have been added to this category.
No champion matchups have been added for this lane.
CHAMPION GUIDE / COUNTER ITEMS
Support ZYRA Counter Items
Discover items that help counter ZYRA in the Support lane.
MAGIC RESIST
Magic resistance helps you survive this champion's magic damage.
CLEANSE OR BLOCK SPELLS
Items that cleanse or block negative spell effects.
CHAMPION GUIDE / COMBOS
ZYRA Skill Combos
Learn skill combinations from beginner to advanced. Choose a difficulty to explore execution steps, tips and videos.
Skill combos for this champion have not been added.
CHAMPION GUIDE / TIPS
Support ZYRA Tips
Practical laning tips, matchup decisions and tactical advice for playing ZYRA in the Support lane.
Advice for this lane has not been added.
CHAMPION GUIDE / STRENGTHS & WEAKNESSES
Support ZYRA Strengths and Weaknesses
Explore the strengths and weaknesses of ZYRA in the Support lane and prepare for favorable and difficult matchups.
Advice for this lane has not been added.
CHAMPION GUIDE / GAME PLAN
Support ZYRA Strategy and Tactics
Plan your early, mid and late game decisions for ZYRA in the Support lane.
Advice for this lane has not been added.
CHAMPION GUIDE / POWER SPIKES
Support ZYRA Power Spikes
Learn when ZYRA is strongest in the Support lane across early, mid and late game.
Advice for this lane has not been added.
CHAMPION GUIDE / JUNGLE PATH
ZYRA Jungle Path
Explore ZYRA jungle clear routes, camp orders and pathing tips for Wild Rift.
No jungle route has been published for this champion.











































