CHAMPION GUIDE / BUILD
Mid ANNIE Build
Recommended items, runes and spells for playing ANNIE in the Mid lane.
No published build has been assigned to this lane.
Mid Item Build & Spells
TIPS: Start your build with
Amplifying Tome. Next, you should pay attention to whether your mobility champion is enough, our further actions will depend on this. If it is hard for you to dodge the enemy's skills or you want to roam on neighboring lines, then it is better to buy
Boots of Speed at an early stage.
SUMMONER SPELLS
START
CORE
BOOTS
TIPS: Finally, for your items, you should build
Malignance (An item made for Ultimate-centric playstyles) as your first item, followed by
Boots of Mana (Grants Ability Power, Magic Penetration and Mana Regeneration) (sometimes it will still be better to build a boot as the first item, which significantly increases the mobility of your champion) the third key element in our build is
Infinity Orb (Abilities deal bonus damage).
Maybe now it's time to think about upgrading your boot, invest in
Spellslinger's Shoes (Deal bonus damage to minions).
The remaining last three items are situational, of course you can use the example builds above. But for a more effective game you will need to pay attention to the situation on the battlefield.
EXAMPLE BUILD
Instead of Hextech Roketbelt
Instead of Rabadon's Deathcap
Instead of Void Staff
Mid Rune Build
For runes, you should pick
Electrocute (Hitting a champion with successive attacks or abilities deals bonus adaptive damage.) as your keystone, followed by
Hextech Flashtraption (Able to dash multiple times even after using Flash.),
Transcendence (Grants more Ability Haste the higher your level is and also returns ability cooldown duration.) and
Scorch (Deals bonus damage to champions on ability hit.) in the primary tree, as well as
Bone Plating (Reduces incoming damage.) in the secondary tree. Below you can see possible options for replacing runes.
Hitting a champion with successive attacks or abilities deals bonus adaptive damage.
Able to dash multiple times even after using Flash.
Grants more Ability Haste the higher your level is and also returns ability cooldown duration.
Deals bonus damage to champions on ability hit.
Reduces incoming damage.
Mid Ability Order
Max: Q→W→ECHAMPION GUIDE / COMMUNITY BUILDS
Mid ANNIE Community Builds
Explore published community builds for playing ANNIE in the Mid lane.
0 COMMUNITY BUILDSBe the first to share a ANNIE build with the WR-META community.
CREATE BUILDCHAMPION PROFILE / BASE STATISTICS
ANNIE Champion DNA
Explore the champion’s playstyle and base statistics. Select a level to preview how recorded starting values and growth change from level 1 to 15.
01 / BASE STATS / LEVEL SCALING
CHAMPION STATISTICS
Recorded attributes at the selected level. Numbers below the chart remain in their original units.
02 / CHAMPION IDENTITY / PLAYSTYLE
PLAYSTYLE PROFILE
Damage, toughness, utility and difficulty use the champion’s stored profile and do not change with level.
CHAMPION PROFILE / BALANCE HISTORY
ANNIE Patch Changes
Explore the buffs, nerfs, adjustments and reworks recorded across previous Wild Rift patches. Expand a patch to see its detailed changes.
BASE STATS
Critical Strike Damage: 175% → 200%.
Attack Speed cap: 2.5 → 3 attacks per second.
Attack Speed Ratio: 0.625.
Base Attack Speed: 0.625.
Base Bonus Attack Speed: 0.2.
Attack Speed per Level: 0.006.
(R) SUMMON: TIBBERS
[New] Attacks of Tibbers now inherit Annie’s Magic Penetration and Magic Penetration percentage.
BASE STATS
Movement speed: 345 → 355.
(Q) DISINTEGRATE
Mana consumption: 65/70/75/80 → 50/55/60/65.
Damage: 80/125/170/215 + 80% Ability Power → 80/130/180/230 + 85% Ability Power.
(E) MOLTEN SHIELD
Movement Speed bonus: 20/25/30/35% → 25/30/35/40%.
BASE STATS
Base Health: 530 → 600.
Health per level: 105 → 120.
Base Armor: 30 → 34.
Armor per level: 3.9 → 4.5.
Base Magic Resist: 30 → 36.
Magic Resist per level: 0.8 → 1.2.
BASE STATS
Movement speed: 340 → 345.
(PASSIVE) PYROMANIA
Stun time: 1.25/1.5/1.75s → 1/1.25/1.5s.
(Q) DISINTEGRATE
Base damage: 80/130/180/230 → 80/125/170/215.
(E) MOLTEN SHIELD
Cooldown: 14/13/12/11s → 14s.
Base shield: 50/110/170/230 → 50/100/150/200.
Bonus movement speed: 30/35/40/45% → 20/25/30/35%.
(R) SUMMON: TIBBERS
Damage on first release: 140/250/360 + 60% Ability Power → 130/230/330 + 60% Ability Power.
Damage on second release: 120/170/220 + 40% Ability Power → 110/150/190 + 30% Ability Power.
Casting range of pounce: 800 → 700.
BASE STATS
Health per level: 105 → 96.
Armor per level: 3.9 → 3.5.
(E) MOLTEN SHIELD
[REMOVED]: Annie shields Tibbers or an ally champion for 3s, absorbing (50/110/170/230+40%AP) damage. Enemies who attack the shield take (25/40/55/70+30%AP) magic damage.
[NEW]: Annie shields herself and Tibbers, absorbing (50/110/170/230 + 40% Ability Power) damage and gaining 30/35/40/45% movement speed. Speed bonus decays after 3s.
(R) SUMMON: TIBBERS
Tibbers stays: 30s → 20s.
Attack Damage of Tibbers: 50/75/100 + 20% Ability Power → 70/100/130 + 20% Ability Power.
Enraging Tibbers trigger conditions: Just summoned/Annie casts abilities with [Pyromania] on enemies/when Annie dies → Just summoned/pounces on enemies/ when Annie dies.
[REMOVED] Tibbers burns nearby enemies, dealing (24/40/56 + 12% Ability Power) magic damage per second.
[NEW] 2s after casting Tibbers, Annie can activate this ability again, ordering Tibbers to pounce on a target, dealing (120/170/220 + 40% Ability Power) magic damage, and also making the target airborne for 1s.
BASE STATS
Base movement speed +10.
Crit damage rate:200% → 175%.
BASE STATS
Movement speed: 335 → 330.
Armor per level: 4.7 → 3.9.
Armor at level 15: 96 → 85.
(Q) DISINTEGRATE
Projectile speed: 15 → 18.
Explosion radius: 0.75 → 1.
(E) MOLTEN SHIELD
Cooldown: 12/12/12/12s → 14/13/12/11s.
Shield amount: 60/110/160/210 + 60% AP → 50/110/170/230 + 40% AP.
(R) SUMMON: TIBBERS
Effect radius: 275 → 225.
Base damage: Reduced from 150/275/400 → 140/250/360.
Tibbers flame aura effect radius: 200 → 300.
Tibbers flame aura damage: 20/30/40 + 10% AP every 1 second → 24/40/56 + 12% AP every 1 second.
Frequency: Increased from 1 tick per second → 4 ticks per second.
Tibbers' Enrage Attack Speed: Decays over 3 seconds → No longer decays.
BASE STATS
Base health: 570 → 530.
(W) INCINERATE
Mana cost: 60/70/80/90 → 70/80/90/100.
(E) MOLTEN SHIELD
Cooldown: 12/12/12/12s → 14/13/12/11s.
Shield amount: 60/110/160/210 + 60% AP → 50/110/170/230 + 40% AP.
(R) SUMMON: TIBBERS
Effect radius: 275 → 225.
Base damage: Reduced from 150/275/400 → 140/250/360.
Tibbers flame aura effect radius: 200 → 300.
Tibbers flame aura damage: 20/30/40 + 10% AP every 1 second → 24/40/56 + 12% AP every 1 second.
Frequency: Increased from 1 tick per second → 4 ticks per second.
Tibbers' Enrage Attack Speed: Decays over 3 seconds → No longer decays.
BASE STATS
Base health: 570 → 530.
(W) INCINERATE
Mana cost: 60/70/80/90 → 70/80/90/100.
CHAMPION GUIDE / COUNTERS
Mid ANNIE Counters
Explore champion matchups and synergies for ANNIE in the Mid lane.
No champion matchups have been added for this lane.
CHAMPION GUIDE / COUNTER ITEMS
Mid ANNIE Counter Items
Discover items that help counter ANNIE in the Mid lane.
MAGIC RESIST
Magic resistance helps you survive this champion's magic damage.
CLEANSE OR BLOCK SPELLS
Items that cleanse or block negative spell effects.
REDUCE SHIELDS
Items that reduce enemy shields.
CHAMPION GUIDE / COMBOS
ANNIE Skill Combos
Learn skill combinations from beginner to advanced. Choose a difficulty to explore execution steps, tips and videos.
HARDADVANCED COMBOS
COMBO 1 / HARD
Annie Flash Teamfight Engage
Annie Flash Teamfight Engage
E
W
F
R
AA
Q
AAAt 3 or full (PASSIVE) PYROMANIA stacks. (E) MOLTEN SHIELD as you approach to buff your defensive stats. (W) INCINERATE and FLASH immediately into range to stun multiple enemies. Follow up with (R) SUMMON: TIBBERS for the AOE damage. Finish with AA, (Q) DISINTEGRATE and AA on a priority target.
MEDIUMINTERMEDIATE COMBOS
CHAMPION GUIDE / TIPS
Mid ANNIE Tips
Practical laning tips, matchup decisions and tactical advice for playing ANNIE in the Mid lane.
Advice for this lane has not been added.
CHAMPION GUIDE / STRENGTHS & WEAKNESSES
Mid ANNIE Strengths and Weaknesses
Explore the strengths and weaknesses of ANNIE in the Mid lane and prepare for favorable and difficult matchups.
Advice for this lane has not been added.
CHAMPION GUIDE / GAME PLAN
Mid ANNIE Strategy and Tactics
Plan your early, mid and late game decisions for ANNIE in the Mid lane.
Advice for this lane has not been added.
CHAMPION GUIDE / POWER SPIKES
Mid ANNIE Power Spikes
Learn when ANNIE is strongest in the Mid lane across early, mid and late game.
Advice for this lane has not been added.
CHAMPION GUIDE / JUNGLE PATH
ANNIE Jungle Path
Explore ANNIE jungle clear routes, camp orders and pathing tips for Wild Rift.
No jungle route has been published for this champion.














































